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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #61  
Old 15th July 2008, 01:42 AM
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Originally Posted by teh_banjofan View Post
you know what I wasnt trying to be funny. So stop judging people and actually let someone be stupid for once. You know? I'm sick of me being INTENTIONALLY stupid and you being all STOP BEING RETARDED...im not like that to other people. The only time ill do that is to people who make awful theories. So I've had it form you stop being pissy all the time and get out from living in ur moms basement. The reason ur so pissy is because the only way to make yourself feel better about yourself is to flame people ON FORUMS about Banjo Kazooie. The reason I'm posting here is because I'm trying to learn more about BK3 once it comes out, I'll probably be done here. I don't know. But too bad your life is about video games and blasting people for no damn reason. So please, lay off.
Don't mind Yami, you learn to ignore him after a while.
And Yami, apart from in the actual BK game, Rare have always referred to SnS as Stop and Swap.
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  #62  
Old 15th July 2008, 07:04 AM
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Originally Posted by Chosenoneknux View Post
I'm pretty sure none of us actually stated that we expected or even wanted all the old levels to be remade, we just want to explore the Lair again 8 years on [in game time] and stuff
thats right. no one needs old levels remade.
banjo land is for that.
just being able to cruise grunty's lair will be fun i think
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  #63  
Old 15th July 2008, 07:48 AM
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Originally Posted by yamibakuragod View Post
When did I say it was "swap" that was the other guy.
I know, he said it was swap, you facepalm'd him and he went over the edge, but even Rare employees call it stop 'n' swap so he was actually correct.
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  #64  
Old 15th July 2008, 03:47 PM
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Originally Posted by ParadoxAuthor View Post
And thus ends the 1,000,000th dramatic moment in rwp history. Now back to the topic.
Better make that the 1,000,001th dramatic moment. What I'm about to imply may start another one.

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Originally Posted by LoMoNoCrAt View Post
I know, he said it was swap, you facepalm'd him and he went over the edge, but even Rare employees call it stop 'n' swap so he was actually correct.
Does it really matter all that much if it's spelled swap or swop? Better yet why are even discussing a ten year old feature that technically already has been solved?

We should all calm down, stop arguing with one another, and look forward to what Rareware will be giving us in Banjo-Kazooie: Nuts & Bolts. I thought this thread was regarding Gruntilda's Lair, not the existance of Stop & Swop in Nuts & Bolts.
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  #65  
Old 15th July 2008, 05:40 PM
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Time to go down in histry on encyclopediadramatica.com...

It is spelled "Stop 'N' Swop" only because it is silly; Rare employees even refer to it as "Stop and Swap" because "swap" is an actual word.

...

...

...

And I think it'd be pretty neat to at least visit the first room in Grunty's Lair, but who knows what nonessential prizes (such as access to the lair?) we might get from the NEW Stop' N' Swop?
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  #66  
Old 15th December 2008, 07:29 PM
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In general, I think its a complete bummer that we didn't get to go into Grunty's Lair.
I wanted to go in the entrance, that it all. But meh
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  #67  
Old 15th December 2008, 08:35 PM
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You realize you just bumped a seven-month old thread right?
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  #68  
Old 15th December 2008, 10:14 PM
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Originally Posted by Silent Warrior View Post
You realize you just bumped a seven-month old thread right?
But are you doing it too?

Oh crap! I'm doing it also!
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  #69  
Old 15th December 2008, 10:30 PM
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five months...
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  #70  
Old 15th December 2008, 10:35 PM
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five months...
Time flies.
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  #71  
Old 15th December 2008, 10:57 PM
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Quote:
Originally Posted by Silent Warrior View Post
You realize you just bumped a seven-month old thread right?
It beats making a new thread, this one's already been established.

I was a little disappointed when I realised we couldn't get into the lair, but Spiral Mountain was more than enough!

We all had such high hopes for Banjo-Land... *sigh*
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  #72  
Old 15th December 2008, 11:23 PM
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Why is one of the tags for this thread "stupid people"? lol
I also tried shooting Grunty's lair with lasers. Nothing. lol
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  #73  
Old 16th December 2008, 01:04 AM
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I don't have Nuts & Bolts yet, but when I heard that Gruntilda's Lair wasn't explorable, I was hoping that it was a rumor. But when I saw a screenshot of the entrance blocked off completely by boulders, I was disappointed. I know I've said before that the point of a new game isn't bring back past levels, but Rare could have at least gave us the chance to explore the entrance in all new high-definition graphics.
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  #74  
Old 16th December 2008, 01:51 AM
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Quote:
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I know I've said before that the point of a new game isn't bring back past levels, but Rare could have at least gave us the chance to explore the entrance in all new high-definition graphics.
I completely agree! I wanted to see the entrance. Thats all. Sucks even more how you cant go in Banjo's house. All the more reason why this game doesn't feel like a true sequel.

BanjoLand wasn't that bad.
When i was younger in cubs we'd go for a trip where we'd sleep over in the museum of aviation here in ottawa. the idea of Banjo Land is the idea of the museum trip i wish was real
I Love it. and the music. though i wish they included more music from other levels too, along with more old banjo level pieces. Like they really cheated with Jolly Roger's Lagoon bit.
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