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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#46
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There was a Rare interview from awhile back, and they said they reused scrapped levels from B-K to make Hailfire Peaks, Witchyworld, and GGM.
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#47
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maybe the levels linked like they do in BT, so they aren't the same level, but you can go from one level into another(eg, from mayahem temple into terrydactal land, so from fungus forest into clankers cavern, possibly even from mount fire eyes into gobi vally like you said...)
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I reject your reality and substitute my own -Adam Savage, Mythbusters |
#48
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Hmmm... This is just a possability, but what if witchyworld was a hub of sorts for the game? If this is possible then the entrance would be the same, but mt. fireeyes could have been where the lava ride (can't remember the name) is now, and the space area could have been retooled from a mad monster mansion themed area.
Though this is just a wild guess, would it make sense?
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True or False I have no signature. I also have a DA here: http://collecter128.deviantart.com/ |
#49
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Quote:
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Quote of the Day Man forgives woman anything save the wit to outwit him. ~ Minna Thomas Antrim |
#50
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but i dont really think that was what it was like...
i have a feeling it was always spiral mountain and then a lair (giants, witches, whatever) not a carnival...
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I reject your reality and substitute my own -Adam Savage, Mythbusters |
#51
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I would speculate that the hub-world was shown in those beta pic's claimed to be from "MFE" and "FF". But we are getting way off topic here. This thread isn't about Witchy world, it's about Fungus Forest somehow being hidden in DK64. Ok, I'd just like to end this by saying YES Fungus Forest exist's in Donkey Kong64. Alas, only certain element's of it exist in DK64, not the level itself. |
#52
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Certain elements?
Explanation please? I'm curious. |
#53
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Definition of Element:
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Posibble elements: Night/Day (similar to CCW seasons) Most likely that Cukoo Clock area was part of the original Fungus forest concept. |
#54
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Oh. What I was trying to say in the original post is that it might still be in the game left uncovered. We still find beta test maps to this day from DK64, so maybe we can stumble upon something related to the original Fungus Forest?
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#55
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Hhm. Interesting. This lookes like a good reason to dig up my copy of DK64 and take another look. Who knows? We might find Hammerhead beach as well.
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#56
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I don't think it would be. It's not related to DK64 like Fungus Forest is.
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#57
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Okay first...
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Mount Fire Eyes and Fungus Forest I couldn't really say if they were only in concept or actually being developed. What I do know is that in the Nintendo Power article it mention's that Kazooie had the ability to Glide. This move was dropped from BK and later obtained in HFP in BT. Could this have been a move you originally learned in MFE? Who know's. |
#58
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I think that a lot of elements that were seen and used in Banjo-Tooie were once used in Banjo-Kazooie.
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Quote of the Day Man forgives woman anything save the wit to outwit him. ~ Minna Thomas Antrim |
#59
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So getting back to the original topic, has all the aspects of DK64 been dug out? There is no base level of FF left?
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#60
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All I have to say about this is:
OMG SNS! |
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