#1
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DKC 1(GBA) codes
Never saw a thread about this game, so...
Codebreaker Format(8 to 16-bit): Level modifier[C.G] 33000078 00XX Character Switch Status Modifier[C.G] 330012BC 00XX sfx volume modifier[C.G] 33001544 00XX pitch frequency modifier[C.G] 830015C0 XXXX 830015C2 XXXX Off-beat Music[C.G] 830030BA E284 AR V3 Format: Character Switch Status Modifier[C.G] 003012BC 000000XX Level modifier[C.G] 00300078 000000XX sfx volume modifier[C.G] 00301544 000000XX pitch frequency modifier[C.G] 043015C0 XXXXXXXX Off-beat Music[C.G] 7AA680ED 9FFB58E2 RAW:043030B8 E2841420 Code Format(VisualBoy Advance): Character Switch Status Modifier[C.G] 030012BC 000000XX level modifier[C.G] 03000078:000000XX sfx volume modifier[C.G] 03001544:000000XX pitch frequency modifier[C.G] 030015C0:XXXXXXXX Off-beat Music[C.G] 030030B8:E2841420 Level digits: Code:
00 - Jungle Hijinxs 01 - Ropey Rampage 02 - Reptile Rumble 03 - Coral Capers! 04 - Barrel Cannon Canyon 05 - Winky's Walkway! 06 - Mine Cart Carnage! 07 - Bouncy Bonanza 08 - Stop & Go Station 09 - Millstone Mayhem 0A - Vulture Culture! 0B - Tree Top Town 0C - Forest Frenzy 0D - Temple Tempest 0E - Orang-Utan Gang 0F - Clam City! 10 - Snow Barrel Blast 11 - Slipslide Ride 12 - Ice Age Alley 13 - Croctopus Chase! 14 - Torchlight Trouble! 15 - Rope Bridge Rumble 16 - Oil Drum Alley 17 - Trick Track Trek 18 - Elevator Antics 19 - Poison Pond! 1A - Mine Cart Madness 1B - Blackout Basement 1C - Tanked Up Trouble 1D - Manic Mincers 1E - Misty Mine 1F - Loopy Lights 20 - Platform Perils 21 - Gang Plank Galleon 22 - Very Gnawty's Lair 23 - Necky's Nuts 24 - Bumble B Rumble 25 - Really Gnawty Rampage 26 - Boss Dumb Drum 27 - Necky's Revenge 28-71 - blank 72 - Map 1 screen 73 - blank 74 - Map 2 screen 75 - Map 3 screen 76 - Map 4 screen 77 - Map 5 screen 78 - Map 6 screen 79 - Main Map 7A - blank 7B Game Over Screen 7C-81 - Funky's Fishing minigame 82 Cranky's Cabin 84-89 - Dance Studio Minigame 8A Funky's Hut 8B CRASH!! 8C - blank 8D Test level 8E-98 - blank 99-A9 -Scrapbook AA - blank AB-B0 - Candy's Dance Studio B1-BB - blank BC - Game Stats Screen 00 - Normal 01 - Character switching mode(Everythings frozen. Kongs can still move. Unable to pause game) sfx volume modifier note: 80 - normal Pitch Frequency Modifier note: Codebreaker XXXX+XXXX - values 7FC3+0139 - normal AR V3/Code format XXXXXXX - value 01397FC3 - normal Off-beat Music note: This code causes all notes to play at different positions in bgms. It also plays slowly, off-sync. When beating an boss, going to the banana hoard, or losing/winning a minigame, it will go on for about 2 or 4 mins, as the tune has to fully stop before the game is allowed to proceed. If the Level mod code has already been found for this game, then tell me. All codes are for the EUR version. Last edited by ConkerGuru; 30th December 2011 at 10:36 PM. |
#2
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Cool codes. What's the test level? From original SNES one you think?
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#3
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It's a copy of the Jungle Hijinxs level, modified for purposes of testing objects. I don't remember any test level being in the original SNES game, as i have barely ever taken a look at it. The only unused level existing in the SNES one that i read on The Cutting Room Floor is a small empty bonus room i think, with boss battle music playing.
Here's some screenshots of the GBA test level: |
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