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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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Old 7th February 2012, 08:34 PM
ConkerGuru's Avatar
ConkerGuru ConkerGuru is offline
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Join Date: Jan 2011
Location: sweden
Diddy Kong Racing AR DS codes [EUR & US]

Finally sharing some AR codes for one of Rare's two DS games.
2000000 - 23FFFFF codes:
Turn off/on sfx(EUR)[C.Guru]
1206FE96 00001X18
Turn off/on sfx(US)[C.Guru]
1206E7A6 00001X18
X = setting
C - on
F - off

Models flipped sidewards(EUR)[C.Guru]
12072E92 00001D0F
Models flipped sidewards(US)[C.Guru]
120717A2 00001D0F
Only seems to works at character select.

Music modifier V0.1(EUR)[C.Guru]
1206F57C 000020XX
1206F61C 000020XX
Music modifier V0.1(US)[C.Guru]
1206DE8C 000020XX
1206DF2C 000020XX
XX+XX - Digits
Example = 8F+06 - Taj's Tent
Below List is heavily incomplete, as i haven't yet worked out the values for every music tracks. Could do with some help perhaps?
Also, the current code is a bit unstable, as it got a tendency to freeze the game, in particular when an area is being loaded.(depends on what values were set.)
Code:
77 -
78 - No track
79 - Player Details Entry
7A -
7B - 
7C - Title Screen
7D -
7E -
7F -
80 -
81 -
82 -
83 -
84 -
85 -
86 -
87 -
88 -
89 -
8A -
8B - 
8C - ??
8D -
8E -
8F - Taj's tent
90 -
91 -
92 -
93 -
94 -
95 -
96 -
97 -
98 -
99 -
9A -
9B - 
9C -
9D -
9E -
9F -
A0 -
A1 -
A2
A3
A4
A5
A6
A7
A8
A9
AA
AB - Title Screen
B1
B2
B3
B4
Code:
00 - no track
01 - Player details entry
02 - ??
03 - ??
04 - Title Screen
05 - ??
06 - Taj's tent
07 - ??
08 - ??
09 - ??
0A - ??
0B - Wizpig
0C - 
0D - ??
0E - 
0F - 
10 - 
11 - 
12 - 
13 - 
14 - 
15 - 
16 - 
17 - 
18 - 
19 - 
1A - 
1B - 
1C - 
1D - 
1E - 
1F -
37F8000 - 3800000 codes:
Works on both versions, so no need having to port these.
Note: Codes starting at 3800000 won't work on emus like DeSmuME, as it prevents the codes from altering this specific memory region for whatever reason.
Pitch Modifier[C.Guru]
037FFCA4 20??21XX
037FFCA8 00003980
037FFCAC 183F4348
XX = the actual pitch setting
?? = Value that doesn't matter
(both XX and ?? is swapable for some odd reason)
Pitch Modifier V2[C.Guru]
037FFCA4 060020YY
037FFCA8 183F1400
037FFCAC 183F20XX
YY = Higher 8-bit value. Range = 80-7F
XX = Lower 8-bit value. Range = 00-FF
(both XX and ?? is swapable for some odd reason)
Echo Modifier[C.Guru]
137FF70A 000021XX
XX = 7E is default value
Music Tempo Modifier[C.Guru]
03800AC4 20??21XX
03800AC8 8B2A4348
13800AAC 00008B2A
Music Loops Over Itself[C.Guru]
13800382 00001F02
Remixed Music[C.Guru]
13800242 0000E278
__________________
My Conker Blog: http://alliehimself.wordpress.com/
Not much there now, but i'll be on my way to expand it with information.

Last edited by ConkerGuru; 7th February 2012 at 08:38 PM.
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