#31
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Hey friend! Take the time need
Oh, do you work on Music load codes? I know Pikmin have unused songs by viewing the names (that matches with the unused levels), but I can't extract them (and I already tried to hex it). They are located in: /DataDir/SndData/Banks Good lucky, and thanks for the work that you have already done |
#32
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I'm working on music loading codes as well. Will look into making one for Pikmin soon...
By the way, more codes for LM. Again PAL only. Haven't yet tested them on real Gamecube, mostly due to laziness: Code:
Luigi Model Modifier 04065170 3B8000?? default - 00 Seems to be better than the first i made, but his image still won't show up. Luigi can walk through models 040B5154 380000FF GT0E-18X7-N7ZJ8 TKNQ-456N-95TW8 Not doors however.. unless i can make a code that let's Luigi pass through doors. No wind sfx in Foyer 0402ECD0 38000001 084R-C0GT-N4N32 K7XV-C7ZQ-YNNZB Rooms are invisible 04016910 38000002 KDUZ-Z6YT-NGHVM ZU5T-8UPH-VE9Q2 Affects GB horror map icons also. May also reveal secrets hidden away in gameplay, like cutscene stuff Riding Poltergust modifier 040BAD0C 380000?? 0 - Normal 1 - Riding it Luigi Animation modifier 04076BA4 380000?? Ride Poltergust Anywhere 040BAD0C 38000001 163F-FN8R-XCY64 1YF0-XP09-THUVV PAL only. Can't seem to find it in the other versions. Disable Flashlight 0408370C 3003FFFE 8BDQ-267A-8XNRP N589-Q6UQ-27RB0 Fire Blocking Door Is Gone 040C5690 38000003 V92Q-D28M-PX2CV QTY9-944Z-CJFH3 All rooms lit up 04038EC0 3800FFFF 1P0T-8PEU-6U3EE NXD6-Z2PH-5N185 Ghosts won't appear with this code on, as all rooms in the mansion are already bright. (for Dolphin, add it into the "Patches" list as 00038EC0(offset) 3800FFFF(value), should be a DWord, or it won't work.) All doors unlocked 04038FE0 3800FFFF F934-4W2X-W5XC4 PUMD-XWZX-KA69X Only one remains locked however, the one that leads to area 2 (for Dolphin, add it into the "Patches" list as 00038FE0(offset) 3800FFFF(value), should be a DWord, or it won't work.) Ingame activity modifier 040640D4 380000?? 00-No ingame activity at all. Luigi also uncontrolable. 01-Most models stay put, with only Luigi being active in gameplay. Freezes in Mecha Bowser battle when touching the floating explosive spiked balls(Just DON'T ATTEMPT IT! Just walk away from them when appearing behind them and you should be able to mess around) 15-Most models stay put, with Luigi being active. Explosive spiked balls not present in Mecha Bowser battle.. 50-Almost normal game operation, Mecha Bowser now has his head put on body, but can't be battled with, as all he does is just standing, breathing nothing, chewing and spitting out nothing. A bit funny to watch though. (there's more values than those listed here, but i just didn't have the time to go through them) Wall knocking sfx modifier? 041909E4 388000?? 0F - Normal Code:
31 - Stepping backwards while vaccumming? 32 - Sucking up ghost 33 - Sucking up ghost 34 - Trying to run away from Bowser painting(stuck if using poltergust) 35 - Balance stance 36 - Same as 35 37 - Landing? 39 - Jumping on Poltergust, riding it. Remains unused in NTSC & JAP versions 3A - Same as 39 3B - Jumping off Poltergust 3C - Getting bitten by Spooky 3D - Trying to shake off Spooky 3E - being killed by Grabber Ghost. 41 - being killed by Grabber Ghost, but with an "E3" expression?. Unused? 42 - dummy 43 - dummy 44 - dummy 45 - dummy 46 - dummy 47 - dummy 48 - dummy 49 - dummy 4A - dummy, but set on fire for a second, losing some HP, then unable to move 4B - dummy, but set on fire for a second, losing some HP, then unable to move 4C - dummy 4D - dummy 4E - dummy 4F - dummy 50 - Looking around 51 - Low HP 52 - It's freezing here 55 - Seeing a ghost/Freaking out 58 - Set on fire 5A - weird 5D - Game's over 5F - FREEZE 60 - dummy 61 - dummy 62 - Victory pose after defeating boss ghost 64 - Victory pose after defeating boss ghost 2 65 - same as 64(using Poltergust makes Luigi stuck, unable to move) 66 - dummy 67 - dummy 69 - Being pulled along escaping ghost 6A - Being pulled along escaping ghost 6B - Vaccumming 6E - FREEZE 6F - tripping on banana peel 70 - Knocked over 71 - Knocked over 72 - Knocked over 73 - Knocked over 7A - Checking 7B - Checking object 7C - Checking object 7D - Punching 7E - Looking at portrait 7F - Checking object 80 - Checking object 81 - Checking object A2 - Grabbing key/treasure, poses victory and smiles A3 - same as A2 A4 - Putting thing in pocket A5 - FREEZE A6 - Glitch. Prone to crash the game A7 - FREEZE A8 - FREEZE A9 - FREEZE AA - Calling for Mario AB - Still? AC - Glitch?! AD - Still? AE - Weird AF - Weird B0 - Weird B1 - dummy B2 - Weird B3 - Weird B4 - Weird B5 - Still? B6 - Weird B7 - Weird B8 - Weird B9 - Weird BA - Weird BB - FREEZE BC - Weird BD - Weird BE - Weird BF - Weird C1 - FREEZE C2 - FREEZE C3 - Calling for mario C4 - dummy C5 - dummy C6 - dummy C7 - dummy C8 - dummy C9 - FREEZE CA - Weird CB - Pressing button CC - dummy CD - Weird DD - Shocked ED - Shocked EE - FREEZE EF - dummy F0 - Putting thing in pocket F1 - Shocked F2 - FREEZE F3 - dummy F4 - Putting thing in pocket F5 - Shocked F6 - Static F7 - dummy F8 - Putting thing in pocket F9 - Shocked FA - FREEZE FB - dummy FC - Putting thing in pocket 100 - dummy 101 - FREEZE 102 - FREEZE 103 - FREEZE 104 - FREEZE 105 - FREEZE 106 - FREEZE 107 - Weird 108 - Looking around in fear, can move 109 - Pulling down lever? 10A - Weird 10B - Weird 10C - FREEZE 10D - FREEZE 10E - dummy 10F - dummy 110 - FREEZE 111 - dummy 112 - dummy 113 - dummy 114 - dummy 115 - FREEZE 116 - FREEZE 117 - FREEZE 118 - FREEZE 119 - dummy 11A - dummy 11B and up - Crashing All Doors Unlocked V2: W93W-B91G-A7EVP 3M9H-FD4D-UFB5K (RAW: 040391A4 38000000) Last edited by ConkerGuru; 23rd September 2011 at 05:23 PM. |
#33
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Thanks C.Guru, for all the help!
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#34
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Hey C.Guru! I have got Pikmin 2 a while ago and already gotta searching.
I was trying to play the testmap (yet again a testmap), but it doesn't work as well. Well, I can see the map, but I can't reach the map, I fall on the endless. I tried moon jump, but Olimar just goes up. Can you help me with your codes? Well, only if possible. |
#35
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Sorry for just disappearing from the forums like that. Just decided to take a little break, but now that i'm back again.. strange that Olimar just goes up when using that moonjump code(and yes, i'm talking about Pikmin 2). I'll take a look at it(the moonjump cheat, and the testmap) whenever i get the iso of Pikmin 2.
But, what is your version of the game? NTSC or PAL? I'd only like to know so i know which one to look for. |
#36
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Another batch of GCN codes, for a number of games:
Luigi's Mansion Disable room textures(PAL)[C.Guru] 04061ABC 38000001 Object models solidity type modifier(PAL)[C.Guru] 0406D114 380000XX Note that this effects ALL ingame models, including ghosts. As a downside, Luigi can't open any chests. Code:
00 - Bright, completely solid 02 - Normal 0A - Ghost 0C - Invisible 0E - Ghost 0406A760 380000XX Object models are inanimate(PAL)[C.Guru] 0406C9D0 38000012 Skip to screen modifier(PAL)[C.Guru] 044C5E10 000000XX Code:
00 - Nintendo Logo!?? crashes 01 - Title screen 02 - In Mansion(normal gameplay) 03 - File Select 04 - Story intro 05 - Credits Roll 06 - Luigi's New Mansion 07 - Pikmin trailer movie 08 - Choosing Language (note: the following values taken from GScentral, but slightly changed.) Code:
00 - H Rank. Doesn't seem to be used, as the player is usually rewarded with $5000 at the end of King Boo battle. Perhaps an "I" Rank was maybe planned, but scrapped? 01 - H Rank 02 - G Rank 03 - F Rank 04 - E Rank 05 - D Rank 06 - C Rank 07 - B Rank 08 - A Rank 040084F4 38000002 excluding GB Horror SSB.Melee Remove Peachs Skirt/Dress(PAL)[C.Guru] 0411BD24 38800000 Also works on VS Results screen, and the unused All Star introductions Remove Peachs crown(PAL)[C.Guru] 0411BD44 38800000 It'll still appear in her hand when performing her midair A-forward move Peach has XX in hand(PAL)[C.Guru] 0411BD38 38A000XX 00 - Golf club 01 - Frying Pan 02 - Tennis Racket Wario World Better Wario Punch(PAL)[C.Guru] 04112464 38000001 Ok, not exactly like the code name says, but it looks better, and you no longer have to punch a foe to make Wario do his headbutt finish. Whenever Wario punches, the screen will shake a little as if he hit some stationary object. Wario Constantly takes damage(PAL)[C.Guru] 04112588 38000001 Note: Wario WILL die with this code active Invincibility(PAL)[C.Guru] 0411440C 38000003 Takes effect when arriving on level/taking damage/falling off boss arena Invincibility 2(PAL)[C.Guru] 04114490 38000003 Takes effect when taking damage/falling off boss arena Uncontrolable Wario??(PAL)[C.Guru] 04114560 38000003 Wario Animation modifier(PAL)[C.Guru] 04114CAC 380000XX Doesn't work very well. Only a few actions are affected, ie punching a sign(Wario CANNOT enter trap doors with this code active, as he will just fall through it. If Wario would fall off level, he won't be sent to the Unithorns Lair, and the game will get stuck, with Wario still falling, forcing the player to exit the level). The change will be best seen in the file menu. Code:
00 - Normal??(might freeze) 01 - Landing with head first 02 - Walking 03 - Jumping 04 - Falling? 05 - Turning clockwise 06 - AAH! 07 - BWAA-HAHAHAHAHAA 08 - I'M A NUMBER ONE! 09 - Scratching back 0A - Landing on ground head first 0B - ?? 0C - Frozen 0D to FF is end of list 04035E18 380000?? Code:
00 - Off 01 - On Unable To Jump(PAL)[C.Guru] 041140A8 38000002 Invincible Wario(PAL)[C.Guru] 04114C9C 3800000A Kirby Air Ride FGM Pitch Modifier(PAL)[C.Guru] 045D8C44 YYYYYYYY Default value - 46FA0000 BGM Pitch Modifier(PAL)[C.Guru] 045D8C98 YYYYYYYY Default value - 3803126F Last edited by ConkerGuru; 23rd September 2011 at 08:20 PM. |
#37
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An huge batch of new codes for the GC games. Sorry i took so long to bring this back up again. Very much has happened recently in life. Anyway, here they are:
Kirby Air Ride(PAL) Kirby just sits in skeletal pose, not hooked onto Ride star[C.Guru] 041A0220 38800000 Kirby already on Ride star at start of race[C.Guru] 041A023C 38000001 Invisible Kirby on title screen[C.Guru] 041A28F8 3880001C Landing on ground animation modifier[C.Guru] 041AD968 388000XX That is, when Kirby successfully lands. Don't know if this affects other character racers as well, as i only tested this with Kirby. Code:
00 - Detaches from vechile, stuck in place 01-15 - not yet investigated 16 - Crashing down on ground. Detached from air riding vechile 17 - Lying on ground. Detached from air riding vechile 18 - Falling?? Detached from air riding vechile 19-28 - not yet investigated 29 - riding vechile? 2A-2C - not yet investigated 2D - ? 2E - ? 2F - Inhaling 30 - Inhaling?(with mouth closed) 31 - Inhaling cancel 32 - Swallowing enemy, then random ability 33 - Spitting out enemy? 34 - Random ability(may crash the game if not careful!!) 35 - Sleepy ability 36 - waking up, losing ability(sleep) 37 - waking up, losing ability(sleep) 38 - waking up, losing ability(sleep) 39 - striking pose, then losing ability 3A - striking pose, then losing ability 3B - Pulling out bomb 3C - striking pose, then losing ability 3D - striking pose, then losing ability (Needle) 3E - Mike Ability 3F - striking pose, then losing ability 40 - striking pose, then losing ability (Tornado) 42 - messed up? 43 - Firework Cracker ability 44 - Firework Cracker ability(repeats) 45-68 - not yet investigated 69 - ? 6A - Looks at player with arm up 6B-6D - not yet investigated Wario Standing still Animation modifier(8 lines)[C.Guru] 041150A4 388000XX 04115240 388000XX 04115FD0 388000XX 041160B8 388000XX 041161A0 388000XX 04116288 388000XX 04116CE8 388000XX 04116E60 388000XX This code is alot better. Though you have to stand still to be able to see it. Nevertheless, there's plenty of animations to check out, as well as a few unused ones. Shorter version of the above code. However, Wario's animation won't be changed during most situations in cutscenes: 04116CE8 388000XX 04116E60 388000XX Code:
00 - Punch 1 01 - Punch 2 02 - Headbutt 03 - Transforming into Balloon Wario(Unused) 04 - Transforming into Balloon Wario(Unused) 05 - Transforming into Balloon Wario(Unused) 06 - Transforming into Balloon Wario(Unused) 07 - Balloon Wario(unused) 08 - Charging up throw 09 - Throwing enemy 0A - ?? 0B - ?? 0C - ?? 0D - 0E - Walking with enemy 0F - 10 - Plucking up enemy 11 - Running with enemy 12 - Holding enemy 13 - Walking with enemy 14 - Walking with enemy 15 - 16 - Hanging on platform/edge 17 - 18 - 19 - 1A - 1B - 1C - 1D - 1E - Climbing to the right 1F - Climbing to the left 20 - 21 - 22 - Lying down/dead 23 - Getting back up 24 - 25 - Lying down, moving fingers on left hand(unused?) 26 - Balance stance 27 - 28 - Waving left and right arm. (Unused?) 29 - "There it are!!" 2A - ?? 2B - Climbing 2C - Holding onto climbable thing 2D - 2E - Jumping 2F - Jumping 30 - Landing 31 - Turning left while in air 32 - Turning right while in air 33 - Throwing enemy in midair 34 - Throwing enemy in midair 35 - AAH! 36 - BWAA-HAHAHAHAHAA 37 - I'M A NUMBER ONE! 38 - 39 - Pushing 3A - Corkscrewing 3B - Running 3C - Brake 3D - Sliding on icy surface 3E - Level entry 3F - Head stuck in ground, tries getting up 40 - Standing still 41 - Yawning 42 - Scratching back 43 - About to charge 44 - Charging 45 - hitting thing/wall 46 - From cutscene?? 47 - Climbing up pole/beanstalk 48 - 49 - 4A - 4B - Walking A6FR-Y5PY-5XAXT BVZQ-XUCQ-W69Y6 Wind Waker(PAL) Link Can Neither Crouch Or Crawl[C.Guru] 041101E4 38000004 Targeting Mode Animation modifier?(moving forward)[C.Guru] 0410F9AC 380000XX 00 - Running 01 - Stepping backwards 02 - Side stepping(left) 03 - Side stepping(right) Link looks at mod??[C.Guru] 0410BF8C 380000XX Luigi's Mansion(PAL) Ceiling Warp Toggle[C.Guru] 040B50C0 3860000X 0 - on the floor(default) 1 - on the ceiling Luigi Transparency Modifier[C.Guru] 040B82AC 380000XX FF - Solid AF - Transparent 00 - Invisible Deformed Object Models[C.Guru] 0405DC44 38600000 Well, sorta of. Object Models are shiny white[C.Guru] 0405E988 38600001 Invisible Object Models[C.Guru] 0405D20C 2C030001 Controller type Modifier?[C.Guru] 040058C8 388000XX 00 - Controller 1, default A bit pointless to use, as the game will be unplayable if set to higher values. Distorted 2D Images[C.Guru] 040062D4 38800021 Unfortunately, it only works on the file screen Knocking on something animation modifier(Luigi)[C.Guru] 040793F8 380000XX default - 7F Disneys Donald Duck PK(PAL) Pitch Modifiers[C.Guru] 0453CC30 46FA0000 0453CC4C 46FA0000 To raise the pitch freq higher, you need to do the reverse; instead of adding (for example) +20(hex wise), you must subtract -20. Same goes for lowering it down, add +20 instead of subtracting. Turn off Sfx(including voices)[C.Guru] 04163874 38800001 Been trying to find animation mods for PK(main player), as well as searching for an sort of debug mode, but had no luck so far. Will look through the game again later to attempt getting these codes done. SSB Melee(PAL) Peach codes: Remove Peachs Skirt/Dress V2 0411BD24 38800000 0411C118 38800000 Peach Always has Golf club in hand[C.Guru] Z4ND-FYMH-E0XNY W273-4M84-PBV93 Peach Always has Frying pan in hand[C.Guru] V2K2-FURZ-0MEF3 BT0F-4A5M-9T8VZ Peach Always has Tennis racket in hand[C.Guru] QZYC-AP9V-PMPPZ JHK2-7062-ZNRD4 Peach Float Move Modifier[C.Guru] 0411C344 38800XXX Peach Bomb Move Modifier(on Ground) 0411CB04 38800XXX Peach Bomb Move Modifier(in air)[C.Guru] 0411CB7C 38800XXX Peach Pull Turnip Move Modifier[C.Guru] 0411D930 38800XXX Peach Umbrella Move Modifier(on Ground)[C.Guru] 0411DEE4 38800XXX Peach Umbrella Move Modifier(in air)[C.Guru] 0411DFA8 38800XXX Peach Toad Move Modifier(on ground)[C.Guru] 0411EB88 38800XXX Peach Toad Move Modifier(in air)[C.Guru] 0411EC14 38800XXX Peach Toad Move Modifier(landing)[C.Guru] 0411F0B8 38800XXX Move Modifiers: CliffCatch move modifier[C.Guru] 04081A50 38800XXX Wait move modifier[C.Guru] 0408AAAC 38800XXX Attack11 move modifier[C.Guru] 0408B2FC 38800XXX AttackDash move modifier[C.Guru] 0408BB90 38800XXX AttackS3S move modifier[C.Guru] 0408BF38 38800XXX LiftWait move modifier[C.Guru] 04097458 38800XXX OttoOtto move modifier[C.Guru] 0409AACC 38800XXX OttoOttoWait move modifier[C.Guru] 0409AD74 38800XXX CliffWait move modifier[C.Guru] 0409AECC 38800XXX StopWall move modifier[C.Guru] 0409F560 38800XXX WalkSlow move modifier[C.Guru] 040C9D64 38800XXX Turn move modifier[C.Guru] 040CA054 38800XXX KneeBend move modifier[C.Guru] 040CBCA0 38800XXX Landing move modifier[C.Guru] 040D63E4 38800XXX Squat move modifier[C.Guru] 040D67C4 38800XXX SquatWait move modifier[C.Guru] 040D6B50 38800XXX SquatRV move modifier[C.Guru] 040D6DD8 38800XXX Catch move modifier[C.Guru] 040D91C0 38800XXX CatchDash move modifier[C.Guru] 040D9268 38800XXX CatchWait move modifier[C.Guru] 040DA990 38800XXX CatchAttack move modifier[C.Guru] 040DACB4 38800XXX CatchCut move modifier[C.Guru] 040DAEB8 38800XXX CaptureCut move modifier[C.Guru] 040DCF78 38800XXX AppealL move modifier[C.Guru] 040DF458 38800XXX AppealR move modifier[C.Guru] 040DF47C 38800XXX Misc codes: Hit anywhere V2.1[C.Guru] 040797D0 38D60001 Fixes a bug with the hit effect images appearing at the centre of stage instead of where a figther is. However, players can't grab each other regardless of distance. Been trying to make this possible to do, but yet can't seem to find the asm value which checks this. Infinite Grab[C.Guru][C.Guru] 044CA3E0 60000000 No movement if captive fighter escapes(CatchCut)[C.Guru] 040DAE6C 2C000000
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My Conker Blog: http://alliehimself.wordpress.com/ Not much there now, but i'll be on my way to expand it with information. Last edited by ConkerGuru; 1st May 2012 at 05:27 PM. |
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