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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #31  
Old 30th July 2011, 01:42 AM
gabrielwoj gabrielwoj is offline
Glowbo
 
Join Date: Jul 2011
Hey friend! Take the time need

Oh, do you work on Music load codes?
I know Pikmin have unused songs by viewing the names (that matches with the unused levels), but I can't extract them (and I already tried to hex it).
They are located in:
/DataDir/SndData/Banks

Good lucky, and thanks for the work that you have already done
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  #32  
Old 9th August 2011, 09:41 PM
ConkerGuru's Avatar
ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
I'm working on music loading codes as well. Will look into making one for Pikmin soon...

By the way, more codes for LM. Again PAL only. Haven't yet tested them on real Gamecube, mostly due to laziness:

Code:
Luigi Model Modifier
04065170 3B8000??
default - 00
Seems to be better than the first i made, but his image still won't show up.
Luigi can walk through models
040B5154 380000FF
GT0E-18X7-N7ZJ8
TKNQ-456N-95TW8
Not doors however.. unless i can make a code that let's Luigi pass through doors.
No wind sfx in Foyer
0402ECD0 38000001
084R-C0GT-N4N32
K7XV-C7ZQ-YNNZB
Rooms are invisible
04016910 38000002
KDUZ-Z6YT-NGHVM
ZU5T-8UPH-VE9Q2
Affects GB horror map icons also. May also reveal secrets hidden away in gameplay, like cutscene stuff
Riding Poltergust modifier
040BAD0C 380000??
0 - Normal
1 - Riding it
Luigi Animation modifier
04076BA4 380000??
Ride Poltergust Anywhere
040BAD0C 38000001
163F-FN8R-XCY64
1YF0-XP09-THUVV
PAL only. Can't seem to find it in the other versions.
Disable Flashlight
0408370C 3003FFFE
8BDQ-267A-8XNRP
N589-Q6UQ-27RB0
Fire Blocking Door Is Gone
040C5690 38000003
V92Q-D28M-PX2CV
QTY9-944Z-CJFH3
All rooms lit up
04038EC0 3800FFFF
1P0T-8PEU-6U3EE
NXD6-Z2PH-5N185
Ghosts won't appear with this code on, as all rooms in the mansion are already bright.
(for Dolphin, add it into the "Patches" list as 00038EC0(offset) 3800FFFF(value), should be a DWord, or it won't work.)
All doors unlocked
04038FE0 3800FFFF
F934-4W2X-W5XC4
PUMD-XWZX-KA69X
Only one remains locked however, the one that leads to area 2
(for Dolphin, add it into the "Patches" list as 00038FE0(offset) 3800FFFF(value), should be a DWord, or it won't work.)

Ingame activity modifier
040640D4 380000??
00-No ingame activity at all. Luigi also uncontrolable.
01-Most models stay put, with only Luigi being active in gameplay. Freezes in
Mecha Bowser battle when touching the floating explosive spiked balls(Just DON'T
ATTEMPT IT! Just walk away from them when appearing behind them
and you should be able to mess around)
15-Most models stay put, with Luigi being active. Explosive spiked balls not present
in Mecha Bowser battle..
50-Almost normal game operation, Mecha Bowser now has his head put on body, but
can't be battled with, as all he does is just standing, breathing nothing, chewing and spitting out nothing. A bit funny to watch though.
(there's more values than those listed here, but i just didn't have the time
to go through them)

Wall knocking sfx modifier?
041909E4 388000??

0F - Normal
I also managed to write down a bunch of animation descriptions. They'd probably be inaccurate, as i didn't know what exactly to name them.
Code:
31 - Stepping backwards while vaccumming?
32 - Sucking up ghost
33 - Sucking up ghost
34 - Trying to run away from Bowser painting(stuck if using poltergust)
35 - Balance stance
36 - Same as 35
37 - Landing?
39 - Jumping on Poltergust, riding it. Remains unused in NTSC & JAP versions
3A - Same as 39
3B - Jumping off Poltergust
3C - Getting bitten by Spooky
3D - Trying to shake off Spooky
3E - being killed by Grabber Ghost.
41 - being killed by Grabber Ghost, but with an "E3" expression?. Unused?
42 - dummy
43 - dummy
44 - dummy
45 - dummy
46 - dummy
47 - dummy
48 - dummy
49 - dummy
4A - dummy, but set on fire for a second, losing some HP, then unable to move
4B - dummy, but set on fire for a second, losing some HP, then unable to move
4C - dummy
4D - dummy
4E - dummy
4F - dummy
50 - Looking around
51 - Low HP
52 - It's freezing here
55 - Seeing a ghost/Freaking out
58 - Set on fire
5A - weird
5D - Game's over
5F - FREEZE
60 - dummy
61 - dummy
62 - Victory pose after defeating boss ghost
64 - Victory pose after defeating boss ghost 2
65 - same as 64(using Poltergust makes Luigi stuck, unable to move)
66 - dummy
67 - dummy
69 - Being pulled along escaping ghost
6A - Being pulled along escaping ghost
6B - Vaccumming
6E - FREEZE
6F - tripping on banana peel
70 - Knocked over
71 - Knocked over
72 - Knocked over
73 - Knocked over
7A - Checking
7B - Checking object
7C - Checking object
7D - Punching
7E - Looking at portrait
7F - Checking object
80 - Checking object
81 - Checking object
A2 - Grabbing key/treasure, poses victory and smiles
A3 - same as A2
A4 - Putting thing in pocket
A5 - FREEZE
A6 - Glitch. Prone to crash the game
A7 - FREEZE
A8 - FREEZE
A9 - FREEZE
AA - Calling for Mario
AB - Still?
AC - Glitch?!
AD - Still?
AE - Weird
AF - Weird
B0 - Weird
B1 - dummy
B2 - Weird
B3 - Weird
B4 - Weird
B5 - Still?
B6 - Weird
B7 - Weird
B8 - Weird
B9 - Weird
BA - Weird
BB - FREEZE
BC - Weird
BD - Weird
BE - Weird
BF - Weird
C1 - FREEZE
C2 - FREEZE
C3 - Calling for mario
C4 - dummy
C5 - dummy
C6 - dummy
C7 - dummy
C8 - dummy
C9 - FREEZE
CA - Weird
CB - Pressing button
CC - dummy
CD - Weird
DD - Shocked
ED - Shocked
EE - FREEZE
EF - dummy
F0 - Putting thing in pocket
F1 - Shocked
F2 - FREEZE
F3 - dummy
F4 - Putting thing in pocket
F5 - Shocked
F6 - Static
F7 - dummy
F8 - Putting thing in pocket
F9 - Shocked
FA - FREEZE
FB - dummy
FC - Putting thing in pocket
100 - dummy
101 - FREEZE
102 - FREEZE
103 - FREEZE
104 - FREEZE
105 - FREEZE
106 - FREEZE
107 - Weird
108 - Looking around in fear, can move
109 - Pulling down lever?
10A - Weird
10B - Weird
10C - FREEZE
10D - FREEZE
10E - dummy
10F - dummy
110 - FREEZE
111 - dummy
112 - dummy
113 - dummy
114 - dummy
115 - FREEZE
116 - FREEZE
117 - FREEZE
118 - FREEZE
119 - dummy
11A - dummy
11B and up - Crashing
EDIT: I noticed that the "All doors unlocked" code for LM freezes the Gamecube when attempting to get to the file select menu. Don't know about the "All rooms lit up" one though, as i didn't bother to test it. I found a better one that won't freeze it, but the code still doesn't work unless it's a patch(the doors are still locked, unable to be opened). Even tried having it both as a slide code and struct write in at least Dolphin, in which the latter crashed the emulator. Here is the newer code:
All Doors Unlocked V2:
W93W-B91G-A7EVP
3M9H-FD4D-UFB5K
(RAW: 040391A4 38000000)

Last edited by ConkerGuru; 23rd September 2011 at 05:23 PM.
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  #33  
Old 10th August 2011, 01:52 AM
gabrielwoj gabrielwoj is offline
Glowbo
 
Join Date: Jul 2011
Thanks C.Guru, for all the help!
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  #34  
Old 10th August 2011, 11:22 PM
gabrielwoj gabrielwoj is offline
Glowbo
 
Join Date: Jul 2011
Hey C.Guru! I have got Pikmin 2 a while ago and already gotta searching.
I was trying to play the testmap (yet again a testmap), but it doesn't work as well. Well, I can see the map, but I can't reach the map, I fall on the endless.
I tried moon jump, but Olimar just goes up.

Can you help me with your codes?
Well, only if possible.
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  #35  
Old 23rd September 2011, 08:03 PM
ConkerGuru's Avatar
ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
Sorry for just disappearing from the forums like that. Just decided to take a little break, but now that i'm back again.. strange that Olimar just goes up when using that moonjump code(and yes, i'm talking about Pikmin 2). I'll take a look at it(the moonjump cheat, and the testmap) whenever i get the iso of Pikmin 2.
But, what is your version of the game? NTSC or PAL? I'd only like to know so i know which one to look for.
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  #36  
Old 23rd September 2011, 08:17 PM
ConkerGuru's Avatar
ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
Another batch of GCN codes, for a number of games:

Luigi's Mansion
Disable room textures(PAL)[C.Guru]
04061ABC 38000001

Object models solidity type modifier(PAL)[C.Guru]
0406D114 380000XX
Note that this effects ALL ingame models, including ghosts. As a downside, Luigi can't open any chests.
Code:
00 - Bright, completely solid
02 - Normal
0A - Ghost
0C - Invisible
0E - Ghost
Luigi model appearance mod?(PAL)[C.Guru]
0406A760 380000XX

Object models are inanimate(PAL)[C.Guru]
0406C9D0 38000012

Skip to screen modifier(PAL)[C.Guru]
044C5E10 000000XX
Code:
00 - Nintendo Logo!?? crashes
01 - Title screen
02 - In Mansion(normal gameplay)
03 - File Select
04 - Story intro
05 - Credits Roll
06 - Luigi's New Mansion
07 - Pikmin trailer movie
08 - Choosing Language
Rank values for 06:
(note: the following values taken from GScentral, but slightly changed.)
Code:
00 - H Rank. Doesn't seem to be used, as the player is usually rewarded with $5000 at the end of King Boo battle. Perhaps an "I" Rank was maybe planned, but scrapped?
01 - H Rank
02 - G Rank
03 - F Rank
04 - E Rank
05 - D Rank
06 - C Rank
07 - B Rank
08 - A Rank
No screen fadeouts(PAL)[C.Guru]
040084F4 38000002
excluding GB Horror
SSB.Melee
Remove Peachs Skirt/Dress(PAL)[C.Guru]
0411BD24 38800000
Also works on VS Results screen, and the unused All Star introductions

Remove Peachs crown(PAL)[C.Guru]
0411BD44 38800000
It'll still appear in her hand when performing her midair A-forward move

Peach has XX in hand(PAL)[C.Guru]
0411BD38 38A000XX
00 - Golf club
01 - Frying Pan
02 - Tennis Racket
Wario World
Better Wario Punch(PAL)[C.Guru]
04112464 38000001
Ok, not exactly like the code name says, but it looks better, and you no longer have to punch a foe to make Wario do his headbutt finish. Whenever Wario punches, the screen will shake a little as if he hit some stationary object.

Wario Constantly takes damage(PAL)[C.Guru]
04112588 38000001
Note: Wario WILL die with this code active

Invincibility(PAL)[C.Guru]
0411440C 38000003
Takes effect when arriving on level/taking damage/falling off boss arena

Invincibility 2(PAL)[C.Guru]
04114490 38000003
Takes effect when taking damage/falling off boss arena

Uncontrolable Wario??(PAL)[C.Guru]
04114560 38000003

Wario Animation modifier(PAL)[C.Guru]
04114CAC 380000XX
Doesn't work very well. Only a few actions are affected, ie punching a sign(Wario CANNOT enter trap doors with this code active, as he will just fall through it. If Wario would fall off level, he won't be sent to the Unithorns Lair, and the game will get stuck, with Wario still falling, forcing the player to exit the level).
The change will be best seen in the file menu.
Code:
00 - Normal??(might freeze)
01 - Landing with head first
02 - Walking
03 - Jumping
04 - Falling?
05 - Turning clockwise
06 - AAH!
07 - BWAA-HAHAHAHAHAA
08 - I'M A NUMBER ONE!
09 - Scratching back
0A - Landing on ground head first
0B - ??
0C - Frozen
0D to FF is end of list
Wario on Glueball state modifier?(PAL)[C.Guru]
04035E18 380000??
Code:
00 - Off
01 - On
Cannot be used in gameplay, as Wario will just respawn over and over after the screen fades out as if he fell off a platform.

Unable To Jump(PAL)[C.Guru]
041140A8 38000002

Invincible Wario(PAL)[C.Guru]
04114C9C 3800000A
Kirby Air Ride
FGM Pitch Modifier(PAL)[C.Guru]
045D8C44 YYYYYYYY
Default value - 46FA0000

BGM Pitch Modifier(PAL)[C.Guru]
045D8C98 YYYYYYYY
Default value - 3803126F

Last edited by ConkerGuru; 23rd September 2011 at 08:20 PM.
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  #37  
Old 1st May 2012, 05:22 PM
ConkerGuru's Avatar
ConkerGuru ConkerGuru is offline
Glowbo
 
Join Date: Jan 2011
Location: sweden
An huge batch of new codes for the GC games. Sorry i took so long to bring this back up again. Very much has happened recently in life. Anyway, here they are:

Kirby Air Ride(PAL)
Kirby just sits in skeletal pose, not hooked onto Ride star[C.Guru]
041A0220 38800000

Kirby already on Ride star at start of race[C.Guru]
041A023C 38000001

Invisible Kirby on title screen[C.Guru]
041A28F8 3880001C

Landing on ground animation modifier[C.Guru]
041AD968 388000XX

That is, when Kirby successfully lands. Don't know if this affects other character racers as well, as i only tested this with Kirby.
Code:
00 - Detaches from vechile, stuck in place
01-15 - not yet investigated
16 - Crashing down on ground. Detached from air riding vechile
17 - Lying on ground. Detached from air riding vechile
18 - Falling?? Detached from air riding vechile
19-28 - not yet investigated
29 - riding vechile?
2A-2C - not yet investigated
2D - ?
2E - ?
2F - Inhaling
30 - Inhaling?(with mouth closed)
31 - Inhaling cancel
32 - Swallowing enemy, then random ability
33 - Spitting out enemy?
34 - Random ability(may crash the game if not careful!!)
35 - Sleepy ability
36 - waking up, losing ability(sleep)
37 - waking up, losing ability(sleep)
38 - waking up, losing ability(sleep)
39 - striking pose, then losing ability 
3A - striking pose, then losing ability
3B - Pulling out bomb
3C - striking pose, then losing ability
3D - striking pose, then losing ability (Needle)
3E - Mike Ability
3F - striking pose, then losing ability
40 - striking pose, then losing ability (Tornado)
42 - messed up?
43 - Firework Cracker ability
44 - Firework Cracker ability(repeats)
45-68 - not yet investigated
69 - ?
6A - Looks at player with arm up
6B-6D - not yet investigated
Wario World(PAL)
Wario Standing still Animation modifier(8 lines)[C.Guru]
041150A4 388000XX
04115240 388000XX
04115FD0 388000XX
041160B8 388000XX
041161A0 388000XX
04116288 388000XX
04116CE8 388000XX
04116E60 388000XX

This code is alot better. Though you have to stand still to be able to see it. Nevertheless, there's plenty of animations to check out, as well as a few unused ones.

Shorter version of the above code. However, Wario's animation won't be changed during most situations in cutscenes:
04116CE8 388000XX
04116E60 388000XX


Code:
00 - Punch 1
01 - Punch 2
02 - Headbutt
03 - Transforming into Balloon Wario(Unused)
04 - Transforming into Balloon Wario(Unused)
05 - Transforming into Balloon Wario(Unused)
06 - Transforming into Balloon Wario(Unused)
07 - Balloon Wario(unused)
08 - Charging up throw
09 - Throwing enemy
0A - ??
0B - ??
0C - ??
0D - 
0E - Walking with enemy
0F - 
10 - Plucking up enemy
11 - Running with enemy
12 - Holding enemy
13 - Walking with enemy
14 - Walking with enemy
15 - 
16 - Hanging on platform/edge
17 - 
18 - 
19 - 
1A - 
1B - 
1C - 
1D - 
1E - Climbing to the right
1F - Climbing to the left
20 - 
21 - 
22 - Lying down/dead
23 - Getting back up
24 - 
25 - Lying down, moving fingers on left hand(unused?)
26 - Balance stance
27 - 
28 - Waving left and right arm. (Unused?)
29 - "There it are!!"
2A - ??
2B - Climbing
2C - Holding onto climbable thing
2D - 
2E - Jumping
2F - Jumping
30 - Landing
31 - Turning left while in air
32 - Turning right while in air
33 - Throwing enemy in midair
34 - Throwing enemy in midair
35 - AAH!
36 - BWAA-HAHAHAHAHAA
37 - I'M A NUMBER ONE!
38 - 
39 - Pushing
3A - Corkscrewing
3B - Running
3C - Brake
3D - Sliding on icy surface
3E - Level entry
3F - Head stuck in ground, tries getting up
40 - Standing still
41 - Yawning
42 - Scratching back
43 - About to charge
44 - Charging
45 - hitting thing/wall
46 - From cutscene??
47 - Climbing up pole/beanstalk
48 - 
49 - 
4A - 
4B - Walking
Turn Off Music[C.Guru]
A6FR-Y5PY-5XAXT
BVZQ-XUCQ-W69Y6

Wind Waker(PAL)
Link Can Neither Crouch Or Crawl[C.Guru]
041101E4 38000004

Targeting Mode Animation modifier?(moving forward)[C.Guru]
0410F9AC 380000XX

00 - Running
01 - Stepping backwards
02 - Side stepping(left)
03 - Side stepping(right)

Link looks at mod??[C.Guru]
0410BF8C 380000XX

Luigi's Mansion(PAL)
Ceiling Warp Toggle[C.Guru]
040B50C0 3860000X
0 - on the floor(default)
1 - on the ceiling

Luigi Transparency Modifier[C.Guru]
040B82AC 380000XX
FF - Solid
AF - Transparent
00 - Invisible

Deformed Object Models[C.Guru]
0405DC44 38600000
Well, sorta of.

Object Models are shiny white[C.Guru]
0405E988 38600001

Invisible Object Models[C.Guru]
0405D20C 2C030001

Controller type Modifier?[C.Guru]
040058C8 388000XX
00 - Controller 1, default
A bit pointless to use, as the game will be unplayable if set to higher values.

Distorted 2D Images[C.Guru]
040062D4 38800021
Unfortunately, it only works on the file screen

Knocking on something animation modifier(Luigi)[C.Guru]
040793F8 380000XX
default - 7F

Disneys Donald Duck PK(PAL)
Pitch Modifiers[C.Guru]
0453CC30 46FA0000
0453CC4C 46FA0000
To raise the pitch freq higher, you need to do the reverse; instead of adding (for example) +20(hex wise), you must subtract -20. Same goes for lowering it down, add +20 instead of subtracting.

Turn off Sfx(including voices)[C.Guru]
04163874 38800001

Been trying to find animation mods for PK(main player), as well as searching for an sort of debug mode, but had no luck so far. Will look through the game again later to attempt getting these codes done.

SSB Melee(PAL)
Peach codes:
Remove Peachs Skirt/Dress V2
0411BD24 38800000
0411C118 38800000
Peach Always has Golf club in hand[C.Guru]
Z4ND-FYMH-E0XNY
W273-4M84-PBV93
Peach Always has Frying pan in hand[C.Guru]
V2K2-FURZ-0MEF3
BT0F-4A5M-9T8VZ
Peach Always has Tennis racket in hand[C.Guru]
QZYC-AP9V-PMPPZ
JHK2-7062-ZNRD4
Peach Float Move Modifier[C.Guru]
0411C344 38800XXX
Peach Bomb Move Modifier(on Ground)
0411CB04 38800XXX
Peach Bomb Move Modifier(in air)[C.Guru]
0411CB7C 38800XXX
Peach Pull Turnip Move Modifier[C.Guru]
0411D930 38800XXX
Peach Umbrella Move Modifier(on Ground)[C.Guru]
0411DEE4 38800XXX
Peach Umbrella Move Modifier(in air)[C.Guru]
0411DFA8 38800XXX
Peach Toad Move Modifier(on ground)[C.Guru]
0411EB88 38800XXX
Peach Toad Move Modifier(in air)[C.Guru]
0411EC14 38800XXX
Peach Toad Move Modifier(landing)[C.Guru]
0411F0B8 38800XXX

Move Modifiers:
CliffCatch move modifier[C.Guru]
04081A50 38800XXX
Wait move modifier[C.Guru]
0408AAAC 38800XXX
Attack11 move modifier[C.Guru]
0408B2FC 38800XXX
AttackDash move modifier[C.Guru]
0408BB90 38800XXX
AttackS3S move modifier[C.Guru]
0408BF38 38800XXX
LiftWait move modifier[C.Guru]
04097458 38800XXX
OttoOtto move modifier[C.Guru]
0409AACC 38800XXX
OttoOttoWait move modifier[C.Guru]
0409AD74 38800XXX
CliffWait move modifier[C.Guru]
0409AECC 38800XXX
StopWall move modifier[C.Guru]
0409F560 38800XXX
WalkSlow move modifier[C.Guru]
040C9D64 38800XXX
Turn move modifier[C.Guru]
040CA054 38800XXX
KneeBend move modifier[C.Guru]
040CBCA0 38800XXX
Landing move modifier[C.Guru]
040D63E4 38800XXX
Squat move modifier[C.Guru]
040D67C4 38800XXX
SquatWait move modifier[C.Guru]
040D6B50 38800XXX
SquatRV move modifier[C.Guru]
040D6DD8 38800XXX
Catch move modifier[C.Guru]
040D91C0 38800XXX
CatchDash move modifier[C.Guru]
040D9268 38800XXX
CatchWait move modifier[C.Guru]
040DA990 38800XXX
CatchAttack move modifier[C.Guru]
040DACB4 38800XXX
CatchCut move modifier[C.Guru]
040DAEB8 38800XXX
CaptureCut move modifier[C.Guru]
040DCF78 38800XXX
AppealL move modifier[C.Guru]
040DF458 38800XXX
AppealR move modifier[C.Guru]
040DF47C 38800XXX

Misc codes:
Hit anywhere V2.1[C.Guru]
040797D0 38D60001
Fixes a bug with the hit effect images appearing at the centre of stage instead of where a figther is. However, players can't grab each other regardless of distance. Been trying to make this possible to do, but yet can't seem to find the asm value which checks this.

Infinite Grab[C.Guru][C.Guru]
044CA3E0 60000000

No movement if captive fighter escapes(CatchCut)[C.Guru]
040DAE6C 2C000000
__________________
My Conker Blog: http://alliehimself.wordpress.com/
Not much there now, but i'll be on my way to expand it with information.

Last edited by ConkerGuru; 1st May 2012 at 05:27 PM.
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