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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#16
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GREAT WORK RUNE...AGAIN!
GREAT DISCOVERY! |
#17
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Also, rune, this is fantastic. ![]() |
#18
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THIS IS AWESOME!!!!
Can someone please convert the code to PAL? Id like to test it on my actual n64 good job rune Last edited by ssj; 23rd July 2008 at 12:46 PM. |
#19
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Oh wow really cool stuff rune!
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#20
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Great work! Finally someone uncovered some more proof of DK64. I'm going to investigate this more tonight. I also relied on the "All Items" code, which I can't seem to find right now (can you post an unlock everything/all levels unlocked code for DK64), and that never included an ice key. I always maintained DK64 was the true ice key SNS in Crystal Caverns (see my DK64 <> BK special).
Now, Nemu64 DOES run Donkey Kong 64, albeit poorly. Put on this code as soon as you start: 817444E6 00AB, keep hitting start and it will start you in Kong's house eventually, then turn it off once you get there. It plays very poorly, but it is enough to do some ASM hacking (that's how I hacked the moonjump). |
#21
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excellent job, i've been saying for a while on here that we should keep looking through dk64, only to have cbm drop the hate-hammer on me.
nice to see a thread with some actual sluething and information in it, great job.
__________________
I was here once, now I'm not. |
#22
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the code works fine on project too
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#23
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Awesome stuff runehero123!! I hope you can find out more.
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Rareware And Crash Bandicoot fan. .... And I'm also away alot.... |
#24
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Brilliant, Rune!!!!
![]() I am so excited now we can find out what's left of SNS in DK64, too! Quote:
![]() But it's a shame so few people know about the DK64 SNS remnants, even though it may have been intended to be the real SNS in the first place. Anyway, awesome, runehero123! ![]() |
#25
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![]() ![]() Quote:
![]() Finding the value that changes the amount of Ice-keys you have was just a coincidence. I started playing around with the values nearby when I noticed I had over 9000 / 1 icekeys! ![]() |
#26
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Is it possible that in order to get it working, you dont just need the Icekey which we now have, but another set of coldswapped data from bk?
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#27
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![]() [Edit] Well, we already know how it worked in theory (and fact) but finding it in DK64 would be pretty amazing. Last edited by runehero123; 23rd July 2008 at 09:22 PM. |
#28
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There is just one thing bothering me: the image for the ice key is the same as the boss key image. Just to settle my mind, could you possibly get a screenshot of the ice key and the boss keys in the same image please?
__________________
This is what happens when an unstoppable force meets an immovable object |
#29
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The great thing is that if you manage to 100% get to the bottom of this then the unaxplanable part of sns which rare will never explain will be realised. The other part will more than likely be revealed in kazooie and tooie arcade
also has anyone tried looking at the mystery option with the ice key activated? Does anything change? Last edited by ssj; 24th July 2008 at 11:26 AM. |
#30
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Read the topic; the actual image hasn't been found yet. :/ @SSJ: It's extremely unlikely that Rare will reveal anything to do with the original SnS in the new arcade releases; if there is some form of SnS between the BK and BT XBLA versions, then it's not likely to resemble what it would have originally. The new releases won't solve anything in terms of SnS's original intentions.
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Cheers for the avatar, Princess J. :) |
Tags |
beta, dk64, ice-key, sns |
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