|
Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
|
Thread Tools |
#1
|
|||
|
|||
SNS update: I think I know which 4 of the 6 eggs we are supposed to get (part 2)
Part 1: http://forums.rarewitchproject.com/s...ead.php?t=1287
Well, it was the beginning of Februrary last year when I first noticed the possible connection between 4 of BK's eggs. And now, a year and a half, and 3,073 posts later, we're still here, about to go into part 2 of what was, quite possibly, the biggest thread I've ever seen on a Vbulliten forum. I remember the early days of that thread, trawling through BK's memory and looking for clues, beginning a search through all possible egg combinations, and giving that up just as quickly as I started when I realised just how long it would take. I never thought that the thread would reach the age and size it did. I even remember my astonishment when, a few weeks after posting the first message, the thread's "views" count surpassed that of the "Post the best fakey" competition. And I certainly never thought we'd come so far in finding SnS. Back then, I was a really, really crappy hacker. I didn't know the difference between 80 and 81 codes, I had no clue how an activator would work, I didn't even know that there were codes which could control things based on which button you were pressing. That was all new territory to me. I never would have expected that a year later we would have the beginnings of the fabled cutscene modifier, we'd have found hidden scenes, backround models, text, rooms, and all the other pieces of information we got along the way. So first off, I'd like to thank everyone who's brought us to where we are today, all the theories, codes, hidden things people have found,the sheer length of time we kept looking. It was unfortunate that the thread got closed when it did; conversation in it was becoming more and more random and bizarre, nothing new had been discovered in ages, and we were stalling. I was, in fact, JUST about to post a message suggesting we have another look at the cutscene mod. I still think that it's been our best lead so far. We need to map it out and find the rest of the activator, and also to revisit all the unsolved mysteries we discovered along the way (particularly the hidden silos in BT).The reason I DIDNT post that message was because I was waiting to see if Ice had managed to figure out the M code for BT. I haven't seen him post anything about it since he announced that he thought he could make one, so you never know, he might have managed it. We'll have to wait and see. Until then, there are a few things I really think we should look at: 1: The cutscene mod. If anyone has hacking experience, we need people to help map it, and also to try and find the 2nd activator for it (The one we have, bizarrely, doesn't control all the cutscenes, only some of them ???) which I really think would be a huge help. 2: We need to revisit some things we found and then forgot about. I'll try and find the links to them later today (although it might be tomorrow before I have them all, going through that topic looking for forgotten posts is NOT going to be an easy job >_>) So, just to kick us off, I'm going to repost all the cutscene mod info we have so far. Credit goes to Slaphappy for finding these codes which had eluded just about everyone for so long. Quote:
Quote:
Quote:
I've found a copy of my original sum up of forgotten discoveries in the other thread so I'll post that below (I want to devide this post seeing how it's getting so big >_>) |
#2
|
|||
|
|||
Posted early on Christmas eve last year >_>
Quote:
I'll post a link to the hacking board topic as soon as I get a chance to make it. Until then, good luck everyone. --hatrick |
#3
|
||||
|
||||
i hope that this topic goes from.. well what it is now to finding somthing REALy useful
|
#4
|
||||
|
||||
What? You thinkn different coloured things in the world are usefull but a cutscene mod isn't? Ok let me clear this up.
THE REASON SO MANY THINGS ARE SNS COLOURED IS BECAUSE VIDEO GAME MAKERS LIKE PUTTING COLOURS IN GAMES, AND THOSE COLOURS ARE PARTICULARLY BRIGHT AND NICE! |
#5
|
||||
|
||||
the eggs are bright and nice... maby the programers liked those 6 paticular colors!
hey with a cutscene mod, does that let you play in areas where the cutscenes take place? did anyone try going DOWN the stairs in the openind scene where grunty is in the tower talking to dingpot? |
#6
|
||||
|
||||
the reason the egg colors are in alot of video games is because there aren't very many colors that they would use, most other colors would just be shades of those colors and the only other colors that there could realy be would be colors like brown, black, grey, or white. atleast thats what i think (i don't see a reason to spell color with a u)
__________________
currently playing:super mario RPG, mario kart DS, banjo tooie, GTA:liberty city stories. |
#7
|
|||
|
|||
Quote:
Quote:
|
#8
|
||||
|
||||
I don't want to start a wild goose chase or anything but I remember reading a thread somewhere on this site about playing during cut scenes. One group of hackers should find and explore for cutscene oddities (like the jinjo it mentions) and a second group should work on expanding and refining the cutscene codes. I'm sorry that I'm not that helpfull.
|
#9
|
||||
|
||||
i think if someone gives a screenie if grunty turning away frin dingpot where she says "WEll.. we'll see" that part where it shows the wall, a pic of here when she first talks (where she digs her nose) and the saem pics of the tower room with banjo, we can make a lickely comparision and see if it infact the room ith the last "needed" note door
|
#10
|
|||
|
|||
I visited the begining cutscene (Grunty with her cauldron, picking her nose) and it's the room with the yellow warp cauldron.
|
#11
|
||||
|
||||
Quote:
BK Maptacular Fun You can explore past the open Transformation Room door, and in some places there are floors to walk on that aren't visible. So an activator may be needed, or maybe we were never intended to be there and there is no activator. It seems everything we find leads to more things to find. Hacking is such sweet sorrow. ![]()
__________________
Sees the new Banjo game, says "Nuts!", and Bolts... |
#12
|
|||
|
|||
Okay I wrote somthing awhile back. It's a summery of that entire page. Here's the link. I'm also working on another article that should also help to keep repeat discoverys down and more new discoveries. It should be VERY useful.
|
#13
|
||||
|
||||
ok you guys...i really wanna become a hacker and help out but i've got a problem...when i start to begin my hhacking it doesent let me...the problem is i try to go into beta or w/e on my shark by preessing the button on the front but it doesent do anything...any suggestions??(BTW i dont have the 4MB expansion pack if thats the problem someone plaese tell me) My memories not great but i think the manual said something like turn on the code generator then turn on the game and press the button on the front, anyways, any helps appriciated and i really hope this thread goes somewhere BIG twords finding SNS. The faster you help me the faster you get more help hacking!!
__________________
We have not failed at finding SNS we have simply found several ways how not to activate SNS. |
#14
|
||||
|
||||
you need the 4mb expansion pack to use the code generator.
|
#15
|
|||
|
|||
Wow, thanks Pinkbull great job!
Do closed threads here purge? If so, I'm going to have a go at archiving most of the thread, although with so many pages it'll take hours >_> |
Thread Tools | |
|
|