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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #61  
Old 2nd September 2008, 11:06 PM
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QuantumError QuantumError is offline
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I am actually real excited watching this game develop. At first I was real let down to see it was going to rely heavily upon the vehicles...But now I'm starting to think it might be a lot of fun. Also, I wouldn't be surprised if we actually have more moves than just the wrench swing - I've heard mixed signals on that one.
I suppose the biggest thing I'd like to see them do, if they haven't already, is a little bit more nostalgia by being able to go a bit farther into the Grunty's Lair, or even being able to walk around a few parts of Isle of the Hags.
Oh! And I know they say the levels are huge and all, but 6 levels sounds like too few...
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  #62  
Old 4th September 2008, 06:24 AM
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BanjoPL BanjoPL is offline
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Just title.I will named it as Banjo-Threeie as Rare promised 7 years ago.
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  #63  
Old 6th September 2008, 09:39 PM
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Dudz Dudz is offline
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Nothing. Haven't played it yet... Has anyone else. No? Oh yeah. The game isn't even out yet!
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  #64  
Old 6th September 2008, 09:50 PM
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Midi instead of orchestrated music...
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  #65  
Old 6th September 2008, 10:23 PM
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Quicksilver Quicksilver is offline
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Just add the Talon Trot back in.
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  #66  
Old 6th September 2008, 10:35 PM
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Solid SOAP Solid SOAP is offline
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I'd rather them put the fluttery flap back in than talon trot, I dunno why they don't bring back just a few of their old moves. They don't even have to be attacks.
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  #67  
Old 7th September 2008, 12:52 PM
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I've said this a lot of times already, but I'd want more normal platforming rather than 80% vehicles and 20% normal platforming.

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Originally Posted by Keeperofall View Post
I'd have it ported to the Wii.
Rare is Microsoft property now and even if they weren't, the Wii would never handle this game xD
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  #68  
Old 7th September 2008, 01:19 PM
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I've probably said this already:
The release date.
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  #69  
Old 7th September 2008, 01:40 PM
Deekman Deekman is offline
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No racing, stunt or flying through ring challenges.
No fighting any bosses by racing them or shooting missiles at them from a vehicle.

No content just appearing eg: If you talk to someone and he says "you should do a stunt challenge off... This ramp!" and poof a ramp appears.

I just think the best part of the series was having all of the objects in the world when you start and then trying to find out how they interact with each other and what you have to do to get a jiggy.

Not the tony hawk style of gameplay where it's talk to this guy he gives you a challenge the parts for the challenge appear and when done they disappear.

I'll still get them game and I'm sure love it but it just kinda kills my hype for it :-(
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  #70  
Old 7th September 2008, 01:44 PM
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Articerile Articerile is offline
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No racing or going through rings?
Heck, you did that in Kazooie and Tooie.
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  #71  
Old 7th September 2008, 01:47 PM
Deekman Deekman is offline
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Quote:
Originally Posted by Articerile View Post
No racing or going through rings?
Heck, you did that in Kazooie and Tooie.
I didn't like it then either but at least they were far and in between. If this game is 80% vehicles how many do you think there are going to be?
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  #72  
Old 7th September 2008, 01:51 PM
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Koopaboy Koopaboy is offline
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I would limit vehicles only to challenges...
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  #73  
Old 17th September 2008, 08:02 PM
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Nothing but the fact some people complain about it still.
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  #74  
Old 17th September 2008, 09:02 PM
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Quote:
Originally Posted by Koopaboy View Post
I would limit vehicles only to challenges...
They pretty much are, you have everything in your power to explore the game on-foot.
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  #75  
Old 18th September 2008, 02:20 AM
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Why to keep it threeie? Who the **** is gonna buy a game third in a series without playing the 2 first??
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