#616
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Quote:
I'm pretty sure MM and OoT share an Engine, but I don't really keep up with that. Also Cooliscool, is there any updates, or have you been busy with more important things.(Like Life)
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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#617
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I read somewhere that the first version of the OOT engine was retooled from the Super Mario 64 engine... But I don't know if it is still similar enough after it was modified for the game.
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True or False I have no signature. I also have a DA here: http://collecter128.deviantart.com/ |
#618
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Look i find a error (don't be surprised with this things in portugese i'm brazilian)
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.BadImageFormatException: Foi feita uma tentativa de se carregar um programa com um formato incorreto. (Exception from HRESULT: 0x8007000B) at Tao.DevIl.Il.ilInit() at BK_Viewer.Main.Form1_Load(Object sender, EventArgs e) at System.EventHandler.Invoke(Object sender, EventArgs e) at System.Windows.Forms.Form.OnLoad(EventArgs e) at System.Windows.Forms.Form.OnCreateControl() at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible) at System.Windows.Forms.Control.CreateControl() at System.Windows.Forms.Control.WmShowWindow(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m) at System.Windows.Forms.ContainerControl.WndProc(Mess age& m) at System.Windows.Forms.Form.WmShowWindow(Message& m) at System.Windows.Forms.Form.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3603 (GDR.050727-3600) CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- BK_Viewer Assembly Version: 0.0.8.0 Win32 Version: 0.0.8.0 CodeBase: file:///C:/Documents%20and%20Settings/Lucas/Meus%20documentos/Cidade%20dos%20Games/E-Burro%20Lanhouse/Oficina/Banjo%20Kazooie%20Tool/Bottles'%20Glasses.exe ---------------------------------------- Microsoft.VisualBasic Assembly Version: 8.0.0.0 Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System.Runtime.Remoting Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000) CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll ---------------------------------------- Tao.Platform.Windows Assembly Version: 1.0.0.5 Win32 Version: 1.0.0.5 CodeBase: file:///C:/Documents%20and%20Settings/Lucas/Meus%20documentos/Cidade%20dos%20Games/E-Burro%20Lanhouse/Oficina/Banjo%20Kazooie%20Tool/Tao.Platform.Windows.DLL ---------------------------------------- CodersLab.Windows.Controls.TreeView Assembly Version: 1.0.1.23525 Win32 Version: 1.0.1.23525 CodeBase: file:///C:/Documents%20and%20Settings/Lucas/Meus%20documentos/Cidade%20dos%20Games/E-Burro%20Lanhouse/Oficina/Banjo%20Kazooie%20Tool/CodersLab.Windows.Controls.TreeView.DLL ---------------------------------------- Tao.OpenGl Assembly Version: 2.1.0.12 Win32 Version: 2.1.0.12 CodeBase: file:///C:/Documents%20and%20Settings/Lucas/Meus%20documentos/Cidade%20dos%20Games/E-Burro%20Lanhouse/Oficina/Banjo%20Kazooie%20Tool/Tao.OpenGl.DLL ---------------------------------------- Tao.DevIl Assembly Version: 1.6.8.3 Win32 Version: 1.6.8.3 CodeBase: file:///C:/Documents%20and%20Settings/Lucas/Meus%20documentos/Cidade%20dos%20Games/E-Burro%20Lanhouse/Oficina/Banjo%20Kazooie%20Tool/Tao.DevIl.DLL ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. |
#619
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OOT was built on a modified SM64 engine, but I doubt it shares an engine with Banjo. Of course I could be wrong about that last part.
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#620
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Diddy Kong Racing and Jet Force Gemini run on the same engine.
Goldeneye and Perfect Dark run on the same engine. Legend of Zelda Ocarina of Time and Majora's Mask run on the same engine. Most N64 games by Nintendo run on Super Mario 64's engine. |
#621
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Engines weren't bandied about as much as code was. There's a development website called warioworld.com which had samples of code, and not just Nintendo's. Many games borrow simple compression schemes (as in exact code) and alter headers as needed. We aren't just talking MIO0 and Yaz0, but RLE and HUFFman types. After Zelda you see the microcode used by everyone is Zelda's, and eventually there was 3rd party mp3 output. |
#622
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Kazooie, Tooie, and DK use the exact same engine. Not other games are built on the same engine to my knowledge. Any slight modification to the engine would make the engine no longer the same as the BK engine and therefore, it would not work in Bottle's Glasses.
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#623
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BT does not use the exact same engine as BK.
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On Rails Fails! |
#624
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I don't see anything. All I get is a white, crashed screen.
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#625
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Quote:
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#626
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Alright, not the exact same engine, but they all built off one another so they are very similar.
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#627
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Yeah, but only very slight changes surely.
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#628
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Download links for latest version are broken.
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#629
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Is the Project canceled ?
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#630
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