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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #616  
Old 8th March 2010, 01:18 AM
Breegullbeak's Avatar
Breegullbeak Breegullbeak is offline
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Quote:
Originally Posted by True_Dude View Post
Quick question, will this eventually have Conker's Bad Fur Day support? (After DK64, anyways) Any other games BG will support? And on that note, will the Utility of Time support Majora's Mask eventually?
Bottles Glasses can support DK64, BK, and BT, because they all run on the same modified Super Mario 64 Engine. I'm pretty sure Conker doesn't run on the same engine, but I could be wrong.

I'm pretty sure MM and OoT share an Engine, but I don't really keep up with that.

Also Cooliscool, is there any updates, or have you been busy with more important things.(Like Life)
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  #617  
Old 8th March 2010, 03:03 PM
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collecter collecter is offline
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I read somewhere that the first version of the OOT engine was retooled from the Super Mario 64 engine... But I don't know if it is still similar enough after it was modified for the game.
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  #618  
Old 11th March 2010, 07:36 PM
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Mombi Jombo Mombi Jombo is offline
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Join Date: Oct 2007
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INFECTED - B1K1 
Look i find a error (don't be surprised with this things in portugese i'm brazilian)

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.BadImageFormatException: Foi feita uma tentativa de se carregar um programa com um formato incorreto. (Exception from HRESULT: 0x8007000B)
at Tao.DevIl.Il.ilInit()
at BK_Viewer.Main.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Mes sage& m)
at System.Windows.Forms.ContainerControl.WndProc(Mess age& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.O nMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.W ndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
CodeBase: file:///c:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BK_Viewer
Assembly Version: 0.0.8.0
Win32 Version: 0.0.8.0
CodeBase: file:///C:/Documents%20and%20Settings/Lucas/Meus%20documentos/Cidade%20dos%20Games/E-Burro%20Lanhouse/Oficina/Banjo%20Kazooie%20Tool/Bottles'%20Glasses.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
Tao.Platform.Windows
Assembly Version: 1.0.0.5
Win32 Version: 1.0.0.5
CodeBase: file:///C:/Documents%20and%20Settings/Lucas/Meus%20documentos/Cidade%20dos%20Games/E-Burro%20Lanhouse/Oficina/Banjo%20Kazooie%20Tool/Tao.Platform.Windows.DLL
----------------------------------------
CodersLab.Windows.Controls.TreeView
Assembly Version: 1.0.1.23525
Win32 Version: 1.0.1.23525
CodeBase: file:///C:/Documents%20and%20Settings/Lucas/Meus%20documentos/Cidade%20dos%20Games/E-Burro%20Lanhouse/Oficina/Banjo%20Kazooie%20Tool/CodersLab.Windows.Controls.TreeView.DLL
----------------------------------------
Tao.OpenGl
Assembly Version: 2.1.0.12
Win32 Version: 2.1.0.12
CodeBase: file:///C:/Documents%20and%20Settings/Lucas/Meus%20documentos/Cidade%20dos%20Games/E-Burro%20Lanhouse/Oficina/Banjo%20Kazooie%20Tool/Tao.OpenGl.DLL
----------------------------------------
Tao.DevIl
Assembly Version: 1.6.8.3
Win32 Version: 1.6.8.3
CodeBase: file:///C:/Documents%20and%20Settings/Lucas/Meus%20documentos/Cidade%20dos%20Games/E-Burro%20Lanhouse/Oficina/Banjo%20Kazooie%20Tool/Tao.DevIl.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
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  #619  
Old 11th March 2010, 11:57 PM
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Breegullbeak Breegullbeak is offline
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Quote:
Originally Posted by collecter View Post
I read somewhere that the first version of the OOT engine was retooled from the Super Mario 64 engine... But I don't know if it is still similar enough after it was modified for the game.
OOT was built on a modified SM64 engine, but I doubt it shares an engine with Banjo. Of course I could be wrong about that last part.
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  #620  
Old 15th March 2010, 10:40 PM
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lemurboy12 lemurboy12 is offline
Von Kriplespac
 
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Diddy Kong Racing and Jet Force Gemini run on the same engine.
Goldeneye and Perfect Dark run on the same engine.
Legend of Zelda Ocarina of Time and Majora's Mask run on the same engine.
Most N64 games by Nintendo run on Super Mario 64's engine.
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  #621  
Old 16th March 2010, 06:12 PM
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spoondiddly spoondiddly is offline
Jinjo
 
Join Date: Jun 2004
Quote:
Originally Posted by lemurboy12 View Post
Diddy Kong Racing and Jet Force Gemini run on the same engine.
Goldeneye and Perfect Dark run on the same engine.
Legend of Zelda Ocarina of Time and Majora's Mask run on the same engine.
Most N64 games by Nintendo run on Super Mario 64's engine.
Nothing personal, but that is heavily oversimplifying things. PD was built on GE's framework, but virtually nothing--down to file storage and display output--is even remotely the same. You can't even find the same motion physics. PD is more similiar to BT than either is to GE or BK.

Engines weren't bandied about as much as code was. There's a development website called warioworld.com which had samples of code, and not just Nintendo's. Many games borrow simple compression schemes (as in exact code) and alter headers as needed. We aren't just talking MIO0 and Yaz0, but RLE and HUFFman types. After Zelda you see the microcode used by everyone is Zelda's, and eventually there was 3rd party mp3 output.
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  #622  
Old 17th March 2010, 12:56 AM
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Breegullbeak Breegullbeak is offline
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Kazooie, Tooie, and DK use the exact same engine. Not other games are built on the same engine to my knowledge. Any slight modification to the engine would make the engine no longer the same as the BK engine and therefore, it would not work in Bottle's Glasses.
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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny
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  #623  
Old 17th March 2010, 04:25 AM
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Ice Mario Ice Mario is offline
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BT does not use the exact same engine as BK.
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  #624  
Old 23rd March 2010, 08:20 PM
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lemurboy12 lemurboy12 is offline
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I don't see anything. All I get is a white, crashed screen.
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  #625  
Old 4th April 2010, 09:38 AM
thecakeisalie81 thecakeisalie81 is offline
Glowbo
 
Join Date: Jun 2009
Quote:
Originally Posted by cooliscool View Post
Thanks for the encouraging words. Much appreciated.

Speaking of which, my Zelda 64 editor's coming a long way, too. It's been distracting me from BG recently, thanks to the fact that OoT's a "wee bit" more complex than BK.

http://img198.imageshack.us/img198/7...pboard02mg.jpg
DROOOOOOOOLLLL....
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  #626  
Old 4th April 2010, 03:07 PM
Breegullbeak's Avatar
Breegullbeak Breegullbeak is offline
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Join Date: Apr 2009
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Quote:
Originally Posted by Ice Mario View Post
BT does not use the exact same engine as BK.
Alright, not the exact same engine, but they all built off one another so they are very similar.
__________________
From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny
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  #627  
Old 4th April 2010, 05:16 PM
Rock Rock is offline
Grunty's Reject
 
Join Date: Mar 2009
Total Awards: 1
INFECTED - B1K1 
Quote:
Originally Posted by Ice Mario View Post
BT does not use the exact same engine as BK.
Yeah, but only very slight changes surely.
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  #628  
Old 10th April 2010, 11:13 PM
thecakeisalie81 thecakeisalie81 is offline
Glowbo
 
Join Date: Jun 2009
Download links for latest version are broken.
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  #629  
Old 22nd April 2010, 12:59 PM
Karsten95 Karsten95 is offline
Glowbo
 
Join Date: Feb 2010
Is the Project canceled ?
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  #630  
Old 29th April 2010, 05:59 PM
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Mombi Jombo Mombi Jombo is offline
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Quote:
Originally Posted by Karsten95 View Post
Is the Project canceled ?
Is sure this
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