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  #601  
Old 28th December 2010, 11:06 PM
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DementedSun DementedSun is offline
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Quote:
Originally Posted by Dr. Worm View Post
I had to take a break from that stupid tidal wave level. Needless to say, I already think the game is amazing.
Heh, I kept dying because I hit that freakin' crab that was standing on a switch that you NEEDED to hit before the wave came.
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  #602  
Old 29th December 2010, 01:56 AM
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I'm currently on World 4. Oh GOD.
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Last edited by Dr. Worm; 29th December 2010 at 01:58 AM.
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  #603  
Old 29th December 2010, 03:00 AM
Kain Horward Kain Horward is offline
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Quote:
Originally Posted by Dr. Worm View Post
I'm currently on World 4. Oh GOD.
Yeah, World 4 is the game's low point (I don't know who had the bright idea to make an entire world of only minecart/rocketbarrel levels), but the game really kicks into overdrive after that. The game just gets better and better once you hit World 5.
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  #604  
Old 29th December 2010, 04:24 AM
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Bradlestix Bradlestix is offline
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Quote:
Originally Posted by Kain Horward View Post
Yeah, World 4 is the game's low point (I don't know who had the bright idea to make an entire world of only minecart/rocketbarrel levels), but the game really kicks into overdrive after that. The game just gets better and better once you hit World 5.
Are you kidding? I seriously /love/ minecart/rocketbarrel levels!

p.s. I got the game for christmas, very fun so far! Rolling/blowing mechanics kinda suck, or maybe I just suck at them. I'm like halfway through World 2 and haven't really had a lot of time to play it.
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Last edited by Bradlestix; 29th December 2010 at 04:27 AM.
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  #605  
Old 29th December 2010, 07:52 AM
Kain Horward Kain Horward is offline
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Originally Posted by Bradlestix View Post
Are you kidding? I seriously /love/ minecart/rocketbarrel levels!

p.s. I got the game for christmas, very fun so far! Rolling/blowing mechanics kinda suck, or maybe I just suck at them. I'm like halfway through World 2 and haven't really had a lot of time to play it.
Don't get me wrong, I love them too. Just an entire world of them seems like overkill. It gets pretty repetitive after a while, especially if you're replaying them to get all the collectibles.

1 of each per world would have been better.

Last edited by Kain Horward; 29th December 2010 at 07:54 AM.
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  #606  
Old 29th December 2010, 09:58 AM
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Esteban Colberto Esteban Colberto is offline
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Quote:
Originally Posted by Kain Horward View Post
Don't get me wrong, I love them too. Just an entire world of them seems like overkill. It gets pretty repetitive after a while, especially if you're replaying them to get all the collectibles.

1 of each per world would have been better.
I could be wrong, but wasn't that world the shortest? Two mine cart levels and two rocket barrel level aren't THAT bad. It isn't like the world had 9 levels.
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  #607  
Old 29th December 2010, 12:22 PM
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Quote:
Originally Posted by Kain Horward View Post
Yeah, World 4 is the game's low point (I don't know who had the bright idea to make an entire world of only minecart/rocketbarrel levels), but the game really kicks into overdrive after that. The game just gets better and better once you hit World 5.
Well so far, I don't really dislike it, it's just freaking hard.

EDIT: Dude, Level 5-2, Clingy Swingy, was one of my favorite levels so far. This game is so awesome.
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Last edited by Dr. Worm; 30th December 2010 at 03:06 AM.
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  #608  
Old 1st January 2011, 06:15 PM
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For those of us with homebrew-powered Wiis, someone's made a code to allow Classic Controller support. I, unfortunately, don't have one, but I'd like to hear how it works. Keep in mind there's two versions of the game out on the market (no idea how to tell the difference)

Click

There's also codes to map the waggle to the B-button on the Wiimote (horizontal style).

(Note: I haven't tried these myself yet, but they appear to be working according to people on gbatemp. But, it is gbatemp.)
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Last edited by Zeek; 1st January 2011 at 06:18 PM.
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  #609  
Old 1st January 2011, 06:23 PM
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Starblazer Starblazer is offline
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Quote:
Originally Posted by Zeek View Post
For those of us with homebrew-powered Wiis, someone's made a code to allow Classic Controller support. I, unfortunately, don't have one, but I'd like to hear how it works. Keep in mind there's two versions of the game out on the market (no idea how to tell the difference)

Click

There's also codes to map the waggle to the B-button on the Wiimote (horizontal style).

(Note: I haven't tried these myself yet, but they appear to be working according to people on gbatemp. But, it is gbatemp.)
I shouldn't have updated for Other M, otherwise i'd be all over that D:
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  #610  
Old 1st January 2011, 08:58 PM
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Bartimaeus Bartimaeus is offline
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Anyone beside me like the originals a LOT more? The music in this game is very...blah, to me, and the level design doesn't seem nearly as much fun. Also, the little secret levels you go into get free lives/coins/bananas don't seem nearly as well placed as they did in the oldies. They seem just spread around in obvious spots, and there's really not a lot of point into going them - you used to get those special coins, but not anymore.
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  #611  
Old 1st January 2011, 09:06 PM
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1UP 1UP is offline
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But now you get the puzzle pieces.
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  #612  
Old 1st January 2011, 09:45 PM
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Starblazer Starblazer is offline
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THEY REMIXED FEAR FACTORY YESSSSSSS!
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  #613  
Old 2nd January 2011, 09:19 PM
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Dr. Worm Dr. Worm is offline
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Quote:
Originally Posted by Bartimaeus View Post
Anyone beside me like the originals a LOT more? The music in this game is very...blah, to me, and the level design doesn't seem nearly as much fun. Also, the little secret levels you go into get free lives/coins/bananas don't seem nearly as well placed as they did in the oldies. They seem just spread around in obvious spots, and there's really not a lot of point into going them - you used to get those special coins, but not anymore.
Pardon me, but what?
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  #614  
Old 2nd January 2011, 11:28 PM
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Bartimaeus Bartimaeus is offline
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Quote:
Originally Posted by Dr. Worm View Post
Pardon me, but what?
Meaning everything seems the same to me. Just not as fun. A new enemy or type of platform gets added every once in a while, but they're so overused in that level that it gets boring.
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  #615  
Old 2nd January 2011, 11:28 PM
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Starblazer Starblazer is offline
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The factory levels are now officially my favorite.
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