#46
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Yeah, actually.
I feel a lot of dislike towards Donkey Kong 64 would be softened if they just have banana bunches. Most peope would rather collect fewer, but more worthful, items. Not me personally because I am chemically addicted to collecting literal hundreds of objects.
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#47
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TBH tooie would have been better if they had put more notes in each level. Or at least they could have not wasted most the 16 note bundles in every level level by putting them in groups of 4-6.
Nuts and Bolts (the best BK game) handled notes the best by giving them different values and actually spreading them around the levels.
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#48
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Quote:
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#49
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Quote:
Quote:
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#50
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Turning notes into currency was a good idea, but they didn't go far enough. For one thing, they should've been infinite and expendable (dunno if y'all noticed, but Jamjars doesn't actually take your notes when you buy a move, he just checks if you have enough). And they should pay for Mumbo and Humba's services, eliminating the need for Glowbos.
Come to think of it, Banana Coins are finite in DK64, too. And so are quills in Yooka-Laylee. What's with these devs and finite money?
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#51
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doesn't really seem like money if they don't take it from you. it's just a mcguffin number
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#52
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I wish in Banjo-Kazooie the notes were infinite...oh wait.
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#53
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Banjo Kazooie Nuts & Bolts. Banjo-Tooie spends the night and makes breakfast.
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#54
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i dunt get it
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