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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #2191  
Old 24th April 2006, 11:56 PM
kazooieguy's Avatar
kazooieguy kazooieguy is offline
Jinjo
 
Join Date: Jan 2006
I agree Ive seen some werid theroys
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  #2192  
Old 25th April 2006, 12:08 AM
los212 los212 is offline
Glowbo
 
Join Date: Apr 2006
its not impossible u can expand the roms memspace then u take a hex editor andfix the program


a guy is making a level editor like that and he told me u can do it i swear on my life its possible


  #2193  
Old 25th April 2006, 12:10 AM
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s.w.a.t s.w.a.t is offline
Von Kriplespac
 
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Quote:
Originally Posted by los212
its not impossible u can expand the roms memspace then u take a hex editor andfix the program


a guy is making a level editor like that and he told me u can do it i swear on my life its possible
1 cleen up ur gramer cus we cant undrstnd u
2 this isnt wut wer lokin 4 cus tats not da reel sns
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  #2194  
Old 25th April 2006, 12:13 AM
los212 los212 is offline
Glowbo
 
Join Date: Apr 2006
ill explaine but answer this:
didnt rareblock the program in banjo kazooie or erased it


  #2195  
Old 25th April 2006, 12:16 AM
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s.w.a.t s.w.a.t is offline
Von Kriplespac
 
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Quote:
Originally Posted by los212
ill explaine but answer this:
didnt rareblock the program in banjo kazooie or erased it
we rely don no but til u clen up ur gramer im talkeen lik dis
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  #2196  
Old 25th April 2006, 12:17 AM
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ChillyDark ChillyDark is offline
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Join Date: Jan 2006
Location: Somewhere where nobody has ever found
Cool

The remains of SNS are still in the games.
SNS was and still is the greatest mystery of all time.
Remains include:
Ice Key + 6 eggs
Fungi Forest Text in memory
Ridiculously Secret Area
Ice key text in DK64
Glowbo Cave (maybe)
Tower Room A
Silos 8, 9
Ice Key and 3 eggs in BT.
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  #2197  
Old 25th April 2006, 12:19 AM
los212 los212 is offline
Glowbo
 
Join Date: Apr 2006
swat be forreal im on to something i can hex editor the game but i need some one to help make sence of it


and a hex editor lets u fix, edit, erase


  #2198  
Old 25th April 2006, 12:21 AM
s.w.a.t's Avatar
s.w.a.t s.w.a.t is offline
Von Kriplespac
 
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Quote:
Originally Posted by los212
swat be forreal im on to something i can hex editor the game but i need some one to help make sence of it


and a hex editor lets u fix, edit, erase
i no dat u r lik dat bt ur gramer ees horibl pes mak it beter
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  #2199  
Old 25th April 2006, 12:23 AM
los212 los212 is offline
Glowbo
 
Join Date: Apr 2006
ok my grmmer off but help me find someone that know how to work a hex editor


  #2200  
Old 25th April 2006, 12:25 AM
s.w.a.t's Avatar
s.w.a.t s.w.a.t is offline
Von Kriplespac
 
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I give up.
Anyways, us putting SNS in is not what we are looking for, we are looking for how SNS was supposed to work.
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  #2201  
Old 25th April 2006, 12:34 AM
los212 los212 is offline
Glowbo
 
Join Date: Apr 2006
my grammer might be messed up but ur brain is messed up
IF U FIX THE SNS U CAN FINALY FIND OUT HOW IT WORKS DUHH!


  #2202  
Old 25th April 2006, 12:35 AM
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s.w.a.t s.w.a.t is offline
Von Kriplespac
 
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It's not that simple. Rare didn't just mess it up.
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  #2203  
Old 25th April 2006, 12:37 AM
los212 los212 is offline
Glowbo
 
Join Date: Apr 2006
i know its not simple but this way we can finaly answer all the questions


  #2204  
Old 25th April 2006, 12:39 AM
los212 los212 is offline
Glowbo
 
Join Date: Apr 2006
wat if i make a program that can bind the two games when the stopnswap needs to be done but i need to know if the sns is in bt so if u find sum1 that can use th editor i can do that


  #2205  
Old 25th April 2006, 12:42 AM
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s.w.a.t s.w.a.t is offline
Von Kriplespac
 
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Look, we can't even find the SNS triggers, or SNS at all in BT for that matter, so we can't repair them. Plus, we wouldn't be fixing it, we'd be writing half of a game.
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