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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1426  
Old 2nd February 2006, 10:32 PM
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i didnt duble post, and go to ccw's lobby, the music may hav sumthin to do with sns


  #1427  
Old 2nd February 2006, 10:43 PM
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Oh man, he's not gonna stop with this music until he 'leaves' like he did with the numbers.


Yes, you did double post.



And yeah, we all know CCW and Advent are similiar tracks. Possibly because they have the same basic conecept (forests, woods). Perhaps FF was removed from the beta BK and was replaced by CCW. But that contradicts my "FF is a secret level in BK" theory.
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  #1428  
Old 2nd February 2006, 10:58 PM
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so did u check the music yet, it plays advent without the christmas dings


  #1429  
Old 2nd February 2006, 11:07 PM
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Quote:
Originally Posted by krueger14
so did u check the music yet, it plays advent without the christmas dings
...Unless it takes you 15 minutes to post a one sentence message, you should have seen Vatican's post. People already know that. Please read posts before asking again.
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  #1430  
Old 3rd February 2006, 12:03 AM
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here's an idea right in bt there is

-there is 3 eggs in bt(1-3

-there is an ice key(4).

in bk there is

-4 seasons in CCW

all together there are 4 seasons and 4 sns items (hint)
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  #1431  
Old 3rd February 2006, 12:14 AM
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Oh and there's also 100 jiggies in the game and 100 enemies in somewhere *hint* [/sarcastic]
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  #1432  
Old 3rd February 2006, 12:14 AM
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Quote:
Originally Posted by Banjo-kazooie9
Not to mention the super jiggy challege. When you beat it nothing happens! What's the point of that? I thought you'd get a different ending or something. Does this have something to do with stop n swap....
Supposedly, that's just there for replayability: add an extra puzzle and a timer, and you have hours of fun for the people who want to push their best time lower and lower.

There was some hoax a few years back about getting something if you beat it within 60 seconds, or before the timer hit 60 (I forget which). I did what the person said, and nothing happened.

Nearly a week's work for nothing.
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  #1433  
Old 4th February 2006, 04:20 PM
Yuoko Yuoko is offline
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Anyone like to remind me what was concluded about Bottle's Party?
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  #1434  
Old 4th February 2006, 06:14 PM
hatrickpatrick hatrickpatrick is offline
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And there DEFINETELY wasn't anything concluded about Silo 8, 9, and RSA 1... Has anyone tried going in to them on an emulator and seeing what happens?


  #1435  
Old 4th February 2006, 06:22 PM
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Quote:
Originally Posted by hatrickpatrick
And there DEFINETELY wasn't anything concluded about Silo 8, 9, and RSA 1... Has anyone tried going in to them on an emulator and seeing what happens?
I would, but my computer has a problem with it at the moment... *shrug*
Off topic...
Hatrick, your post reminded me of some oddity in Goldeneye...
Where in the bloody hell is Guard Tower #1 on the Dam?
Meh, just something I had to say...
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  #1436  
Old 4th February 2006, 10:01 PM
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I'd try to do it on an emu Hatrick, I don't have the rom though. And with a 56k modem, I have a feeling it will take a little while to download!
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  #1437  
Old 4th February 2006, 11:31 PM
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I have the rom, an emulator, and a pc

can someone tell me the ar/gs codes for the silo's?

Also are these only in the ntsc version, or also in the pal version?


  #1438  
Old 5th February 2006, 12:30 AM
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Regarding bottles party, I need to actually GET to that point in the game before I can check it out, Unless someone can hook me up with a gameshark code that gets me to that point, I'm in the process though. I got in after the game was fully beaten (I love gamesharks) using the warp code, and its normal. Nothing new, really.


Sorry for the lack of posting, I'll try to keep you updated.
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  #1439  
Old 5th February 2006, 12:35 AM
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hi im new here
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  #1440  
Old 5th February 2006, 12:53 AM
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