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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #46  
Old 17th June 2011, 02:05 AM
SubDrag's Avatar
SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
Location: USA
Total Awards: 3
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The following games have now been added! Decode only
Code:
[All-Star Baseball '99 (U)]
[All-Star Baseball 2000 (U)]
[All-Star Baseball 2001 (U)]
[Armorines - Project S.W.A.R.M. (U)]
[NFL Quarterback Club 2000 (U)]
[NFL Quarterback Club 2001 (U)]
[Re-Volt (U)]
[Shadow Man (U)]
[Turok - Rage Wars (U)]
[Turok 2 - Seeds of Evil (U) (Kiosk Demo)]
[Turok 2 - Seeds of Evil (U)]
[Turok 3 - Shadow of Oblivion (U)]
[ECW Hardcore Revolution (U)]
[NHL Breakaway 98 (U)]
[NHL Breakaway 99 (U)]
[WWF Attitude (U)]
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  #47  
Old 17th June 2011, 05:56 PM
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SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
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I added Super Mario 64. Srip could rip it of course, but this I guess lets you export predictors/raw easier.
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  #48  
Old 17th June 2011, 08:36 PM
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SubDrag SubDrag is offline
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Also added more sounds from Zelda-type games.
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  #49  
Old 21st June 2011, 05:24 PM
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Mombi Jombo Mombi Jombo is offline
Dingpot
 
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Quote:
Originally Posted by SubDrag View Post
There are 4 banks, did you try all 4? Use the combobox on top.
Duh! I used!
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  #50  
Old 26th June 2011, 09:50 PM
cpuHacka101 cpuHacka101 is offline
Glowbo
 
Join Date: Jun 2011
Quote:
Originally Posted by SubDrag View Post
I added Super Mario 64. Srip could rip it of course, but this I guess lets you export predictors/raw easier.
Sweet, thanks! Any chance of importing sounds, though? I tested it, the NLST's (Sound/instrument banks) are all neat. This is alot easier to identify instruments, rather than importing a song with every instrument to test. It would be the best thing ever to be able to replace sounds though.
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  #51  
Old 8th July 2011, 11:40 PM
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SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
Location: USA
Total Awards: 3
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Added the following games!
Bio F.R.E.A.K.S. (U)
Cruis'n USA (U) (V1.0)
Doom 64 (U) (V1.0)
Mortal Kombat Mythologies - Sub-Zero (U)
NBA Hangtime (U)
Off Road Challenge (U)
Quake 64 (U)
Rampage - World Tour (U)
Rampage 2 - Universal Tour (U)
Mortal Kombat Trilogy (U) (V1.2)
Robotron 64 (U)
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  #52  
Old 19th July 2011, 01:34 AM
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SubDrag SubDrag is offline
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Location: USA
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Quote:
Originally Posted by cpuHacka101 View Post
Sweet, thanks! Any chance of importing sounds, though? I tested it, the NLST's (Sound/instrument banks) are all neat. This is alot easier to identify instruments, rather than importing a song with every instrument to test. It would be the best thing ever to be able to replace sounds though.
I think it now supports super mario injecting new sounds...give it a whirl...same link
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  #53  
Old 21st July 2011, 01:11 AM
cpuHacka101 cpuHacka101 is offline
Glowbo
 
Join Date: Jun 2011
Wow, very cool! Thanks so much, subdrag... I've already made a few imports from Mario galaxy. Also, I found your post on jul.. This will be very helpful to anyone who wishes to import sounds. Now I suppose they can have a real Luigi in their hack!
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  #54  
Old 21st July 2011, 09:25 PM
cpuHacka101 cpuHacka101 is offline
Glowbo
 
Join Date: Jun 2011
Oh, one thing, though: Whenever I try to replace an instrument, at whatever the size the wav is, when I inject it, I always get the error: "Error tbl too big" Is there any way around that?
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  #55  
Old 22nd July 2011, 04:38 AM
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SubDrag SubDrag is offline
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You have to do it all in one go otherwise subsequent rom imports use smaller max tbl sizes. I should improve that actually so used fixed size. Ill look into that this weekend.
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  #56  
Old 22nd July 2011, 07:16 PM
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SubDrag SubDrag is offline
McLovin
 
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Location: USA
Total Awards: 3
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If you regrab same link, it should not limit you. But be careful, if you get too big, ROM just won't load ingame, if tbl's too big.
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  #57  
Old 24th July 2011, 02:12 AM
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SubDrag SubDrag is offline
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Now that I think about it, the reason instruments can't be replaced is that the data is used so many places, so if it's the same, it just offsets pointers once, if you change one, and others are same, it's way more data written. So prob won't help, would have to replace all of them which is not reasonable.
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  #58  
Old 28th August 2011, 03:09 PM
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lemurboy12 lemurboy12 is offline
Von Kriplespac
 
Join Date: Sep 2009
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Uh, there's a little problem with Kirby 64. The instruments are fine, but the sound effects are ear-rapingly distorted. Is it the rom? Some sound like exploding TV fuzz, and some sound like they're being played on a radio with really bad reception.

Last edited by lemurboy12; 28th August 2011 at 03:13 PM.
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  #59  
Old 28th August 2011, 05:08 PM
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SubDrag SubDrag is offline
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Odd? It maybe is your ROM? They both work fine for me.
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  #60  
Old 17th September 2011, 04:46 PM
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SubDrag SubDrag is offline
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Superman is compressed, but I was able to just let the game decompress it, here's its sound rip. Really uninteresting. It has midi too, not standard format, has the MThd stuff like some other games.

http://www.battlefieldforever.com/ha...ansoundrip.zip
Ctl Compressed: 616170
Tbl: 00618F50
Ctl Compressed: 6EA4B0
Tbl: 006EC070
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