#46
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The following games have now been added! Decode only
Code:
[All-Star Baseball '99 (U)] [All-Star Baseball 2000 (U)] [All-Star Baseball 2001 (U)] [Armorines - Project S.W.A.R.M. (U)] [NFL Quarterback Club 2000 (U)] [NFL Quarterback Club 2001 (U)] [Re-Volt (U)] [Shadow Man (U)] [Turok - Rage Wars (U)] [Turok 2 - Seeds of Evil (U) (Kiosk Demo)] [Turok 2 - Seeds of Evil (U)] [Turok 3 - Shadow of Oblivion (U)] [ECW Hardcore Revolution (U)] [NHL Breakaway 98 (U)] [NHL Breakaway 99 (U)] [WWF Attitude (U)] |
#47
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I added Super Mario 64. Srip could rip it of course, but this I guess lets you export predictors/raw easier.
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#48
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Also added more sounds from Zelda-type games.
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#49
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Duh! I used!
__________________
(Sarcastic) My grammar is good for make fun, laugh about it, hate it or. (not sarcastic) CORRECT ME IF I DON'T MAKE SENSE! |
#50
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Sweet, thanks! Any chance of importing sounds, though? I tested it, the NLST's (Sound/instrument banks) are all neat. This is alot easier to identify instruments, rather than importing a song with every instrument to test. It would be the best thing ever to be able to replace sounds though.
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#51
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Added the following games!
Bio F.R.E.A.K.S. (U) Cruis'n USA (U) (V1.0) Doom 64 (U) (V1.0) Mortal Kombat Mythologies - Sub-Zero (U) NBA Hangtime (U) Off Road Challenge (U) Quake 64 (U) Rampage - World Tour (U) Rampage 2 - Universal Tour (U) Mortal Kombat Trilogy (U) (V1.2) Robotron 64 (U) |
#52
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Quote:
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#53
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Wow, very cool! Thanks so much, subdrag... I've already made a few imports from Mario galaxy. Also, I found your post on jul.. This will be very helpful to anyone who wishes to import sounds. Now I suppose they can have a real Luigi in their hack!
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#54
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Oh, one thing, though: Whenever I try to replace an instrument, at whatever the size the wav is, when I inject it, I always get the error: "Error tbl too big" Is there any way around that?
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#55
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You have to do it all in one go otherwise subsequent rom imports use smaller max tbl sizes. I should improve that actually so used fixed size. Ill look into that this weekend.
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#56
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If you regrab same link, it should not limit you. But be careful, if you get too big, ROM just won't load ingame, if tbl's too big.
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#57
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Now that I think about it, the reason instruments can't be replaced is that the data is used so many places, so if it's the same, it just offsets pointers once, if you change one, and others are same, it's way more data written. So prob won't help, would have to replace all of them which is not reasonable.
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#58
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Uh, there's a little problem with Kirby 64. The instruments are fine, but the sound effects are ear-rapingly distorted. Is it the rom? Some sound like exploding TV fuzz, and some sound like they're being played on a radio with really bad reception.
Last edited by lemurboy12; 28th August 2011 at 03:13 PM. |
#59
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Odd? It maybe is your ROM? They both work fine for me.
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#60
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Superman is compressed, but I was able to just let the game decompress it, here's its sound rip. Really uninteresting. It has midi too, not standard format, has the MThd stuff like some other games.
http://www.battlefieldforever.com/ha...ansoundrip.zip Ctl Compressed: 616170 Tbl: 00618F50 Ctl Compressed: 6EA4B0 Tbl: 006EC070 |
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