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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #106  
Old 22nd June 2013, 11:49 PM
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qwertykins76 qwertykins76 is offline
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About 8 days from now then.
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  #107  
Old 26th January 2014, 12:12 AM
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Originally Posted by Coolboyman View Post
Thanks.

When the month ends I'll list my five favorite custom levels over the past month.
And he never did.

*sniffs*
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  #108  
Old 26th January 2014, 12:22 AM
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I wish blender files were supported by this, as I'm not a fan of sketchup :c. Otherwise I'd be making things by now.
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  #109  
Old 26th January 2014, 12:51 AM
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Originally Posted by DementedSun View Post
I wish blender files were supported by this, as I'm not a fan of sketchup :c. Otherwise I'd be making things by now.
I've seen levels go from blender to BB, can't it export to obj or something?
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  #110  
Old 26th January 2014, 01:19 AM
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Quote:
Originally Posted by TheGreatNi View Post
I've seen levels go from blender to BB, can't it export to obj or something?
It refused to import any .obj files I made aside from the ones in Sketchup, so I assumed not unless that was a bug and they fixed it since I tried.
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  #111  
Old 26th January 2014, 02:08 AM
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Originally Posted by DementedSun View Post
It refused to import any .obj files I made aside from the ones in Sketchup, so I assumed not unless that was a bug and they fixed it since I tried.
Wait, you tell me you no make BB levels, even though Blender export to .obj?

WHY?!s
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  #112  
Old 26th January 2014, 02:42 AM
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Originally Posted by TheGreatNi View Post
Wait, you tell me you no make BB levels, even though Blender export to .obj?

WHY?!s
BB would not import .obj files from blender, only from sketchup. I don't know why, but every other 3D program I have exports .obj as well and none of them would work, even though the filetype was correct.
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  #113  
Old 26th January 2014, 02:46 AM
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Originally Posted by DementedSun View Post
BB would not import .obj files from blender, only from sketchup. I don't know why, but every other 3D program I have exports .obj as well and none of them would work, even though the filetype was correct.
Gotcha.

Very strange.
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  #114  
Old 26th January 2014, 03:04 PM
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Can't you export o obj, import it in sketchup then just save it again?
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  #115  
Old 26th January 2014, 05:13 PM
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Originally Posted by DementedSun View Post
BB would not import .obj files from blender, only from sketchup. I don't know why, but every other 3D program I have exports .obj as well and none of them would work, even though the filetype was correct.
This video shows a level made from scratch IN BLENDER and then imported into then Mumbo's Wand.
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  #116  
Old 26th January 2014, 10:07 PM
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in fact, Blender is the preferred method of usage if Skill is anything to go by.
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  #117  
Old 27th January 2014, 07:08 AM
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I hope the inevitable "Banjo-Threeie" ROM hack will come from this community-- it'd certainly make RWP at least somewhat exciting again. (Not that I don't love you guys or anything. <3)
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  #118  
Old 27th January 2014, 08:04 AM
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I really wish I was on break or graduated from college now that I know this works. :I. I swear blender didn't work when I tried it back then. I know my .obj files would not import, at the very least.

EDIT: Could it have something to if the models were not triangles? That's the only thing I can think of.
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Last edited by DementedSun; 27th January 2014 at 08:12 AM.
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  #119  
Old 7th August 2014, 09:30 PM
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You all need to play this level: http://rarewarecentral.com/forums/showthread.php?t=7715
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  #120  
Old 7th August 2014, 11:42 PM
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Has anybody made a super duper hard mode romhack called Banjo-Kaizooie yet?

If not, it's a missed opportunity.
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