#76
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You can move the level around in import mode. Check all of those options.
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#77
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Hi DementedSun,
I have taken a look at your model file and quickly looked at the UVs they were very large i have shrunk them down, unfortunately i wasn't sure of how the model looked originally. I also have looked at your collision issues. The problem there is that there are some faces on top of each other with the normals facing different ways, this causes an issue in Banjo Kazooie, as BB will generate collision triangles for all faces unless you set them to not solid. I deleted them and loaded it into the game to test it seems fine. I didn't have any of the other problems you had. Here is the download for the obj and bins let me know if there are still problems or you want me to go over anything with you on it. I know some of you will be on here and not RWC it does make things easier for us if these problems are posted there. But thats fine CBM will be able to help you on here with any problems you guys have. Download: http://rarewarecentral.com/files/dementedsun.zip Last edited by Skill; 1st June 2013 at 05:18 AM. |
#78
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Quote:
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☼DementedSun☼ "I guess the only way to truly enjoy a CoD game is to be a thick-necked neanderthal bro." -Tanjo
Last edited by DementedSun; 1st June 2013 at 05:39 AM. |
#79
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Oh, it's that simple? Thanks, CBM. We really need to repay you in some way for all the help your giving us and for BB alone - but I guess the best way to do that is to just get you some complete levels for you to play, isn't it?
EDIT: Just to let everyone know, in order for Spiral Mountain molehills to work you need to have the start molehill first - probably because they use flags that check whether the player asked for a tutorial to begin with - so if the flag is never set Bottles just stands there and scratches his head and the game never decides what to do.
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Tummy Rubbing Cuddler
Food Enthusiastic Bisexual Also Video Games Last edited by Ty-chan; 1st June 2013 at 05:51 PM. |
#80
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The Jump molehill keeps looping at the head scratch animation even though I've already talked to the start one.
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Tummy Rubbing Cuddler
Food Enthusiastic Bisexual Also Video Games |
#81
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Weird, I'll look into that. There is an option in MW to make it so you automatically have all the moves.
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#82
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Quote:
Also, you can't go into the N cube scene and edit the warp because just opening it makes it obsolete in the ROM.
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Tummy Rubbing Cuddler
Food Enthusiastic Bisexual Also Video Games |
#83
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Yeah that was reported and it's going to be fixed in next version.
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#84
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It'd also be nice to have items not be limited to their original worlds so I can place a Grublin in a level other than Mumbo's Mountain, but for a first version this works very well.
__________________
Tummy Rubbing Cuddler
Food Enthusiastic Bisexual Also Video Games |
#85
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It's the way Banjo-Kazooie is programmed sadly. I'd have to do some reprogramming to make all game objects global, but it may be done one day.
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#86
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First person to create a complete, well-done version of the removed forest level will receive staff immunity for the rest of their days.
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#87
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Sort of unrelated, but if there were to be a collaborative effort to make a fan-made "Banjo Threeie", would it be possible to somehow get it onto a Nintendo 64 cartridge for play on the original hardware? I haven't looked into much, was wondering if anyone else thought this would be a neat idea.
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#88
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Quote:
It's like an R4 card for the n64.
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Forums are outdated. Wanna hit me up? Follow me on tweeter. https://twitter.com/FRANKIE_MENT4L |
#89
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Quote:
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#90
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Quote:
Then we can post hardcore anal horse porn everywhere and nothing can be done to us?
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Ego Sum Deus Quo Malum Caligo et Barathum Buterflies are insex. ~TwilightVestige |
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