#31
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Yeah, I have similar issues. 8 bit still looks nice; 16 bit still looks nice (both of course does depend on the game). 64 bit looks like a polygonfest more than anything. There's a reason so many N64 don't really hold up anymore aesthetically.
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#32
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I think you're both right. Maybe its the fact that not only I grew up with this stuff, but I've been reverse engineering those games for years that the games appear more aesthetically pleasing to me than the average person. I knew not everyone was going to like it, hence I said it was a huge risk. But if hardcore Banjo-Kazooie fans don't think it's a good idea, then I think I'll scrap it.
I'd still like the art direction to be an obvious nod to the N64. Maybe very high quality models (in N64 terms) but with current gen quality textures and shaders? |
#33
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I have a passion for 64bit games so I would love to see a new game in that style. I support your idea, CBM.
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#34
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I support it too. You know how many indie games these days just go straight to 8 bit pixel graphics? They're getting played out. But no one does 64 bit, so not only would it be a refreshing indie game for once, but your game would get more attention for being one of the few to make one that looks like that. It's not supposed to look good, since Banjo looks like crap, graphically, but it would be a much needed homage to the n64/ps1 generation
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"Being the Bara King that you are." ~Smouvy
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#35
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Quote:
Games like Super Mario 64 though, no matter how much fun they are, just look like a collection of polygons.
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#36
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I definitely think the 64-bit style could be pulled off. I just don't think it would be easy.
Current gen textures and shaders are a good idea. If you really want the game's art to be a nod to old-school N64 games, try using the always-facing-you sprites for entities and effects, a la Banjo-Kazooie's collectables. In the end, it all comes down to whether or not the game looks good. That's not something you can know until you see it. It would be worth putting some time into a few different art styles; true N64, high-res N64, etc. I don't think I'd like the look of a game that looks just like the blurry, jagged stuff I was looking at 14 years ago, but, who knows, maybe you can change my mind. EDIT/PS: Those world unlock puzzles in Banjo-Tooie (and the Bottles challenge puzzles in Banjo-Kazooie), would work reeeaaally well on the Wii U gamepad.
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If you're reading this it means I forgot to disable my signature. Last edited by LoMoNoCrAt; 11th September 2014 at 12:43 AM. |
#37
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I think I'll give this art direction a shot whenever I find a modeler and get to that phase.
We'll make one scene, show it off to you guys and see what you think. It'll take a while though. Quote:
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#38
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I think billboard rendering with modern graphics would ridiculous.
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Da Gamenators - Super Mario World Funny Moments |
#39
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I think it would be hilarious! Give all the textures googly-eyes and it's like they're always looking at you!
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If you're reading this it means I forgot to disable my signature. |
#40
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How about a remake of DK64 for Wii U?
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(Sarcastic) My grammar is good for make fun, laugh about it, hate it or. (not sarcastic) CORRECT ME IF I DON'T MAKE SENSE! |
#41
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Nope. Nintendo doesn't accept unsolicited business proposals or game concepts from developers on their indie programme.
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#42
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For obvious reasons, I am obligated to condone this project. But now you're also obligated to actually do it.
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Working on all sorts of weird projects. CURRENT PROJECT: Circus Sadisticus NOW ON HOLD: Heaven Grotto / Gangs, Guns & Saxophones |
#43
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In my opinion i could ask nintendo for using their ips for indie games be one of the co-directors because DK64 is one my fav N64 game of all time.
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(Sarcastic) My grammar is good for make fun, laugh about it, hate it or. (not sarcastic) CORRECT ME IF I DON'T MAKE SENSE! |
#44
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#45
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Quote:
I had a bad luck trying to secure permission to get Hat Kid to make cameo appearance in my game, but then again, that was Jonas Kaerlev, the guy who caused that SLAG gaming fiasco. |
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