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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #106  
Old 5th July 2006, 05:49 PM
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Hylian1 Hylian1 is offline
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.... I have NO IDEA what in the world that it is. lol Care to explain how you can tell that is text?
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  #107  
Old 5th July 2006, 05:53 PM
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ChillyDark ChillyDark is offline
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Sorry, I couldn't take a better screenshot.
It says this:
0033accc then it says: 11CC 22C2 1C16 0012 0010 2110 1100 0000 012C CCC0 6660 0600 6011 1111.
Off Topic: Grey is in the Admin CP, better watch out guys.
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  #108  
Old 5th July 2006, 06:03 PM
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ChillyDark ChillyDark is offline
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This may seem confusing but...
Value (The text)= Chosen One
Hex= 4368 6F73 656E 204F 6E65
Then you go to 32 bit unsigned long.
Now it's:
Value: 4368 6F73 656E 204F 6E65
Hex: 1011 0000
That is what it means.
Sorry if I am inactive, my B-Day is coming up.
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  #109  
Old 5th July 2006, 06:05 PM
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I... am... so... lost... lol

Have you tried it again to see if maybe the game doesn't freeze again?
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  #110  
Old 5th July 2006, 06:11 PM
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Yes, but this came up when I said I had 90 jiggies.
Jiggywiggy: 126 Me: 90.
Could we be revealing SNS as we speak?
Or will this turn out that this was what was the supposed answer to SNS.
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  #111  
Old 5th July 2006, 06:45 PM
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I've just come up with where the 126 jiggies number comes from! So here it is:

In total, there are 90 Jiggies that we have in Banjo-Tooie. After the secret level, which should have 10 more, that would give us a total of 100 in Banjo-Tooie. If you count the total number of Jiggies on the Monolith in Jiggywiggy's Temple, there are 24! Now, add 100 plus the 24 and you have 124! Afterward, using Stop N Swop, you could be able to swop over the 2 extra Jiggies from Banjo-kazooie making you're total number of Jiggies 126!!
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  #112  
Old 5th July 2006, 07:14 PM
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Wait, I checked it again, it says *gasp* 128 Jiggies.
Maybe the Jiggies in Banjo Kazooie DO have a use after all.
This is a big discovery, congrats to me, and to the whole group.
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  #113  
Old 5th July 2006, 08:04 PM
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I'm completely lost. But I love how everyone pleasantly ignored my question wondering if Bottle's Revenge isn't as stable as everyone seems to think it is.

Don't the flowers in CCL cause the game to crash in Bottle's Revenge?

I lack a file that's there, so I can't test it.

Last edited by Hexadecimal; 5th July 2006 at 08:06 PM.


  #114  
Old 5th July 2006, 09:09 PM
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I'm with hexadecimal on this.

I cannot follow what you guys are getting all excited about. 128 jiggies? SNS is about to be solved? Memory areas that throw an error and finding Chosen One in a text search. Good luck, but I don't have a clue.

As for BR, let's just say it's playable, but it's clearly not bug free. Which leads one to the conclusion that Rare didn't finish testing/debuging it, or the GS Codes to activate it are missing something. I tend to lean towards the first.

The promising thing is they left the coding for it. Does that mean it was so integrated in the game that they couldn't remove it. That leads to hope that the coding to set the SNS memory push may still exist. And hope is what keeps us going...
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  #115  
Old 6th July 2006, 05:22 AM
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Very well said Slaphappy. That's exactly right! Hope... We'll find Stop n Swop eventually. We've all come a long way in 8 years, and we all seem to continue to get closer and closer to the conclusion of this mystery.
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  #116  
Old 6th July 2006, 05:28 AM
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That gives me an idea.
The coding for Super Special Challenge, leads to Quaqmire Door, which leads to SNS!
We could very well have found something that was missed by Ice Mario.
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  #117  
Old 6th July 2006, 05:41 AM
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It seems very possible! I'm going to be playing Banjo-Tooie right now and start investigating everything possible revolving around JWSSC and the Quagmire Door.
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  #118  
Old 6th July 2006, 06:04 AM
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You should make an article about the Quaqmire Door in SNS station.
I'll give you the code, so people can try it out.
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  #119  
Old 6th July 2006, 06:11 AM
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I did. you can read it right here: http://www.rare-elite.com/snsstation.gidoor.php.
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  #120  
Old 6th July 2006, 01:48 PM
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Shouldnt u make an article for the 2 beta songs: Mumbo's Raindance and Advent
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