#16
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I'll never understand people's assumptions that they aren't the same company they have always been. Everyone tries to put the blame on "all the good people left" or "because their not with Nintendo anymore" etc, etc. Make one mistake with one game that still managed to sell really well and everyone hates you for it then.
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"If nostalgia precipitates actions to return to a fabled, rosy-painted time, then it is an empty thing, doomed to produce nothing but frustration"- Drizzt Do'Urden |
#17
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I'm gonna make this really simple. Since you and I have different opinions on what makes a game good, there can be no foreseeable end to this discussion.
Sorry for being nasty, I thought you were being stupid for a minute, but you just, um... have low standards, or something... and you have an undying loyalty to Rare. I'm a bit cynical, especially about Rare, so it's understandable that we would fight about this.
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#18
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Sabreman looked pretty good!
I would be interested to see why rare cancelled this game.
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To accomplish great things, we must not only act, but also dream; not only plan, but also believe. |
#19
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Umm... I'm not exactly the biggest Rare fan but I loved Ghoulies. The controls were pretty intuitive (for those willing to keep an open mind) and the amount of challenges, though mostly focusing on beating the crap out of things, were all varied in difficulty and style and kept the game moving at a decent pace. If you want a mindless beat em up, play Battletoads. It doesn't mean people have low standards, it just means they saw something in Ghoulies that you obviously were too stubborn to recognize. If all beat em ups were this original I probably wouldn't hate the genre as much as I do.
I do stand by what I said earlier, though. If Rare could finish a damn game from time to time they might not be as frowned down upon as they are now. Sabreman looked damn awesome. What a disappointment. |
#20
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Seeing as the DKR team suffered quite a few resignations (Martin Wakeley et al), I don't think they did have a choice.
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#21
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Ghoulies sucked, even Rare knows that, thats why they put all the copies of ghoulies in a TRASH CAN in Banjo Land.
And don't call me close-minded because of that, I give nearly everything a chance, I was one of the few that actually picked up the original katamari damacy (before it became advertised and "cool") i've played ghoulies, it sucks. comparing ghoulies to dead rising is assanine, dead rising had a time based mission system that few games do, alot of side things to accomplish, and was anything BUT a linear title.
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I was here once, now I'm not. Last edited by xxjoesusxx; 26th July 2008 at 01:19 PM. |
#22
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I like Ghoulies. It's a good game, just needed more replay. I never heard much of Sabreman Stampede, but I'm guessing after trolling an engine over three platforms, it just didn't make sense compared to the current crop of games.
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#23
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that makes alot of sense, that's probably what happened with perfect dark as well.
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I was here once, now I'm not. |
#24
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Funny thing- I remember Ghoulies getting on average 7s in reviews, and yet it's met with such vitriol in the gaming community.
(And perhaps that trash can is just, you know, a joke?) |
#25
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In all fairness, though, I eventually did play GbtG, and it wasn't that bad, but it wasn't that great, either. I'm still glad I waited until the 360 to buy a Microsoft console. And that's too bad about Sabreman Stampede, it looked really fun! |
#26
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EGM are harsher than most + confusion about scales. There's always extremes of opinion.
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#27
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Quote:
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Just because I found a control mechanic to be awkward, doesn't make me a conservative prick. Quote:
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Source.
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Last edited by ConkerTribe; 26th July 2008 at 04:14 PM. |
#28
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Sorry, but that's complete bullkaka. Ghoulies was a game where that control scheme worked really, and I mean *really* well!
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#29
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Congrats on having an opinion.
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#30
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So yeah, like... how 'bout that Sabreman Stampede?
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Tags |
battletoads, beta, footage, gameboy advance, gba, microsoft, nintendo, rare, sabreman, sabreman stampede, video, xbox 360 |
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