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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #1  
Old 21st December 2008, 12:12 AM
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Whyme123 Whyme123 is offline
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Very interesting, "free roam" doesn't appeal to some

I just had my mother play through nab, just got the first jiggy, and as soon as it became free roam, frustration kicked in. The thing might be good for young people who are good with games in general, but for some, even easy games are confusing.

But this is somebody who forgets that the triggers exist, which trigger does what, and donfuses the trigger with the X button and the X button with the A button
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  #2  
Old 21st December 2008, 12:14 AM
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IisAsmart IisAsmart is offline
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Originally Posted by Whyme123 View Post

But this is somebody who forgets that the triggers exist, which trigger does what, and donfuses the trigger with the X button and the X button with the A button
Just like my three year old brother
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  #3  
Old 21st December 2008, 12:38 AM
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I kinda have to agree with this. I like the ability to explore and roam, but this game has too many choices (like vehicle creation). just wish they would guide a bit more so i wouldn't waste so many hours doing this stuff
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  #4  
Old 21st December 2008, 01:57 AM
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i think the free roam is what makes a lot of games awesome mainly the GTA series.
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  #5  
Old 21st December 2008, 02:17 AM
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  #6  
Old 21st December 2008, 02:37 AM
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Whyme123 Whyme123 is offline
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It already did with viva pinata, the game with NO goals or plot!...

think of the explosion if it were simcity..
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  #7  
Old 21st December 2008, 07:25 AM
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Glaber Glaber is offline
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I feel that Showdown Town is the only Semi-"Old School Level" in the game. in it you are hunting down Crates like you were jiggies in the past games. While Rare wanted us to "Build the moves" leaving that open is only really good on the developing end, not the player end. Sure some of us came up with crazy contraptions that did who knows what all, but only a few could be used for getting jiggies. And even if you restart your save all you're really doing is just unlocking the vehicles you've made.

I haven't even touched Drawn to Life in quite awhile and that game had you make all sorts of stuff and has a Spongbob sequel.
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  #8  
Old 21st December 2008, 10:07 PM
Shimrod Shimrod is offline
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Quote:
Originally Posted by Whyme123 View Post
I just had my mother play through nab, just got the first jiggy, and as soon as it became free roam, frustration kicked in. The thing might be good for young people who are good with games in general, but for some, even easy games are confusing.

But this is somebody who forgets that the triggers exist, which trigger does what, and donfuses the trigger with the X button and the X button with the A button

Hah, now all makes sense!!



...just kidding
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  #9  
Old 21st December 2008, 11:47 PM
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Quote:
Originally Posted by Glaber View Post
I feel that Showdown Town is the only Semi-"Old School Level" in the game. in it you are hunting down Crates like you were jiggies in the past games. While Rare wanted us to "Build the moves" leaving that open is only really good on the developing end, not the player end. Sure some of us came up with crazy contraptions that did who knows what all, but only a few could be used for getting jiggies. And even if you restart your save all you're really doing is just unlocking the vehicles you've made.
I completely agree with this.
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