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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #31  
Old 28th December 2006, 03:49 PM
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If Rare canned whole SNS then why they not included all 6 eggs and ice key in BT? They included only half of items so maybe only half of Stop 'N' Swop was removed?
Base Egg in BT changed to cyan,green and red eggs!

Last edited by BanjoPL; 28th December 2006 at 03:53 PM.


  #32  
Old 28th December 2006, 07:02 PM
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It also changed into a ton of diffrent colors. The nests in the old lair turned into red eggs..
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  #33  
Old 29th December 2006, 02:50 PM
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Yes.
Base Egg in BT chnaged into cyan,pink,blue,green,red and yellow eggs.
This mean that there ISN'T "fake eggs" in BK so "4 eggs" theory dead.


  #34  
Old 29th December 2006, 05:06 PM
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This is the anwer to SNS! Well done! The read was wonderful and all made sense because you somehow took every single little piece of information and put it all together, like puzzle pieces. I am truly impressed. So this just answers all of my questions about SNS, even though I stopped believing in the whole "New Level" or "Change of Egg Color" 2 years ago.

Rare should comment of this. O.o


  #35  
Old 4th January 2007, 12:18 AM
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*reads it all, and understands enough to know what you're saying*

A job well done. Now that we know how SNS would have worked, we can 1) develop more theories based on this or 2) rest easy 'till BK3.


  #36  
Old 4th January 2007, 06:31 PM
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I congratulate you on your hard work. Nice job making this post and topic, very informative. This should help keep pointless posts down alot.
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  #37  
Old 8th January 2007, 04:03 PM
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so weve basically been doing stop n swop backwards this whole time. Your theory makes sense. Not really a theory it has lots of factual info. At least we know where we could possibly look now.

Look at Fig. 3 in the Mosaics.What does it mean "Provide User with Code For Transferring Data"? /// Figure 4 i find rather interesting. "Has user entered a code provided by a previously executed program?" if so "Utilize data represented by the code in the execution of the current program." Possibly Sandcastle codes provided by DK64 or BT. Or not.

[edit]

okay well yah just read this part in the post. Still doesnt make much sense though why they would do that. Providing none of these codes were given to us visually.

[edit]

I just remembered that someone on this or some other forum found the sandcastle codes in BT's memory. (1)Maybe that means there actually is a flagged event? its likely if the codes are there. (2)Or someone in the game was supposed to reveal them to you.

Last edited by runehero123; 10th January 2007 at 06:21 PM. Reason: Post x2


  #38  
Old 12th January 2007, 02:35 AM
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Nice read. I enjoyed it. It's the first time in a long while that something SnS related has actually caught my interest. =)


  #39  
Old 12th January 2007, 10:19 AM
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runehero123, find me th elink with proof that sandcastle codes are in BT, please. That is VERY interesting!
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  #40  
Old 12th January 2007, 11:18 AM
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wat actually is a base egg?


  #41  
Old 12th January 2007, 12:28 PM
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im still confused so wat ive got here is that in memory there is 1 sns egg, when u go to a sns area the memory changes and makes the new egg the base egg??


  #42  
Old 14th January 2007, 10:58 PM
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Im guessing a base egg is just the default egg data that is used in all the other eggs or something. The only thing being different are the texture, and event data. Im not sure but i think thats it.


  #43  
Old 14th January 2007, 11:05 PM
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Quote:
Originally Posted by runehero123
Im guessing a base egg is just the default egg data that is used in all the other eggs or something. The only thing being different are the texture, and event data. Im not sure but i think thats it.
That's about right.

Also thanks for the great comments everyone
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  #44  
Old 15th January 2007, 05:03 PM
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I just read through your article and I must say I am sincerly impressed.But this article bring a question to mind:whence you said
'The remains of Stop ā€˜Nā€™ Swop in Banjo-Tooie is trickier to answer. Believe it or not the Blocked Icy Cave still exists (in at least one form). For evidence see the picture located here: http://users.cyberone.com.au/getley/blockedicycave.jpg'I was quite puzzled as to how you found this.My question is obviously,Where is this cave located at?Do you have to place in a code of somesort into a gameshark/actionreplay to aquire it?Thanks in advance to whomever takes the chance to answer this.Again you have indeed written a fine article.
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  #45  
Old 15th January 2007, 09:49 PM
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Sorry, nothing special there. You can unlock that in-game using the BT Ice Key. It has the Mega Glowbo in it.
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