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#3886
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Was just coming in here to talk about Clair Obscur. I killed a mime, 10/10.
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#3887
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Black Ops 6 again.
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#3888
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I've been going through Alan Wake and just got to the end of Episode 1.
So far the world has been very fun to explore with fun details to look at like posters, tvs, radios, etc. The first time I stood by a radio and it played a whole song was really neat. I liked how they put a little one off moment in there if you happened to catch it. Then it kept happening. The team put together all these fun little multimedia shorts in the game and it all makes the game feel more personal. I get the feeling they had a lot of fun making this game. Not to mention you're wandering around a town set as a love letter to Twin Peaks, Stephen King, Art Bell, The Twilight Zone. A spooky dark forest in the middle of nowhere. I remember you go into a diner and seeing all the menu items priced out. I wanna get the cauldron soup!
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~ ~Roo is a Rude Dood~ ~
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#3889
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Drawception was finally fixed, after literally years of being unplayable, so I think I'm gonna be playing that for awhile now - I haven't used my drawing tablet for anything else since A.I slop ruined my interest in doing art.
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☼DementedSun☼ "I guess the only way to truly enjoy a CoD game is to be a thick-necked neanderthal bro." -Tanjo
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#3890
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Team Fortress 2 & Counter Strike 2 on PC then Black Ops 6, A Hat in Time & Fortnite on PS4.
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i check in here sometimes Discord: robotman5 PSN: robotman5_ |
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#3891
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So, what do we think of Mario Kart World? I think the single-player is fine, but bagging online is...absolute trash, and literally the only way to have a /chance/ of winning (which I refuse to do in any Mario Kart game, as it feels like actual cheating/lame boring gameplay), as skillful driving gets you nowhere but maybe halfway through the pack of 12+ baggers. Why can't we just have a normal item online mode, no game winning, broken golden mushrooms, Bullet Bills, lightning, etc. Wish Nintendo didn't decide 'random chaos' is the only way to play their games... It's not fun for anyone. It's not fun to win in the last few seconds of a race because I randomly get a Bullet Bill and golden shroom and rocketed past 15+ people, and likewise to lose after being in first because there's nothing you can really do against lightning forcing you to lose your items/plummet down into the abyss on the last jump. Doesn't matter if you're miles ahead, you'll go from 1st to 18th+ in half a second from the non-stop spam hitting you if you try to front run at all.
The times I win or come in top 4 online out of 24 racers is surprisingly low, as I watch people just driving in a straight line, never drifting, never taking shortcuts, finish places ahead of me because they got a bullet bill to reward their lack of skills in the last leg of the race. And it's not a low chance to pull said items, you get them every single time... ALSO. WAYYYYY too many hidden stats. Let us see what karts & characters actual attributes are. Why stats are obscured in a racing game is beyond me.
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☼DementedSun☼ "I guess the only way to truly enjoy a CoD game is to be a thick-necked neanderthal bro." -Tanjo
Last edited by DementedSun; 9th June 2025 at 04:14 AM. |
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#3892
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It's fun for me
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#3893
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For a few games sure, or among friends. But being stopped in your tracks for 10+ seconds from item spam is not how I'd choose to play 95% of my games lol.
Smash with items on is fun. Smash with always items on is not.
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☼DementedSun☼ "I guess the only way to truly enjoy a CoD game is to be a thick-necked neanderthal bro." -Tanjo
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#3894
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It's fun for me too
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#3895
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I think Smash with always items on is fun. If someone wants to play with no items, like, I'll do that, socially. But it's not fun.
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#3896
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Are ya'll over 7,000 rank? Cause that's when it started getting really bad online, with only baggers sitting in the back, even if it punishes their gains at the end they still do it almost every race. Losing rank coming in the top 4 positions feels /really/ bad.
__________________
☼DementedSun☼ "I guess the only way to truly enjoy a CoD game is to be a thick-necked neanderthal bro." -Tanjo
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#3897
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if i ever know my Mario Kart rank, have me institutionalized
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#3898
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hitman codename 47
terrible. nonfunctional game. mission design is surreally bad. the controls are really weird. kind of love it hitman 2 close enough to modern hitman that the fact it doesn't really work feels worse. kind of disappointing, not as funny. another code weirdly paced game but there's like a specific sort of grace to it. it's a little boring and tedious but when you look back on it it's a weirdly lovely little story. it manages to imply a lot of interesting things without getting particularly over complicated and ashley is a really memorable character. don't play trace memory unless you want to see a localization that goes absurdly overboard in altering character relationships another code: r i'm only about halfway through but this game feels like a religious experience. it's not particularly the best at anything it's doing but what it's doing is so ultra specific. it's like an iyashikei mystery novel. so much of it is about the basic mundanity of the characters, so much of it is presented so matter of factly, moved through so casually. it's a little bit sentimental but never in a way that feels overbearing and there's a lot of really funny exchanges written into a lot of very normal and mundane conversations. character relationiships are instantly understandable and funny, it's a vn that expands out a four hour story into a 16 hour one and manages to get away with it because the extremely slow, methodical and silly process with which the characters put together the pieces of the mystery as the story goes on is the actual core essence of what makes the game entertaining. |
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#3899
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i'm trying to find pockets of time to play YiiK when i am not entertaining my gen alpha niece. mostly because i don't know how to answer when she asks me "what'cha playin? what do you do?" i think she's familiar with point and click novel games, but not VNs or RPGs.
it's easier than saying "it's an artpiece exhibition, using the shell of a video game to work with all the different layers it provides to make an interactive way to deliver novella pieces; inviting the player to react to the avatar, his inner monologue, his misguided (self-centered, out-of-touch) interactions with other characters. it seems like we're going to earthbound save the world, this time, maybe, if the hipster ginger can finally undergo the transformation from self serving culture warrior who only cares about his own problems into a person of character. at least that's the idea i'm getting from it. it also likes to osculate from taking it serious to just taking the piss with nigh warning. its chapters are broken up with a lost girl navigating pieces of some isolated surrealist mindscape a-la yume nikki, but it switched up in the most recent chapter i finished off and made me shoot balloon animal versions of the protag with a gun, with (intentionally) nightmarishly bad controls, so that was pretty exciting! i'm still pretty early in, i feel like, so i'm giving it the benefit of the doubt. i have a long gap of not playing video games and watching films, reading interesting authors from different countries who have been fortunate enough to be considered worth translating and sharing with new audiences, going down various rabbit holes of esoterica, idk. it's fun seeing what interpretations people come to with their own cultural/spiritual journeys and i've been looking at this as an embellished version of someone trying to put their own pieces of the puzzle together, in a way that they can say tangibly exists as their own stab at the mysteries of living, dying, disappearing, drifting, while being a total dumbass to it all at the same time. does YiiK hate You, the player? *that isn't the take i get from it so far, it's more like it assumes the worst of its audience and wants to use its format to make the audience react. it's touched with nihilism all throughout, but i am curious to see how the rest of it unfolds whether it's the theme of finally overcoming countless trials with the pessimistic past/present/future, or hardbaked futility. double-edit to say i generally enjoy its ost. i'd maybe drag 1 song into the street and take it out but overall it's lovely. *triple-edit; i watched footage from yiik before it was overhauled into yiikIV and i think, maybe, Yiik Does Hate the Player to some extent. giving people tips on how to not waste their precious time while your quicktime combat system drags a fight with an early game enemy into a 10 minute affair is diabolical. 1999 is lookin bleak, boys.
Last edited by esper; 3rd August 2025 at 03:10 PM. Reason: i cut out pictures from the gameinformer and put them in :) |
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#3900
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Fortnite, PEAK & Black Ops 6
__________________
i check in here sometimes Discord: robotman5 PSN: robotman5_ |
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