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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

View Poll Results: How should the Camera be controlled in the game?
Automatic camera movement. 10 50.00%
Mouse controlled camera movement. 10 50.00%
Voters: 20. You may not vote on this poll


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  #31  
Old 18th December 2009, 06:59 AM
CoolDawg CoolDawg is offline
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Quote:
Originally Posted by Breegullbeak View Post
http://www.mediafire.com/?mt33m0mrnmz Spiral Mouantin Model with textures straight from Bottles Glasses.
Thanks Alot I really needed that!

How did you get it to work with textures?
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  #32  
Old 18th December 2009, 07:03 AM
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I think you can reassign all of the textures yourself. That's how it worked with Lightwave. Took forever though.
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  #33  
Old 18th December 2009, 09:05 PM
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Quote:
Originally Posted by CoolDawg View Post
Thanks Alot I really needed that!

How did you get it to work with textures?
The file ripped just fine for me. I just exported the model and the textures came with it. Make sure you have the latest version of the program.
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  #34  
Old 19th December 2009, 03:03 AM
CoolDawg CoolDawg is offline
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Quote:
Originally Posted by Breegullbeak View Post
The file ripped just fine for me. I just exported the model and the textures came with it. Make sure you have the latest version of the program.
What program are you using?
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  #35  
Old 19th December 2009, 03:06 AM
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Quote:
Originally Posted by CoolDawg View Post
What program are you using?
Bottles glasses. Are you sure you have the latest version?
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  #36  
Old 19th December 2009, 04:11 AM
CoolDawg CoolDawg is offline
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Quote:
Originally Posted by Breegullbeak View Post
Bottles glasses. Are you sure you have the latest version?
Yes, I have Bottles' Glasses v0.80, I believe that is the latest version.

What I meant is when I transfer the .obj to Blender or 3DS Max the Materials are not loaded and therefore the OBJ file loaded has no textures.

Have you loaded the .opj in any other programs? If so what program.

Thanks!
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  #37  
Old 19th December 2009, 04:20 AM
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I usally use Blender for modeling, but I never could figure out the textures.
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  #38  
Old 19th December 2009, 04:38 AM
CoolDawg CoolDawg is offline
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Thanks.

Quote:
Originally Posted by Breegullbeak View Post
I usally use Blender for modeling, but I never could figure out the textures.
Thanks, same problem here, I guess I'll just have to retexture for now. :/
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  #39  
Old 19th December 2009, 11:07 PM
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I have a suggestion to make:

Why don't you make all of the controls for this game the same as project 64's controls. Unless it's not possible...
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  #40  
Old 20th December 2009, 03:20 AM
CoolDawg CoolDawg is offline
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Yeah.......

Quote:
Originally Posted by rover-T View Post
I have a suggestion to make:

Why don't you make all of the controls for this game the same as project 64's controls. Unless it's not possible...
That sounds like a good idea. I will also add Xbox 360 controller support.

Edit: Does anyonw know how I could get a hold of a Banjo model? Becuase when I export with bottles glasses the model has displaced vertices and faces, the exported model is pretty musch useless...........

Last edited by CoolDawg; 20th December 2009 at 03:22 AM. Reason: Forgot something.
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  #41  
Old 20th December 2009, 05:47 AM
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Use mouse controlled, automatic usually fails unless done well.
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  #42  
Old 20th December 2009, 06:16 AM
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Use automatic camera movement, but provide a button to lock the camera behind Banjo.
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  #43  
Old 20th December 2009, 02:59 PM
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Quote:
Originally Posted by CoolDawg View Post
That sounds like a good idea. I will also add Xbox 360 controller support.

Edit: Does anyonw know how I could get a hold of a Banjo model? Becuase when I export with bottles glasses the model has displaced vertices and faces, the exported model is pretty musch useless...........
Yes, the same happens with me. Here's what I think it is; if you examine the model closely in Bottles' glasses, the model looks... different. What I mean is that there are actually 2 models. While you are playing, the default model is what I will call the "low-resolution" model. It doesn't have as many polygons. The other model is much more detail, and it is shownwhen the camera is close to banjo. Whenever you zoom the camera in and out on Banjo, you can see a clear difference in the change from low-resolution Banjo and the detailed Banjo. The reason rare put this complicated model in the game is because they won't want you to see the more detailed banjo all the time. Otherwise, the game would run too slow and be unplayable.

EDIT: I just looked at the model again, and there seems to be MORE Banjo models in there than I imagined. There's models for the running shoes, the boots, and all of the power ups that banjo gets.

Last edited by rover-T; 20th December 2009 at 03:33 PM.
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  #44  
Old 21st December 2009, 05:59 AM
CoolDawg CoolDawg is offline
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Got the model

Nevermind, I got a Banjo Model it's the one from Banjo Kazooie I had to rip it with a Project 64 Dumper It took quite a bit of work to get it to look normal though but I'm happy with it, I have rigged it but there is a problem the model just flies off the screen and I don;t know why I'll mess around with a few settings and try to get it to work.
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  #45  
Old 21st December 2009, 06:31 AM
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