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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #181  
Old 7th March 2009, 08:29 PM
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Nice job! I'm sure you'll figure out the color pallete issue. They were RGBA 5551(16bpp) for the talking head sprite images so maybe it's similar to that.

Last edited by runehero123; 7th March 2009 at 08:31 PM.
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  #182  
Old 7th March 2009, 11:24 PM
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It looks like it's coming along great!
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  #183  
Old 10th March 2009, 04:24 PM
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Heh, looks like it's R5 G6 B5. Some bugs to fix, but overall texture support's complete. New release today methinks.

http://img3.imageshack.us/img3/5816/clipboard01zci.jpg

Code:
        short rgb565 = 0;
        for(int iw=0;iw<palbytes-1;iw+=2){
            rgb565 = ((palette[iw] * 0x10000) + (palette[iw + 1] * 0x100)) >> 8;
            rExtract = ((rgb565 & 0xF800) >> 11) << 3;
            gExtract = ((rgb565 & 0x7E0) >> 5) << 2;
            bExtract = (rgb565 & 0x1F) << 3;
            extracted.r.Add(rExtract);
            extracted.g.Add(gExtract);
            extracted.b.Add(bExtract);
        }

Last edited by cooliscool; 10th March 2009 at 04:43 PM.
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  #184  
Old 10th March 2009, 07:42 PM
torrentstorm torrentstorm is offline
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This is awesome! I want it!
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  #185  
Old 10th March 2009, 07:51 PM
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I definitely want. Does it have export capabilities?
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  #186  
Old 11th March 2009, 01:12 AM
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Quote:
Originally Posted by starfox260
I definitely want. Does it have export capabilities?
The last version had export to .vrml so I'm guessing Cooliscool updated it to export textures as well.

Quote:
Originally Posted by CoolisCool
Heh, looks like it's R5 G6 B5.
Nice job. Full texture support at last .
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  #187  
Old 11th March 2009, 01:47 AM
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Quote:
Originally Posted by runehero123 View Post
The last version had export to .vrml so I'm guessing Cooliscool updated it to export textures as well.


Nice job. Full texture support at last .
Either way, with this version, I'll be able to play around with exporting thje levels, and use them in my FPS I'm making in Blender.
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  #188  
Old 11th March 2009, 02:32 AM
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Wow, CoolisCool! Long time no see. Great to see this is still in development.
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  #189  
Old 12th March 2009, 11:38 AM
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Thanks airman, everyone. Meant to get this done long ago but I'm lazy, hehe.

Just a few last minute things to tidy up before a release, and I want to add a directory tree because loading models one by one through File>Open becomes quite tiresome. I'll warn you guys - there are quite a few "interesting" unused models here. Not gonna spoil 'em, but here's some new shots after a few bug fixes + fragment shader color combiner emulation.

http://img9.imageshack.us/img9/8453/clipboard01qih.jpg

http://img7.imageshack.us/img7/9609/clipboard01m.jpg

http://img19.imageshack.us/img19/175...board01rog.jpg

Last edited by cooliscool; 12th March 2009 at 12:16 PM.
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  #190  
Old 12th March 2009, 01:28 PM
torrentstorm torrentstorm is offline
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Quote:
Originally Posted by cooliscool View Post
Thanks airman, everyone. Meant to get this done long ago but I'm lazy, hehe.

Just a few last minute things to tidy up before a release, and I want to add a directory tree because loading models one by one through File>Open becomes quite tiresome. I'll warn you guys - there are quite a few "interesting" unused models here. Not gonna spoil 'em, but here's some new shots after a few bug fixes + fragment shader color combiner emulation.

http://img9.imageshack.us/img9/8453/clipboard01qih.jpg

http://img7.imageshack.us/img7/9609/clipboard01m.jpg

http://img19.imageshack.us/img19/175...board01rog.jpg
Awesome, darned you for not spoiling, darned you for not releasing now.
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  #191  
Old 13th March 2009, 02:28 AM
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New unused models, eh? More debug models possibly, that's my guess.
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  #192  
Old 13th March 2009, 02:32 AM
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Awesome work, dude

Really looking forward to release.
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  #193  
Old 13th March 2009, 03:04 AM
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Wow, outstanding job! I can't wait to see how people will take advantage of this once it's released...
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  #194  
Old 13th March 2009, 03:15 AM
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Quote:
Originally Posted by Tomajko View Post
Wow, outstanding job! I can't wait to see how people will take advantage of this once it's released...
I'll probably use it to get my renders
I hate ripping the models from the games and then texturing them to get the renders.
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  #195  
Old 13th March 2009, 03:20 AM
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Quote:
Originally Posted by torrentstorm View Post
I'll probably use it to get my renders
I hate ripping the models from the games and then texturing them to get the renders.
And if it has .OBJ export (like he said the new version was gonna have, some... 300 pages back) I can use it for the FPS I was working on in Blender by importing the levels. Which would be fun.
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