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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#16
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Strange, seeing the levels mixed around in that order. I would have never expected Clankers Cavern to be the last level developed in the game. I guess they determined the difficulty of each level first, then placed the levels in Gruntildas lair based on that. |
#17
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Also the same reason theres a sunken ship in the middle of the sand in TTC Also the reason why a big metal fish lives underwater who's teeth hurts Also the same reason of why a beaver has a cave inside a big tree in click clock wood, and also the same reason you can change a whole regions season by walking through a door. Also the same reason of why the sphinx shaped like gobi, has a stuffed nose. Same reason of why theres a sandcastle underwater. I think we've covered and prove that ANYTHING can happen in a banjo kazooie level. If theres a living metal fish with toothace in a sewer/garbage disposal place, theres a chance a shark can be in a forest. Last edited by Deebs; 28th August 2008 at 01:09 PM. |
#18
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Check out Banjo's Backpack. Make your own Banjo-Kazooie levels with this program! Also check out this game I worked on! |
#19
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Sunken Pirate ships fit in Beach levels. Beavers fit in Woods levels. A sphinx fits in a desert level. A huge mechanical fish, strangely enough works in a level made of metal. Besides that, it was a joke that your taking too seriously... Quote:
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#20
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Rune, you don't honestly think i was being serious, please? The conversation was a big joke and we both knew that
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#21
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Wow. that is so wierd that they started development in that order (I love beta stuff)
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banjo, beta, levels, speculation |
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