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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #1  
Old 8th November 2006, 10:29 PM
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Lightbulb I think I may be on to something!

Today, a very interesting thought came to mind: If Stop N' Swopping would cause events and changes in BK and BT, maybe there's adresses and values, that, when pieced together to make a GS code, would trigger the what happens after you've swapped games?
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  #2  
Old 8th November 2006, 10:35 PM
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sounds reasonable...
yet complicated


  #3  
Old 8th November 2006, 10:59 PM
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Quote:
Originally Posted by Zkoopa
Today, a very interesting thought came to mind: If Stop N' Swopping would cause events and changes in BK and BT, maybe there's adresses and values, that, when pieced together to make a GS code, would trigger the what happens after you've swapped games?
Welcome to the year 2001.


  #4  
Old 8th November 2006, 11:01 PM
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Location: Well, let me explain...
That's a good thought! I don't know if it would be between BK and BT or BK and DK64, but that sounds like it could work. Hmm...a stop and swap theory that doesn't involve stopping or swapping...interesting...
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  #5  
Old 9th November 2006, 10:18 AM
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GS codes change variables in the game. So you cant really mix variables to produce something. For example

Apple = 1
Orange = 0

So in your theory, we could mix these variables, making something like

Apprange = 01

Unfortunately, this is impossible. Sorry.
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  #6  
Old 9th November 2006, 11:07 AM
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Actually you can also assign ASM commands (i.e. programming) to gameshark codes, which opens a wide number of possibilities.

But I don't think that would work, because Rare completely removed the coding of SnS from Tooie.
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  #7  
Old 10th November 2006, 09:03 PM
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Oh. And what exactly was with the 2001 comment? What happened then?
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  #8  
Old 10th November 2006, 09:12 PM
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Probably nothing, maybe this idea has been suggested in that year.


  #9  
Old 12th November 2006, 04:43 AM
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I was just wondering, since it may be a seperate map. IF it exists. The possibility is somewhat higher than you think (About 0.01 higher though.), since my freind found image values for BK that aren't on the RWP's list. He found some warp values, too.
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  #10  
Old 12th November 2006, 05:38 AM
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There'll be a lot of junk data in the ROM that the programmers forgot to delete from BETA versions of the game though. Redundant textures, scrapped models and sprites, old strings of text...you'll have a lot of data to sift through. It's entirely likely that the SnS data is still in the cart's ROM data though. Especially for the first shipment of carts. It should be in there if you can get your hands on a really early release build.
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  #11  
Old 12th November 2006, 05:39 PM
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But I use a ROM.
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  #12  
Old 13th November 2006, 05:15 AM
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Hm. Well the ROMs that are distributed on the internet are often generally the first build anyway, you can check the ROM data to see what version you've got.
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