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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#16
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Or, you know, it could just be Rare being lazy. That works, too. |
#17
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Im curious about the big green guy, hes as weakas a small one, so why put him there? for intimidation? or to make it loks liek hes holding the jinjo hostage? I doubt thats he important but I dont know why they put an oversized baddie there...
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otaku+convention=otacon |
#18
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I personally refuse to belive that everything has been hacked. If you haven't noticed, hackers are still finding surprising things in coding. The ridiculously secret area? Maybe it's there. Maybe it means something. Or it's an easter egg.
The best progress we've made in these many years is a code generator that tells us differences in the games code as we move along. Don't get me wrong, we can do much more things with this, but when you show me a stabalized, and readable Meta Editor program I'll start believing. If only we could somehow FTP like with xbox's. Just seeing all the files on the cart would give us an idea of just the areas that we've missed, and then we can hack them with meta editors, hex editors, and the like. You know, like the tools rare used to make the game. If we have computer programmers, they should be able to make such things. Too bad it's a cartridge though, I doubt we'll ever get as far as being able to see the files on it. I don't think that's physically possible.
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Mai ROFLCopter. It goes soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi soi. |
#19
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I must say, this is about twice as mysterious as any of the unaccessible doors in the game.
But wouldn't the digger coming from wherever Blobbelda and Brentilda 'cause some rocks to be jiggled around, thus covering their track? Plus, Rare wouldn't put some massive elusive secret in something like this. Though to be fair, Bottles Revenge is about a half-second walk from where you start the game...
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rockets are cool |
#20
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I think there's nothing behind the boulders that block the level entrances in Gruntilda's lair because the programers don't seem to care about what's behind them
Oh and if i'm not a familiar user here i just joined today
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SNS!? WHERE!!?:banjo Last edited by Captain Jd; 11th December 2006 at 01:03 AM. |
#21
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this is sns.
look at my attachmunt. 1 sns iz kewlio 1 1 1 12222222 1. crack teh eggs 2. beet the game. now u get sns. |
#22
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Hmm. i think that some code or hacking can get you past the blocked off walls.
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SNS!? WHERE!!?:banjo |
#23
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Might aswell look into jumping off the cliff from Jolly Roger's Bay to a seceret silo on the side of the cliff that leads you stop stop and swop.
Next Theory Please!
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Member of Team SFS (Searchers for Stop N Swop) Gettin' Jiggy With It! |
#24
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it might be worthwhile to change all the uggers to a certain image and see if he's still bigger, though.
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No. |
#25
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He is Grunty's Hench-man, And he was just following orders
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Member of Team SFS (Searchers for Stop N Swop) Gettin' Jiggy With It! |
#26
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He means a twice-as-big Gruntling, guarding the passage the Hag 1 left, near Jiggywiggy's.
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#27
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Um... someone remind me what Ridiculously Secret Area 1 is?
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I'm just here for the Smash threads. |
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