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Old 27th March 2016, 05:14 AM
weighta weighta is offline
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Question Using DKviewer From Banjo's Backpack

Okay, so I have both a .n64 and .z64 file extension of Donkey Kong 64 Roms. However, how do I correctly decompress the rom so DK viewer can read models, BSPs, ect.?
I am posting here because I was banned from BB because I was annoying Jombo23. And if I make another account, they'll just ban it again lol. Anyway, if any of you know how to do this, thanks.
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Old 27th March 2016, 05:17 AM
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Qwertyo76 Qwertyo76 is offline
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Old 27th March 2016, 05:32 AM
weighta weighta is offline
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Okay? I don't know what it is with the advanced post you always try to fascinate me with but well, I'll explain more details when I can get on my computer tomorrow. Because no, I don't type like this very often or make paragraphs this cheesy. iPhones kind of suck when it comes to this :/.
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Old 27th March 2016, 03:53 PM
weighta weighta is offline
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Okay, time for a much better elaborative idea of what I have done.
So I got DK viewer, and it says I need a uncompressed version of the game.
I then got Sub Drags rom decompressor tool and selected the "Donkey Kong 64 (E) [!]" rom. When it extracted about 17,000 files, I had no idea which ones it was for the models or anything. But if any one can help me or tell me which ones it is, thanks. And yes, I tried looking at the offsets that Skill was on to view as an example and couldn't find them.
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Old 28th March 2016, 04:00 PM
weighta weighta is offline
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Quote:
Originally Posted by UED View Post
Hi, you're using a outdated version of the decompressor.
I've attached the last version of it, do not use the old file (GEDecompressorOld.exe).
Thanks, so I decompressed the "Donkey Kong 64 [!].z64" rom, and I can't seem to find Skill's offsets he is using as an example in the picture he posted. So hmm, maybe it's a different version or .n64 rom?

EDIT: Actually managed to view some of the models... Thanks!

Last edited by weighta; 30th March 2016 at 03:32 AM.
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