#661
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Anybody ever find the level model for Jinjo Village? If so, can you send me the file?
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Fidello: A Weasel's Tale - A fangame/tribute by Tee-Hee
I'll probably be playing Banjo games well into retirement. |
#662
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You have an updated link to src? Looks like links bad. Wanted to see how similar format was to JFG.
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#663
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I looked all over the internet, and my own hard drives for the source code, but unfortunately it is nowhere to be found.
I second the request for the source, it will pave the way for a JFG viewer/extractor. Cooliscool said it was not very hard at all to support new model formats once they were uncompressed. |
#664
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Is there some way to get the textures working for Banjo-Tooie level models? Every single main level (i.e. Glitter Gulch Mine, etc.) is messed up in the viewer aside from Spiral Mountain (from what I found anyway). I believe all the other non-level BT models are working fine after quickly scrolling through them (aside from the occasional error(?)). All of the Banjo-Kazooie models work for me as well including the levels (I've successfully ripped them all). I'm not sure what the problem is, so I figured maybe someone here can help me out.
Edit: Man am I lucky getting the 666th post in this thread for my first post on the forum. Take that as you will, hahaha. :o Last edited by sonicpacker; 15th October 2012 at 03:17 AM. |
#666
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I notice you haven't ripped Click Clock Wood's hub area.
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Bananas, bananas! Wot wot? Bananas!
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#667
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Thanks, mccartney-tm!
Yeah, I was just going for the main area of all the levels. I import them into Mario 64 and then make tool-assisted "freerun" videos. That's why I'd like the Banjo-Tooie textures to work. So I can freerun some of those as well! Last edited by sonicpacker; 15th October 2012 at 07:24 AM. |
#668
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Well there is no news so i guess the projetic is dead just like the Diddy Kong Racing Beta Restoration by Jake.
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(Sarcastic) My grammar is good for make fun, laugh about it, hate it or. (not sarcastic) CORRECT ME IF I DON'T MAKE SENSE! |
#669
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There's work still going on on Mumbo's Wand. All is not lost
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#670
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Sounds neat.
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#671
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Anone, please upload the source. I need it.
I hope anyone have got the code. Last edited by UED; 26th January 2013 at 10:29 PM. |
#672
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For Bottles Glasses? Why bother. When you can get Banjo's Backpack from RareWareCentral. Also pretty sure cooliscool is dead or something so good luck getting the original source (again, if you need object viewers/editors for BK -> http://rarewarecentral.com/bb/BanjosBackpack_V1.0.1.zip
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A.K.A Reborn |
#673
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I am most certainly alive.
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#674
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Good to know, but that only raises many more questions.
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Bananas, bananas! Wot wot? Bananas!
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#675
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Question. I want to view the Banjo "10 - jiggy/note door " animation for a GIF I am making. I'm at the moment trying to remove the "*jiggy symbol* - 10" from the picture so the gif shows just Banjo bowing and dancing but it is taking forever. Is it possible to view just that animation in bottles' glasses?
Thank you! |
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