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The Banjo Kazooie Series General Discussion about the Banjo Kazooie series from the N64 classics to the handheld sequels & new Xbox games.

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  #1  
Old 2nd September 2009, 09:28 PM
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Banjo Tooie Gameshark Codes

I mostly have image modifier codes, but I stopped after the addresses kept repeating themselves. Skip to the last two codes for the better ones I made.
This is for the NTSC-U region and I made all these codes.

Frankenstein Rats
81133C94 ????
81133CC4 ????

Whitejinjo
81132F14 ????

Captain Blackeye mod*
81133094 ????

Crazy Castle () mod*
811330F4 ????

Pawno mod*
81133004 ????

Pawno’s Register mod*
81132F44 ????

Phantoms mod*
81132EE4 ????
81132F14 ????

Bullion Bill mod*
81132EE4 ????

Turbo Trainers mod
81133754 ????

Wading Boots mod
81133814 ????

Bottles Mounds mod
81133964 ????
81133994 ????
811339C4 ????
811339F4 ????
81133A24 ????
81133A54 ????
81133A84 ????

Chuffy mod*
81133274 ????

Darts
81132EE4 ????

Officer Unogopaz mod
81133154 ????

First floor sign in GI
81133574 ????
811335A4 ????
811335D4 ????

Second Floor Sign mod*
81133A24 ????
81133A54 ????
81133A84 ????
81133AB4 ????
81133AE4 ????
81133B14 ????

Posin Dart Statues*
81133094 ????
811330C4 ????
811330F4 ????

Kickball Baddies
81132F44 ????
81132F74 ????
81132FA4 ????

Kickball Bombs
81133124 ????
811333F4 ????

Big Al mod
81133DE4 ????

Salty Joe
81133E14 ????

Anenomes
81133304 ????
81133334 ????
81133364 ????

Burger mod*
811334B4 ????

Fries mod*
81133484 ????

Rainbow
811337E4 ????

One of the pigs
81133514 ????

the other pig*
811334E4 ????

Flytraps
81133154 ????
81133184 ????
811331B4 ????
811331E4 ????
81133214 ????

King Jingaling
81132FD4 ????

Burger Switch mod
81133E74 ????

Fries Switch
81133ED4 ????

Left Gate
811332A4 ????

Universal No Health Loss Video
810D5024 2400

Lock the Screen in Place (press L) Video
D0081085 0020
81089488 0000

*Be careful when entering many different image modifier codes because I know for a fact that some addresses repeat in different blocks of characters.
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  #2  
Old 2nd September 2009, 10:35 PM
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Jigsaw Master Jigsaw Master is offline
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is this only for 64?
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  #3  
Old 2nd September 2009, 10:39 PM
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nevermind dumb question
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  #4  
Old 2nd September 2009, 11:03 PM
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Nice. I like to see some youtube vids of these in action for those without a 64 emu or the time. 'Course don't discuss how to emu the 64 on this site though (view the rules page, for those who don't know).

Now, what about one for SnS?
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  #5  
Old 2nd September 2009, 11:25 PM
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Quote:
Originally Posted by Jigsaw Master View Post
nevermind dumb question
As far as I know, there is no possible way to activate codes on an Xbox (but I could be wrong). Just keep checking homebrew for Xbox and you may find something. (No such thing as a dumb question, but yes, as of now, only for the 64 (or 64 emulator))

Quote:
Originally Posted by CoolJosh3k View Post
Nice. I like to see some youtube vids of these in action for those without a 64 emu or the time. 'Course don't discuss how to emu the 64 on this site though (view the rules page, for those who don't know).

Now, what about one for SnS?
I will keep that in mind, thanks
I don't do SnS codes haha. The most I will do is edit text for an April Fool's joke
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  #6  
Old 2nd September 2009, 11:27 PM
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Quote:
Originally Posted by stickman View Post
As far as I know, there is no possible way to activate codes on an Xbox (but I could be wrong). Just keep checking homebrew for Xbox and you may find something. (No such thing as a dumb question, but yes, as of now, only for the 64 (or 64 emulator))



I will keep that in mind, thanks
I don't do SnS codes haha. The most I will do is edit text for an April Fool's joke
And those are always the best videos.
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  #7  
Old 2nd September 2009, 11:50 PM
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well i meant that since there is no gameshark for the xbox, u cant use gameshark codes
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  #8  
Old 3rd September 2009, 12:05 AM
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Hasn't anybody here noticed something very _root about using 64 codes on the Xbox?

The ROM will be different! The addresses will also be different. Even the text and image lookup table in the ROM will be different.

You all probably feel really silly right now, but thats OK, sometimes we miss things that are right infront of our noses.
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  #9  
Old 3rd September 2009, 12:12 AM
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Quote:
Originally Posted by CoolJosh3k View Post
Hasn't anybody here noticed something very _root about using 64 codes on the Xbox?

The ROM will be different! The addresses will also be different. Even the text and image lookup table in the ROM will be different.

You all probably feel really silly right now, but thats OK, sometimes we miss things that are right infront of our noses.
True, however, given that there might be a hacking device in the future, it should be simple to find the offsets and then port the codes cross platform (especially since the image modifier codes only take 30 seconds to make).
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  #10  
Old 5th September 2009, 12:54 AM
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amen to that!
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  #11  
Old 13th September 2009, 03:11 PM
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Still waiting for screenies and youtubies.
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  #12  
Old 25th January 2010, 06:25 AM
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i want to play as Soggy image modifier code.....

i want to play as Soggy in banjo tooie with image modifier code
someone can tell me the code?
response me to my profile
please...
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  #13  
Old 25th January 2010, 07:12 AM
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Banjo-Tooie Stop 'N' Swop Edition:
81133004 006C
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  #14  
Old 6th April 2010, 04:21 PM
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Quote:
Originally Posted by BanjoPL View Post
Banjo-Tooie Stop 'N' Swop Edition:
81133004 006C
It crashed my game!


How do I find the image addresses? I wanna modify Kazooie.

Last edited by lemurboy12; 7th April 2010 at 01:04 PM.
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