Quote:
Originally Posted by Ice Mario
I actually accomplished that by changing where it looks for the FST in code. Then I added all the uncompressed files to the end of the rom. ROM was huge but files could be easily modified and ran immediately.
|
Nice, that's exactly what I'm trying to do.
Quote:
Originally Posted by Ice Mario
Good luck on these projects. I'm glad people have taken up where we left off.
|
Thanks, hopefully we can crack the problem with that hard-coded map data.