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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #31  
Old 7th September 2008, 09:53 AM
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I dont see what's wrong with The Gamesfactory. That program made one of the best Banjo fangames ever (which is now gone forever).
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  #32  
Old 31st December 2008, 06:08 AM
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Use flash, you can do more easier.
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  #33  
Old 31st December 2008, 05:35 PM
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Use flash, you can do more easier.
You won an Internets. Goddamn bump for nothing.
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  #34  
Old 7th January 2009, 11:18 PM
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I'm in process of creating a fan game in game maker. I have alot of talented people involved so i'm probably going to keep going, but I HIGHLY regret using gamemaker EVER.
Also, you do not need a tutor for something as simple as gamemaker. Go to the 'Tutorials' page on yoyogames.com and just hit my first game or maze, then go to platformer.

I suggest you start in Virtual Basic or C++, as that's actually how games are developed. Gamemaker is fun, but it's a toy. If you make a game in game maker, you can't really say I made a game unless you wrote every single bit in GML (Gamemaker Language, duh) and even then it isn't quite impressive either.
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  #35  
Old 12th January 2009, 10:58 AM
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I, (The creator of this thread) Have moved onto MMF2, but I'll leave you all to solve each other's problems.
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  #36  
Old 3rd February 2009, 09:58 PM
xbandit07x xbandit07x is offline
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www.stencyl.com Make any 2d game you want with no programming required. Not out yet but when it is it will kill any other non 3d program.
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  #37  
Old 3rd February 2009, 10:53 PM
gamer4250 gamer4250 is offline
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Good. Game Maker is absolute rubbish.
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  #38  
Old 5th February 2009, 04:37 AM
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Good. Game Maker is absolute rubbish.
Hey, why don`t you tell us why its rubbish? I think its great. very simple to.
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  #39  
Old 5th February 2009, 04:27 PM
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You should all look at Microsoft XNA. It's really easy and plus you get to learn C# rather than wasting your time with Game Maker. I suppose it depends on whether you want to go somewhere with it.
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  #40  
Old 5th February 2009, 05:16 PM
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I'm going to look at XNA as soon as I finish the game I'm currently making with Gamemaker. Honestly, I don't see what's wrong with Gamemaker. You can make some good games with it...
Here are a few screenshots of my game to prove that:
http://i254.photobucket.com/albums/h...S-Screen-7.png
http://i254.photobucket.com/albums/h...S-Screen-3.png

... Oh, and I write everything with GML.

Problem is, I don't know if XNA is going to work on my PC. I have quite an old PC ( and a graphics card that you can't replace with a new one ). My graphics card doesn't even support Pixel Shader 1.

Last edited by Byvar; 5th February 2009 at 05:31 PM.
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  #41  
Old 6th February 2009, 12:21 AM
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You should all look at Microsoft XNA. It's really easy and plus you get to learn C# rather than wasting your time with Game Maker. I suppose it depends on whether you want to go somewhere with it.
Currently I'm using Multimedia Fusion 2. Not sure if it's any eaiser, but I have the stuff I need for XNA. Perhaps you could teach me sometime in the future. Ice.
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  #42  
Old 13th February 2009, 09:22 PM
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Quote:
Originally Posted by Byvar View Post
I'm going to look at XNA as soon as I finish the game I'm currently making with Gamemaker. Honestly, I don't see what's wrong with Gamemaker. You can make some good games with it...
Here are a few screenshots of my game to prove that:
http://i254.photobucket.com/albums/h...S-Screen-7.png
http://i254.photobucket.com/albums/h...S-Screen-3.png

... Oh, and I write everything with GML.

Problem is, I don't know if XNA is going to work on my PC. I have quite an old PC ( and a graphics card that you can't replace with a new one ). My graphics card doesn't even support Pixel Shader 1.
The problem is, that GML is an extremely basic langauge and gamemaker offers a non realistic view on how to produce video games. You can make fantastic games with Gamemaker, perhaps even mimic some commercial ones from the '90s, but if you want to really learn how to make games and have a 10000 times more powerful engine, look into XNA.
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  #43  
Old 14th February 2009, 04:28 PM
gamer4250 gamer4250 is offline
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Actually, what is suggested is that you learn C#, and then once you know how most things work, you can learn the XNA framework. Otherwise you'll have no idea what is going on and will be totally lost and sad.
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  #44  
Old 14th February 2009, 04:46 PM
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It's a given that you have to learn the basics of a language before you even touch anything other than a text api. MMF2 and Gamemaker are both really simple compared to the real way most people have to make games. Get a good book on C# or C++ and learn up to classes and polymorphism (In C++, i don't know any C#) before you touch anything like DirectX or XNA.
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  #45  
Old 16th February 2009, 10:45 PM
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dnt worry i got it 2 and cant use LOL can some 1 tutor me 2?
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