#1
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Banjo-Tooie consistant co-op ?
I understand there's this old gameshark co-op cheat code:
D10456BA 0166 810456BA XXXX D0081085 0020 81127640 0166 D0081085 0020 80127642 0001 Which you replace XXXX with the correspondence warp digits you want to pay cooperatively in. Though I was wondering if it is at all possible to trigger cheats to be loaded during entry of other 'realms'. So that it may always be cooperative play. Ideas? |
#2
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Theoretically, if playing on an emulator, you could change the code just before you load a new area. I imagine that'd be a pain, though, and I'm pretty sure people have been wanting this kind of thing for years.
On a side note, a few years ago, I was able to get co-op AND Breegull Blaster to work on normal levels by messing with warp digits. I forget how I did it but as I recall it involved the Ordnance Storage entrance area.
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It's super dynamic cooking time! |
#3
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Based on your premise, this means that there must be a way to execute these codes automatically before load time. That is, if there was a way to provoke this action. Say the emulator receives a call to load a certain 'realm' that's when it will distinguish which code to run, therefore dismissing the need for manual revision. I'm sure there may be a way to do this in mupen or 1964 since their code is free.
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