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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #1  
Old 4th April 2011, 05:02 AM
gralco gralco is offline
Glowbo
 
Join Date: Apr 2011
Banjo-Tooie consistant co-op ?

I understand there's this old gameshark co-op cheat code:

D10456BA 0166
810456BA XXXX
D0081085 0020
81127640 0166
D0081085 0020
80127642 0001

Which you replace XXXX with the correspondence warp digits you want to pay cooperatively in. Though I was wondering if it is at all possible to trigger cheats to be loaded during entry of other 'realms'. So that it may always be cooperative play. Ideas?
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  #2  
Old 4th April 2011, 05:18 AM
Dylan Yoshi's Avatar
Dylan Yoshi Dylan Yoshi is offline
Lord of Games
 
Join Date: Feb 2006
Total Awards: 2
Game On INFECTED - B1K1 
Theoretically, if playing on an emulator, you could change the code just before you load a new area. I imagine that'd be a pain, though, and I'm pretty sure people have been wanting this kind of thing for years.

On a side note, a few years ago, I was able to get co-op AND Breegull Blaster to work on normal levels by messing with warp digits. I forget how I did it but as I recall it involved the Ordnance Storage entrance area.
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  #3  
Old 4th April 2011, 05:36 AM
gralco gralco is offline
Glowbo
 
Join Date: Apr 2011
Based on your premise, this means that there must be a way to execute these codes automatically before load time. That is, if there was a way to provoke this action. Say the emulator receives a call to load a certain 'realm' that's when it will distinguish which code to run, therefore dismissing the need for manual revision. I'm sure there may be a way to do this in mupen or 1964 since their code is free.
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