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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills. |
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#1
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GE Decompressor and 64-bit
I forgot new 64-bit gzip for that has a different extension.
Try this version instead: http://www.battlefieldforever.com/ha...compressor.exe |
#2
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If you are using source code change code in CompressGZip to:
CString outputGZippedName = (mainFolder+"TEMPGH9.BIZ"); strcpy(tempFileExistName, outputGZippedName); if (!IsFileExist(tempFileExistName)) { outputGZippedName = (mainFolder+"tempgh9.bin.gz");; } strcpy(tempFileExistName, outputGZippedName); if (IsFileExist(tempFileExistName)) |
#3
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It took me to a download...what exactly is it?
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#4
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I am glad this is 64 bit now. Is there any chance GE Decompressor can support Jet Force Gemini? Above all else, I would really love to extract and view its assets.
Last edited by SeánO'Connor; 10th February 2011 at 04:04 AM. |
#5
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There is no need to decompress JFG. For example, text is at C37B75. I do not know if models and such are compressed, but at least some things aren't.
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#6
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This gedecompress is crashing when I decompress the Banjo Kazooie rom.
EDIT: With a little IDA work I managed to get it working by patching the original exe. Last edited by mojobojo; 23rd April 2011 at 03:40 AM. |
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