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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #46  
Old 22nd March 2010, 06:55 PM
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lemurboy12 lemurboy12 is offline
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Is that the same link?
Yes, it's always the same link.
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  #47  
Old 22nd March 2010, 06:59 PM
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It looks even better!

Two suggestions:
- W and S to tilt the camera vertically.
- The walls all use the same texture, but the grassy bit should only be at the top, like in the real game.
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  #48  
Old 22nd March 2010, 07:04 PM
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lemurboy12 lemurboy12 is offline
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Quote:
Originally Posted by Little Laurence View Post
It looks even better!

Two suggestions:
- W and S to tilt the camera vertically.
- The walls all use the same texture, but the grassy bit should only be at the top, like in the real game.
1) I can't exactly get it to tilt vertically, sorry.
2) Don't know what to do about that either.

I've tried a lot on both before, and all attempts failed.
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  #49  
Old 22nd March 2010, 07:25 PM
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Alright.

Also, Klungo should not accelerate. He should move at a steady pace, and it should be the same pace whether you hold the button down or not.

The reason he is slower when you hold the button down is because it keeps entering it as new movement and therefore it never gets to the stage of acceleration. He shouldn't accelerate full stop, because he never does that in Hero Klungo Sssavesss Teh World.

Unless you want him to do that..
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  #50  
Old 22nd March 2010, 07:32 PM
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A shadow under Klungo would be nice. And is there any other way to keep the platforms away from each other enough so that you're not pressing Left and Right over and over so he'll land is a certain spot? Other than that, it's really great so far.
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  #51  
Old 22nd March 2010, 08:08 PM
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Tilting the camera also stops K's movement. Did you intend it to do that?
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  #52  
Old 22nd March 2010, 10:12 PM
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Quote:
Originally Posted by Little Laurence View Post
Tilting the camera also stops K's movement. Did you intend it to do that?
Yes. It would be a pain tilting the camera while he's still moving because he'd fall off the edge while adjusting the camera.
Quote:
Originally Posted by 3V1L L33T View Post
A shadow under Klungo would be nice. And is there any other way to keep the platforms away from each other enough so that you're not pressing Left and Right over and over so he'll land is a certain spot? Other than that, it's really great so far.
Good idea. I'll put that in.
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  #53  
Old 22nd March 2010, 10:19 PM
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Added shadows.
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  #54  
Old 22nd March 2010, 10:33 PM
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Grey Jinjo Grey Jinjo is offline
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Interesting concept. I beat every single stage the wrong way though, so you may want to redesign them or add more spaces .
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  #55  
Old 22nd March 2010, 10:35 PM
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Quote:
Originally Posted by Grey Jinjo View Post
Interesting concept. I beat every single stage the wrong way though, so you may want to redesign them or add more spaces .
I know... I'm fixing that right now.
Edit - Fixed. Sorry, lazies.

Last edited by lemurboy12; 22nd March 2010 at 10:46 PM.
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  #56  
Old 23rd March 2010, 01:07 AM
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Beat all four levels.

Can still get to the end from the beginning on level two by the way.
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  #57  
Old 23rd March 2010, 01:09 AM
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There should be color change option. That'd be an easy yet satisfying change. Or at least in 3D. Not sure about 3D...
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  #58  
Old 23rd March 2010, 08:32 PM
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I don't know what to do next. I can't think of any more features or level designs.
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  #59  
Old 23rd March 2010, 08:59 PM
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I fell halfway through the floor when I dropped down one of the last ledges on level 1
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  #60  
Old 23rd March 2010, 09:08 PM
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Quote:
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I fell halfway through the floor when I dropped down one of the last ledges on level 1
That's never happened to me, so I don't know what to do about it.
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