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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #46  
Old 15th September 2010, 10:21 PM
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They just don't like the idea of you expecting people to work night and day, on something you've only got a story to.
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  #47  
Old 15th September 2010, 10:25 PM
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Originally Posted by mebecj View Post
Yeah, and those 3 or 4 are probably programmers, artists, or some other purpose on the team. A plain old story writer would just make the story then be useless.

Game designer is what you're going to be, and most game designers at least have a basis in programming.

And I don't plan on leaving this thread. Also, you really should control your temper



Also this, they've had a story, level design, even bosses since very early on. Read the thread if you'd like before assuming things
Smouvy, I didn't say the crystal jiggy was bad, in fact if it weren't for the crystal jiggy I would have never even tried to write out a banjo game in the first place. I think the crystal jiggy is awesome and the levels are better then most of the ones we have, they'r creative and new to the banjo series (Iv'e never even seen an animal cell level. that one sounds the funnest). Same with the hotel idea, its original and is something that nobody would think of for a banjo game. The songs for it is perfectly fitting and some even trail away from the kirkhope style but still come together perfectly. Crystal Jiggy sounds like it will be the best banjo game yet.
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  #48  
Old 15th September 2010, 10:26 PM
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Perhaps, you should start learning how to do 3D?
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  #49  
Old 15th September 2010, 10:30 PM
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Originally Posted by Spyke4995 View Post
They just don't like the idea of you expecting people to work night and day, on something you've only got a story to.
I don't expect them to work night and day. I don't care if the game is finished in 30 years, and like I said before I don't even care if the game is ever finished. It was fun coming up with everything.
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  #50  
Old 15th September 2010, 10:45 PM
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Originally Posted by AquasAccount View Post
You didn't see my message? Oh well. So there's a program Iv'e heard is pretty good called Crystal Space. http://www.crystalspace3d.org/main/Download
Cool beans. I'll have to check it out.
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  #51  
Old 15th September 2010, 11:24 PM
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Originally Posted by Little Laurence View Post
There are a few problems with this.

Firstly, the plot, which seems to be the main point about making this game, is seriously flawed. Why would Cheato still be randomly sitting in Grunty's Lair? Why would Grunty be hopping around randomly?

But I think it has potential and that music sounds good even though it's ridiculously BK cliche (I mean you've pretty much used every cliche chord pattern in the book).

I think everybody's being really discouraging which is unnecessary. Guys you've made your point. No reason to strangle the poor fellow!
Thanks. And really I just started the whole thing cause it sounds fun. If it doesn't get made into a game oh well. If it does then that'd be awesome. Also Cheato is still in Gruntilda's lair from tooie. Its pretty much his home now since he really has nowhere else to go. Grunty is hopping back to spiral mountain so she could use the spell she remembered to get her body back and get revenge on Banjo and Kazooie. There's more to the plot that I probably should have added. She's planning on destroying Spiral Mountain and the west coast of isle o' hags with a deadly spell. She magnifies the spell with some sort of machine that she works on throughout the game.
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  #52  
Old 15th September 2010, 11:25 PM
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Well, I hope your project goes well, even if it doesn't get finished.

Edit: Wait, what happened there?
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  #53  
Old 15th September 2010, 11:40 PM
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Originally Posted by Spyke4995 View Post
Well, I hope your project goes well, even if it doesn't get finished.

Edit: Wait, what happened there?
Thanks. And what happened where?
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  #54  
Old 15th September 2010, 11:42 PM
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That double post just before, confused me.
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  #55  
Old 16th September 2010, 04:17 AM
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Originally Posted by AquasAccount View Post
I don't expect them to work night and day. I don't care if the game is finished in 30 years, and like I said before I don't even care if the game is ever finished. It was fun coming up with everything.
Then why bother with wasting people's time ?
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  #56  
Old 16th September 2010, 08:24 AM
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First: I like your music (did you make that yourself)
Second: I like some gameplay ideas
Third: If you can't do at least game programming, 3d animations, 3d modeling, Photoshop skills, etc yourself, or at least a very huge part...then you are screwed and the project will go down the 'Duke Nukem Forever' way...(scratch that, I mean Crystal Jiggy way)

I know a bit of Photoshop, design and 3d modeling/animation but my first game will be a simple 2d sprite based game. And even then...I am still in need of a decent programmer, even if it is only in Gamemaker, I just have high expectations

So my advice, start on a low-key project, collect a team, than expand....and make a KEY part of development depending on only YOU, not your team. I think the ratio should be: 75% development by YOU and 25% by others.
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  #57  
Old 16th September 2010, 01:50 PM
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Quote:
Originally Posted by Lupaie View Post
First: I like your music (did you make that yourself)
Second: I like some gameplay ideas
Third: If you can't do at least game programming, 3d animations, 3d modeling, Photoshop skills, etc yourself, or at least a very huge part...then you are screwed and the project will go down the 'Duke Nukem Forever' way...(scratch that, I mean Crystal Jiggy way)

I know a bit of Photoshop, design and 3d modeling/animation but my first game will be a simple 2d sprite based game. And even then...I am still in need of a decent programmer, even if it is only in Gamemaker, I just have high expectations

So my advice, start on a low-key project, collect a team, than expand....and make a KEY part of development depending on only YOU, not your team. I think the ratio should be: 75% development by YOU and 25% by others.
Yeah I think I should too. I think i'll finish writing out this game game and try composing some music for it too. One guy asked if he could with compositions so I said it was fine but im also trying to make some music, not very good at Banjo styled songs.
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  #58  
Old 16th September 2010, 02:11 PM
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Sorry but you have to have way more of a game plan before asking people to program. I've worked on games like this before, and I've had to program tons of useless things because the guy in charge kept changing his mind. People don't have time for that kind of crap. Once you have everything else 100% sorted and planned out, THEN you can ask for a programmer.
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  #59  
Old 16th September 2010, 10:50 PM
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First part of making a proper fangame is organization. Don't just make up stuff as you go along. It leads to the death of your project. Trust me, haha... i've been there.
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  #60  
Old 19th September 2010, 02:11 AM
Skill Skill is offline
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Hi, i've been building my game on and off for a while now, the videos can be seen on my channel http://www.youtube.com/user/BanjoUnity?feature=mhum

This shows alot of the functions in place atm http://www.youtube.com/watch?v=SS-P8MzdaxU

and this is a swimming demo: http://www.youtube.com/watch?v=8aJ8aI8yMnA

Theres been a fair few months of work in that and i have a small team that work with me, but right now i haven't been able to give them a single task due to how much work there is in setting it up, getting all the moves to actually work and testing them, its not easy.

I have a Software Development Diploma which is all about business applications, so when i started i knew nothing much about games development but had alot of programming experience. I had a bit of experience with Blender but nothing major. All i did was take it step by step. I have no story for the game, all that i'm trying to do is make a game that works, jumping, running, firing eggs etc. The story can come much later.

If you were going to make a game like this its not going to be something you make in a week or month or even a year, its alot of work, pick an application like Blender that is free and start working, there was a member of RWC a while back that got pretty far with Blender GE so you could go that way.

Just do not go the way of XNA it will be far too complex for you.

Good Luck.

Last edited by Skill; 19th September 2010 at 02:15 AM.
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