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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #16  
Old 22nd November 2010, 01:06 AM
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Also, there are two more problems I've found which I also encountered in making a plaformer.

1. The player can go through the bottom of platforms which he's not supposed to

2. There's no difference in jump height based on how long a button's held

I've never been able to find a solution for these, but it's something to think about.
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  #17  
Old 22nd November 2010, 01:25 AM
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Hammer suit? Haha that sounds cool.
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  #18  
Old 22nd November 2010, 01:40 AM
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Quote:
Originally Posted by mebecj View Post
Also, there are two more problems I've found which I also encountered in making a plaformer.

1. The player can go through the bottom of platforms which he's not supposed to

2. There's no difference in jump height based on how long a button's held

I've never been able to find a solution for these, but it's something to think about.
Can easily be fixed, make the platform solid via simple coding. It's quite easy.
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  #19  
Old 22nd November 2010, 01:47 AM
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Originally Posted by Galactic Mario View Post
Can easily be fixed, make the platform solid via simple coding. It's quite easy.
Perhaps I should have mentioned I was programming in XNA, not Gamemaker.
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  #20  
Old 22nd November 2010, 02:20 AM
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Hammer suit? Haha that sounds cool.
It's a real power up from SMB3. It lets you throw hammers.
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  #21  
Old 22nd November 2010, 12:24 PM
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For a power-up suggestion, have you considered the shell power-up from NSMB? To allow you to spin around and hit enemies in that fashion? Like kicking the koopa shell now, but being able to control it loosely? The Blue Koopa Shell

Also, can you make it so that the Star power-up doesn't eliminate your existing one, but masks over it?

Someone suggested the Tanooki Suit, can this be done? I would suggest that pressing down transforms you into the statue, where you'll crash down to the ground, and be invincible while in that state. Then releasing the statue form will destroy anything really close to Mario.

Have you considered the Cape Feather providing the ability to spin? Spinning could knock away and defeat enemies, alongside the Cape causing Mario to hover down slowly from the air.

Rock Mushroom? Similar ability to the Blue Koopa Shell.

Possibly add Yoshi?
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  #22  
Old 22nd November 2010, 08:55 PM
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Any way I could get a hold of the source? It seems like a good framework to fiddle around with.
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  #23  
Old 22nd November 2010, 09:55 PM
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Quote:
Originally Posted by Weldar-Kazooie View Post
For a power-up suggestion, have you considered the shell power-up from NSMB? To allow you to spin around and hit enemies in that fashion? Like kicking the koopa shell now, but being able to control it loosely? The Blue Koopa Shell

Also, can you make it so that the Star power-up doesn't eliminate your existing one, but masks over it?

Someone suggested the Tanooki Suit, can this be done? I would suggest that pressing down transforms you into the statue, where you'll crash down to the ground, and be invincible while in that state. Then releasing the statue form will destroy anything really close to Mario.

Have you considered the Cape Feather providing the ability to spin? Spinning could knock away and defeat enemies, alongside the Cape causing Mario to hover down slowly from the air.

Rock Mushroom? Similar ability to the Blue Koopa Shell.

Possibly add Yoshi?
#1 - Sounds good to me. I'll put that in.
#2 - I'd have to do lots of stuff with variables. That's gonna take a lot of time. I need to think about that one.
#3 - The way you describe it sounds good. I just thought that being invincible for a short period of time would be completely useless.
#4 - Hmm... Sounds okay, but it doesn't sound very useful.
#5 - Why would I need a power up that does the exact same thing twice?
#6 - No. Yoshi would be WAAAY too hard.


EDIT: 900th post!
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  #24  
Old 22nd November 2010, 10:21 PM
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Part of the reason I wanted the source was to see if I could implement Yoshi, actually.
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  #25  
Old 22nd November 2010, 10:24 PM
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Quote:
Originally Posted by mebecj View Post
Part of the reason I wanted the source was to see if I could implement Yoshi, actually.
Oh, really? Here's the .gmk file.
http://www.mediafire.com/?2d8iac8e81ffbjh
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  #26  
Old 23rd November 2010, 12:00 AM
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Alright, I added two new arenas and a new powerup.
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  #27  
Old 23rd November 2010, 12:48 AM
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Originally Posted by lemurboy12 View Post
#4 - Hmm... Sounds okay, but it doesn't sound very useful.
HAVE YOU NOT PLAYED SUPER MARIO WORLD?
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  #28  
Old 23rd November 2010, 01:32 AM
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Quote:
Originally Posted by lemurboy12 View Post
#1 - Sounds good to me. I'll put that in.
#2 - I'd have to do lots of stuff with variables. That's gonna take a lot of time. I need to think about that one.
#3 - The way you describe it sounds good. I just thought that being invincible for a short period of time would be completely useless.
#4 - Hmm... Sounds okay, but it doesn't sound very useful.
#5 - Why would I need a power up that does the exact same thing twice?
#6 - No. Yoshi would be WAAAY too hard.


EDIT: 900th post!
1. Awesome.
2. Alright, I understand.
3. You're welcome =)
4. I do, of course, mean the ability to spin while moving. If you've ever played Super Mario World, you can relate to how useful this ability was, it's practically invincibility for anything on ground level, or anything below you while in the air.
5. I was just suggesting an alternative, there's no reason to add both, but you could add whichever you liked best
6. Okay

Edit: Also, I've noticed, you have a limited number of Pokemon from the Pokeball powerup. Is it possible to add more to it? If so, I could probably think up some ideas.
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Last edited by Weldar-Kazooie; 23rd November 2010 at 01:35 AM.
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  #29  
Old 23rd November 2010, 02:01 AM
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I've played Super Mario World and I completely know what it's for. It just doesn't seem very useful for a game like this, minus the spinning.
Quote:
Originally Posted by Weldar-Kazooie View Post
Also, I've noticed, you have a limited number of Pokemon from the Pokeball powerup. Is it possible to add more to it? If so, I could probably think up some ideas.
There is no limit at all, but I need 3D sprites for each Pokemon. I got them from Super Smash Bros. 64, around the internet, and some from my friend Corruptendo on Gmod. (Scyther, Jolteon, and Lapras)

Last edited by lemurboy12; 23rd November 2010 at 02:08 AM.
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  #30  
Old 23rd November 2010, 01:01 PM
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Quote:
Originally Posted by lemurboy12 View Post
I've played Super Mario World and I completely know what it's for. It just doesn't seem very useful for a game like this, minus the spinning.

There is no limit at all, but I need 3D sprites for each Pokemon. I got them from Super Smash Bros. 64, around the internet, and some from my friend Corruptendo on Gmod. (Scyther, Jolteon, and Lapras)
Well, the spinning is the point behind it.

Scyther, Jolteon, and Lapras? I can't say I've ever seen these? Are they in the game so far or in a future update?
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