#1
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Banjo Unity XNA
Okay I've been wondering when Banjo Unity is done is it possible to port into a XNA game and make it so you could play it on the Xbox 360?
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#2
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Posted on 8/20/2010
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"We read our Holy Books, screw like bunnies, and play Banjo-Kazooie while listening to Political talk shows." ~ TwilightVestige
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#3
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the resolution of the game is too low for a TV, I think.
But I guess it would be possible |
#4
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Possible, but I doubt Skill would be willing to do it.
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"We read our Holy Books, screw like bunnies, and play Banjo-Kazooie while listening to Political talk shows." ~ TwilightVestige
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#5
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Maybe somebody else could do it?
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#6
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But how would they distribute it?
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Oich Oich. |
#7
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Just a heads up for people not on RWC, I don't actually work on unity anymore. I now work on Mumbo's Wand.
sp_media and Torrentstorm have the unity source now and I *think* they are working on it. XNA's issue for me is that its difficult to get collision detection to actually work well and Tri-Tri Collision is very difficult to get working, if someone on here or rwc was able to set up oct trees or quad trees then they could do it. Its not that its impossible its just a lot longer in terms of development time and the difficulty level is higher. Last edited by Skill; 28th March 2011 at 04:41 AM. |
#8
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Not to mention the number of people with the capability and licensing to move XNA games to the Xbox is low.
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Grey 3K Bay Bay |
#9
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Well I used to have a membership and am able to renew it shortly.
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#10
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You and three other people. I don't think an XNA/Xbox release is viable grand-scale.
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Grey 3K Bay Bay |
#11
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What's XNA?
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ლ(́◉◞౪◟◉‵ლ)
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#12
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There are a lot of people with XNA accounts, it's a very popular service.
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I was here once, now I'm not. |
#13
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No. .
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Grey 3K Bay Bay |
#14
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One, you can't upload a Banjo game to the indie channel.
Two, we're not talking about people that can download Indie games. We're talking about people who can play freely distributed XNA games on their Xbox. It's a paid service. Even if 5,000 people are subscribed as XNA developers, that is still 1 in 10,000 Xbox owners. Furthermore, most of those people AREN'T on the RWP and don't care about Banjo. The reverse is more important. Most of the Banjo fanbase who would want to play the game don't have the service. I maintain it isn't a viable option unless you want five tops RWPeople to play it.
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Grey 3K Bay Bay |
#15
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So, It's very unlikely we're going to play Banjo-Unity on XNA. Is there any need to continue?
I just want to play something more than that Christmas demo with nothing more than the first room of Gruntilda's lair (as far as you could get in Banjo-Tooie) and an Ice Key chamber that mocks you! |
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