#121
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Might actually be pretty funny to see him waving around a Wiimote when you go to see him almost too distracted to talk to you.
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#122
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Last edited by Neodynamics; 6th August 2010 at 07:16 PM. |
#123
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Most likely he'll end up as a Tutorial character, but this is Retro we're talking about so...
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#124
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#125
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However, that's still an "if". I hope Retro wasn't short-sighted enough to leave him out. Pray to the video game gods!
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#126
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Actually, I don't think Nintendo's made a single game with Cranky in it- It's all PAON and Namco. They're both Japanese though, and they both made him seem rather kind, aside from a single line in Barrel Blast.
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#127
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In any case, here's some more gameplay footage, this time featuring a jungle / ruins stage. For the most part, it's really great-looking, but there's no hint of Rambi and I still think there aren't enough enemies loitering around; that's the second stage we've seen with that problem, and I'm starting to get concerned. On the other hand, I really dig those banana-spewing statues of Mugley.
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#128
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#129
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So, I'm starting to get a little concerned about the apparent absence of the animal buddies. There's no telling how the stages will have changed from E3 to the release date, but it seems as though this will be the first Donkey Kong Country game without an animal buddy on the first stage. I wish Retro would just get on with it and tell us whether or not we'll see them. At least that way I'd know whether all the speculation about "new" animal buddies I've been doing will pay off at all.
By the way, I'm hoping for a flamingo. In addition to Rambi, Rattly, Enguarde (somehow), and entourage, of course.
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#130
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http://www.youtube.com/watch?v=5LJgMf7B_-w
Man. I gotta say that I love how the environments are done in this game. So much detail, and so much action going on. My particular favorite so far is how you activate the barrel cannon, get shot over to the wrecked ship, play a bonus game, and then after finishing the bonus game, you get shot back to the beach and the ship falls apart and sinks into the ocean. So awesome. The level design in terms of layouts looks really good too. I saw another video (0:54 and 2:05) that showed an "O" letter over a bottomless pit, and the guys playing the demo couldn't figure out how to get it. ROLL JUMP NOOBS. I'm sad about the apparent lack of Kremlings, but man, seriously, this game look amazing. I cannot wait for November 21. EDIT: I also like to think that in terms of visual design, this kind of stuff is what Rare would have done had DKC been on a system where they could have used realtime 3D, instead of more limiting pre-rendered sprites. This is seriously just my most anticipated game of the year so far. If it's as good as it seems, it'll probably be my favorite Wii game, period. I just...gah. I guess I'm done gushing now. It's just. Yeah. I'm excited. Sue me. Last edited by Bottles98; 19th August 2010 at 04:05 AM. |
#131
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Hadn't seen you in a while, Bottles. I agree with you on everything. Especially the Kremlings, and more especially the roll jump.
By the way, I just realized... if there are Banana Coins in the game, then there must be Kong family members to pay with them! I can't wait to purchase me some sarcastic advice from a certain bitter old ape on a rocking chair...
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#132
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#133
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Lurking, currently. Medium Rare: Somewhat off-topic, I love the word 'multipayer'. It's a better description of XBL than 'multiplayer'. |
#134
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Go
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________ Magic Flight Launch Box Review Last edited by Starblazer; 10th May 2011 at 04:02 PM. |
#135
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Are you... are you seriously cosidering getting a 3D Sonic game instead of this glorious blessing from the video game gods?
You... you... I have no words...
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