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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#1
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ssj's stop n swop daily testing log
Ok heres the deal. Instead of making countless sns threads im going to make this 1 topic and put everything I have found in here. I finally have a copy of Banjo Kazooie, dk64 and an expansion pack which means I dont have to go through the trouble of searching through roms anymore. Im going to do a few hotswapping and coldswapping experiments. This post will proberly be updated on a daily basis. You can even try this stuff out for yourself.
Day 1: Saturday the 17th of May. A Nintendo 64 cartridge can be pulled out in such a way that the processing unit will freeze the game after a few seconds but at the same time thinks the game is still running. For example:You can do this with every n64 game but Lets say Im in Banjo Kazooie and Im on The stop n swop menu. I Gently pull out the cartridge on the LEFT hand side by a mere fraction. If done correctly the sound will go all fuzzy but the game itself still runs. Lets say I wanted to go back to the main game. I press start or B and the game freezes. However the Nintendo 64 console still thinks the game is running, why? Because the RESET button works. If you just force the cartridge out quickly the game will just freeze, you cant reset the game and you get NO sound Last edited by ssj; 17th May 2008 at 11:37 PM. |
#2
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Cool.
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__________________
and;&
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#3
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It's not going to work.
Nintendo pulled the plug on Stop 'N' Swop after B-K was released, or atleast when it was in development. There was no point in making a trigger for DK64 that would've worked normally without another device that nobody but Rare has. |
#4
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Stop N Swop is cold-swap, for the last time.
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#5
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I May have genualy found something today but I need to do another 7 tests first to confirm it. Watch this space
so far so good Last edited by ssj; 18th May 2008 at 02:08 PM. |
#6
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Hej ssj can you test this:
1.Type sandcastle codes ONLY for Red Egg and Yellow Egg. 2.Collect Red Egg and Yellow Egg. 3.Switch off N64 and insert BT. 4.See if something changed in BT... |
#7
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sorry I dont have bt yet. Just bk an d dk64
the tests prove successful, just a couplle more now |
#8
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Ok.i will wait for this BK-DK64 stuff.
Last edited by BanjoPL; 18th May 2008 at 02:19 PM. |
#9
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This could well be a glitch, but its just too concidental to be a glitch. This requires no gameshark, no hacking tools. It can be done manualy on Any Banjo Kazooie and n64 (At least in europe)
1. Load up Banjo Kazooie 2. In grunty's lair Go onto the stop n swop menu 3. Gently lift the cartridge on the LEFT hand side until you get a buzzing sound 4. Press start 5. Your back in the main game, If you press the A button the game freezes Why is this strange? ALL of the other menus ( Yes ive tested EVERY one) DO NOT go back to the main game. again it could be aa glitch |
#10
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You shouldn't touch N64 cart.After this N64 game ALWAYS FREEZE.
This has nothing to with SNS. TEST: 1.Play any N64 game. 2.touch cart on left side. 3.The game FREEZE Last edited by BanjoPL; 18th May 2008 at 02:33 PM. |
#11
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Read My First post.
Also I did say it could well be a glitch, on the other hand it could be the starting point of how the flags were registered on the console what im basically saying is that the stop n swop menu is acting differently to the other menus and you can walk around in the lair still unlike with the other menus ( for a moment) Last edited by ssj; 18th May 2008 at 02:51 PM. |
#12
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Hmm now i understand
![]() But how test if this is glitch or reading flags? I will test this Banjo-Kazooie stuff with Banjo-Tooie! |
#13
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I dont know
the next stage is to try and manipulate the ice key into the console via this method and hot/ coldswapping so it will dissapear from the menu |
#14
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Good luck ssj
![]() I will test some ideas with Banjo-Tooie. |
#15
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Quote:
if you have a play n trade near where you live you should be able to get it for like $15 |
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