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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #91  
Old 30th July 2008, 08:11 AM
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BanjoPL BanjoPL is offline
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ICE key...ICY level....Huge Blocked ICY Cave and Big ICY Key from SNS patent...


  #92  
Old 30th July 2008, 08:41 AM
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for all we know it could be in the room where that big guy's locked up


  #93  
Old 30th July 2008, 12:51 PM
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To some extent Ive made the Ice key 100% permanant in the game

download this savetate then save and quit the game. If you go back to the game, even without any gameshark codes you still have the key as an extra slot in the totals

http://www.mediafire.com/?9u7dhbumb2x

still no image as of yet though, and it does reset if you actualy reset the game

I was basically messing around with runes slot codes on artmoney

savestate is a pj save

even after starting a new game, the ice key is still there after getting the 1st gold banana

Last edited by ssj; 30th July 2008 at 12:55 PM.


  #94  
Old 30th July 2008, 03:07 PM
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Just like the SnS in BK, where it wouldn't disappear, right?
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  #95  
Old 30th July 2008, 04:44 PM
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yeah excactly

edit 816FAF05 **** banana medal image changes to yellowblueprints


only works with all totals activated

Last edited by ssj; 31st July 2008 at 07:33 PM.


  #96  
Old 31st July 2008, 07:33 PM
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I'm a complete noob at this, so could anyone tell me how to test the codes (step by step if possible)? My emulator is Project64.


  #97  
Old 3rd August 2008, 11:02 PM
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I think I know where the ice key flag is in dk


  #98  
Old 3rd August 2008, 11:11 PM
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Quote:
Originally Posted by ssj View Post
I think I know where the ice key flag is in dk
Where?


  #99  
Old 3rd August 2008, 11:19 PM
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I think its at the end of dk's memory. Just like the bk flags are at the end of bk's memory.Ive checked the memory offset where the key flag is registered in bk but nothing happens, when you have the Ice key menu activated in dk

which means its probaly at the end of dks memory somewhere.

I know what to look out for. A 6001 thats there when the menu is activated but doesnt show when it isnt


  #100  
Old 4th August 2008, 01:03 AM
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Quote:
Originally Posted by ssj View Post
I think its at the end of dk's memory. Just like the bk flags are at the end of bk's memory.Ive checked the memory offset where the key flag is registered in bk but nothing happens, when you have the Ice key menu activated in dk

which means its probaly at the end of dks memory somewhere.

I know what to look out for. A 6001 thats there when the menu is activated but doesnt show when it isnt
I don't quite understand that, but okay.


  #101  
Old 4th August 2008, 02:41 AM
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Banjo cracker Banjo cracker is offline
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Quote:
Originally Posted by xAzz View Post
I don't quite understand that, but okay.

He means that he's looking for a code in the back of the memory that is present and ready for use when the menu is open but disapears when it's closed.


  #102  
Old 4th August 2008, 08:56 AM
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Quote:
Originally Posted by Banjo cracker View Post
He means that he's looking for a code in the back of the memory that is present and ready for use when the menu is open but disapears when it's closed.
I clearly understood what you said, thanks


  #103  
Old 4th August 2008, 02:37 PM
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Nice, you guys are on a roll with this.
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  #104  
Old 9th August 2008, 05:27 AM
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Since i was a child i always knew that door had something to do with the ice key


  #105  
Old 9th August 2008, 08:25 AM
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We still have to figure what it does. I doubt Rare would just throw stuff at you, and leave you stranded with a melting key unable to anything, no (sarcasm)? Maybe it will take another 8 years to figure that out
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Last edited by banjo nerd; 10th August 2008 at 07:48 PM.


 

Tags
beta, dk64, ice-key, sns


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