#136
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Awww, it wasn't that bad.
Anyway, today I went ahead to figure how to fix the "Krash" name problem. Success! ![]() I changed the checksum to this after I did that. 0x00000010 - 0153B77F 0x00000014 - D0C8E0D8 If it doesn't work, you can get the correct checksum by going in Nemu64, going into the commands window, and add breakpoints on address 8000017C and 188, then reset the game. The correct checksum will be on registers A3, and S0. The old checksum will be under it. Oh, and if you don't know how to add a breakpoint on the commands window, it's on the far left. a small space right beside the addresses. ![]() Last edited by TheEpicGamehero; 27th January 2011 at 06:32 PM. |
#137
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Good info, I'll be sure to remember that. I also started a list of all the music ID's. Should have an unfinished one up tonight.
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Oich Oich. |
#138
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Code:
Music ID List 00 - Nothing 01 - Nothing 02 - T.T. Amulet/Wizpig Amulet acquired 03 - End of race balloon awarded 04 - Mini-game door opened 05 - Main area bird ambience 06 - Intro Custscene 07 - Title Music 08 - Darkmoon Caverns/Ending 1 09 - Jungle Falls 0A - Ancient Lake 0B - Frosty Village 0C - Beta Crescent Island 0D - Fossil Canyon 0E - Hot Top Volcano 0F - Whale Bay 10 - Walrus Cove 11 - No Entry 12 - End Chime 13 - New Challenge 14 - Main Area 15 - Main Area Party 16 - Everfrost Peak 17 - Wizpig Party Interruption 18 - Menu Music 19 - Race Win 1A - Character Select 1B - Wizpig About to Interrupt the Party 1C - Boss Win 1D - Taj Challenge 1E - Pre-Race Start 1F - Greenwood Village 20 - Taj Menu 21 - Dino Area Ambience (I'm unsure if it's used so much in the final) 22 - Mini-Game 23 - Sea Ambience 24 - T.T. Menu 25 - Crescent Island 26 - 27 - 28 - 29 - 2A - 2B - 2C - 2D - 2E - 2F - 30 - 31 - 32 - 33 - 34 - Boss Door Opened 35 - 36 - 37 - 38 - 39 - 3A - 3B - 3C - 3D - 3E - 3F - 40 - 41 - Pirate Lagoon 42 - Nothing
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Oich Oich. |
#139
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Don't forget, I posted the music ID list earlier in this thread. All you have to do is convert the value on the left side of the list from decimal to hexadecimal.
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#140
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That would save time, thankyou for reminding me. I shall do so tomorrow afternoon.
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Oich Oich. |
#141
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Right, finished the hex translation from Mattress87's list.
Code:
Music ID List Value Internal Name Description ----- ------------- ----------- 00 silence1 -nothing- 01 silence1 -nothing- 02 finlp_1b Fanfare: Earned Wizpig Amulet Piece 03 fanpht_c Fanfare: Earned a Gold Balloon 04 balfan_2 Fanfare: Unlocked T.T. Challenge Door / Earned a Trophy / Complete Wizpig Amulet 05 dno_amb2 Ambience: Birds 06 kevs_3b Intro Sequence 07 shrt_dkt Title Screen 08 space_4 Darkmoon Caverns 09 boss_1a Jungle Falls 0A kart_1b Ancient Lake 0B icey_3e Frosty Village 0C sea_2b Beta Crescent Island 0D dno_rce2 Fossil Canyon 0E indian2 Hot Top Volcano 0F w_beach2 Whale Bay 10 santa_3a Walrus Cove 11 dr_clsd3 Door Closed 12 choir2 Fanfare: Complete T.T. Amulet? (can't remember for sure) 13 sndlap Fanfare: Taj gives advice 14 new_cnt2 Central Area 15 party_1a Cutscene: Party, Wizpig lurks nearby 16 aust_ic2 Everfrost Peak / Snowball Valley 17 suprise3 Cutscene: Wizpig's surprise attack 18 selct_2b Menu 19 finish_1 First place finish 1A slt_dk6 Character Select 1B ominous1 Cutscene: Wizpig Head opens its mouth 1C boss_itr Cutscene: Boss Intro 1D turkish Taj's challenges 1E start_gn Fanfare: Start race 1F greenmn2 Windmill Plains / Greenwood Village 20 prk_wrdn Taj's theme 21 central1 Ambience: Birds, crickets and dinosaurs 22 wtr_btle T.T. challenge 23 seashore Ambience: Seashore (heard at Nintendo / Rareware screen) 24 ticktck2 T.T.'s theme 25 cres_mn1 Crescent Island 26 boss_ls2 Lose to a boss 27 u_cstle3 Spacedust Alley / Star City 28 bould_1b Boulder Canyon 29 wind2 Ambience: Wind 2A space_25 Spaceport Alpha 2B silver1 SFX: Silver Coin #1 2C silver2 SFX: Silver Coin #2 2D silver3 SFX: Silver Coin #3 2E silver4 SFX: Silver Coin #4 2F silver5 SFX: Silver Coin #5 30 silver6 SFX: Silver Coin #6 31 silver7 SFX: Silver Coin #7 32 silver8 SFX: Silver Coin #8 33 big_dr2 Fanfare: Wizpig Door Opening 34 hpy_door Boss Door Opening 35 bos_tlk2 Cutscene: Wizpig Intro 36 getkey SFX: Get T.T. Challenge Key 37 boss_3 Wizpig Race 38 boss_dft Lose to Wizpig 39 boss_4 Boss Race 3A end_bit Ending Part 1: Wizpig's Demise 3B conga Ending Part 2: Conga Dance Part 1 3C conga2 Ending Part 3: Conga Dance Part 2, The end? 3D win_boss Win against boss / win T.T. Challenge 3E lse_boss Lose against boss / lose T.T. Challenge 3F spook_1 Haunted Woods 40 ghost Ambience: Haunted Woods 41 lagoon Pirate Lagoon / Treasure Caves
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Oich Oich. |
#142
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Ok, spent some time completing the model list. Quite a lot of models in this game to document...
Code:
Model IDs. -=UNFINISHED=- 0000-Skybox (Ancient Lake) 0001-Skybox (Ancient Lake) 0058-Krunch Driving Hovercraft 0059-Krunch Driving Hovercraft (Low Poly) 0080- 0081- 0082- 0083- 0084- 0085- 0086- 0087- 0088- 0089- 008A- 008B- 008C- 008D- 008E-Diddy Kong Driving (Low Poly) 008F- 00A0- 00A1- 00A2- 00A3- 00A4- 00A5- 00A6- 00A7- 00A8- 00A9- 00AA- 00AB- 00AC- 00AD-Conker Driving (Low Poly, Some Incorrect Textures) 00AE-Conker Driving (Low Poly, Some Missing Textures) 00AF-Conker Driving (Triangle) 00B0- 00B1- 00B2- 00B3- 00B4- 00B5- 00B6- 00B7- 00B8- 00B9- 00BA- 00BB- 00BC- 00BD- 00BE- 00BF-Drumstick Driving (Missing Face Texture) 00C0-Drumstick Driving (Very Low Poly) 00C1-Drumstick Driving (Triangle) 00C2-Pipsy Driving (Missing Face Texture) 00C3-Pipsy Driving (Wrong Face Texture) 00C4-Pipsy Driving (Missing Face Texture) 00C5-Pipsy Driving (Correct Face, But Other Wrong Textures) 00C6-Pipsy Driving (Some Wrong Textures) 00C7-Pipsy Driving (Triangle) 00C8-Empty Plane (Yellow) 00C9-Taj Hat? (Wrong Textures?) 00CA-Empty Hovercraft (Yellow) 00CB-Magic Carpet 00CC-Golden Balloon (No Blue Ring) 00CD-Silver Balloon (No Blue Ring) 00CE-Hub World T.T (Some Wrong Textures On Back) 00CF-T.T/Stopwatch 00D0-Taj (Some Missing Textures) 00D1-Taj Dancing And Holding Something? (Some Missing Textures) 00D2-Golden Taj Head (Ending B) 00D3-WizPig (Some Missing Textures) 00D4-WizPig (Some Missing Textures) 00D5-WizPig First Race Intro Anim (Some Missing Textures) 00D6-WizPig Final Race Intro Anim (Some Missing Textures) 00D7-WizPig Riding Rocket (Some Missing Textures) 00D8-WizPig's Race Rocket (Missing Textures) 00D9-WizPig's Race Rocket Tail (Missing Textures) 00DA-Purple Pyramid Shape 00DB-Purple Quadrilateral Shape 00DC-Purple Sphere Shape (Low Poly) 00DD-Purple SHape 00DE-Purple Shape 00DF-Purple Sphere Shape (Higher Poly) 00E0-WizPig Head (Wrong Textures) 00E1-Triceratops Boss 00E2-Triceratops Boss 00E3-Yellow Triceratops 00E4-Pink Triceratops 00E5-Dragon Boss 00E6-Dragon Boss 00E7-Pink Teradactyl 00E8-Moving Walrus Boss 00E9-Walrus Boss 00EA-Octopuss Boss 00EB-HUD Time Trial T.T 00EC-? 00ED-White Sphere 00EE-White Sphere 00EF-Yellow Dinosaur 00F0-Green Dinosaur 00F1-Yellow Dinosaur Long Neck 00F2-Yellow Dinosaur Head (Wrong Eye Textures) 00F3-Wood? 00F4-Purple Dinosaur Head 00F5-Door? (Incorrect Textures) 00F6-? 00F7-Door? (Incorrect Textures) 00F8-Door? (Incorrect Textures) 00F9-Door? (Lighter, Incorrect Textures) 00FA-Door? (Darker, Incorrect Textures) 00FB-? 00FC-Silver Balloon Door? (Incorrect Textures) 00FD-? 00FE-? 00FF-? 0110-Beta TipTup Balloon 0111-Beta Timber Balloon 0112-Beta Banjo Balloon 0113-Beta Drumstick Balloon 0114-Beta Pipsy Balloon 0115-Circle Shadow 0116-Beta 1st Place Balloon 0117-Beta 2nd Place Balloon 0118-Beta 3rd Place Balloon 0119-Beta 4th Place Balloon 011A-Bumper (Wrong Goggle Texture) 011B-Timber (Works With The Player Signs) 011C-TipTup (Missing Face Texture) 011D-RareWare Logo 011E-Frog 011F-Red Hair Frog 0120-Transparent Orange cylinder, Red Text 'CHECK' 0121-Blue Rectangle, Dark Blue Text 'MIDI' 0122-White Cylinder, Red Text 'NODE' 0123-Blue Cylinder, Red Text 'NODE' 0124-Blue Rectangle, Black Text 'BONUS' 0125-White Square, Orange Center 0126-Small White Cylinder 0127-Blue Rectangle 0128-Blue Sphere 0129-Water 012A-Water 012B-Green N Logo Section 012C-Black Rectangle 012D-Skybox 012E-Diddy Kong 012F-Electrical Effect 0130-Krunch/Krash 0131-Bumper 0132-Tiptup 0133-Banjo 0134-Timber 0135-Drumstick 0136-Pipsy 0137-Conker 0138-Tree 0139-Rocket Lighthouse 013A-Lighthouse 013B-Nothing? 013C-Large Yellow Rectangle? 013D-Yellow Ring 013E-Large Golden Object? 013F-Blue Rectangle, Two Pillars? 0140-Same As 013F 0141-Same As 013F 0142-Same As 013F 0143-Trophy Billboard 0144-Spinning Rings (Star City) 0145-Small Silver Propeller 0146-Red Spaceship 0147-Green Spaceship 0148-Purple Spaceship 0149-N64 Train 014A-Draw Bridge 014B-Pirate Ship 014C-HubWorld EXIT Door 014D-HubWorld EXIT Door 014E-HubWorld Door (No EXIT Text) 014F-HubWorld EXIT Door 0150-WizPig Door L 0151-WizPig Door R 0152-T.T Key Door L 0153-T.T Key Door R 0154-Brown Boss Door 0155-WizPig Brown Boss Door 0156-Taj Boss Door 0157-Beta WizPig Statue 0158-Beta Dragon Statue 0159-Beta Triceratops Statue 015A-Picture Frame (Track Select) 015B-Windmill Propeller 015C-Red/White Checkered Pyramid? 015D-Purple Boulder 015E-Trophy Case 015F-Small Golden Arrow 0160-Picture Frame (Track Select) 0161-Grey Picture Frame (Track Select) 0162-Golden Picture Frame (Track Select) 0163-Stone Background (Track Select) 0164-Incomplete WizPig Head (Main Area) 0165-Quarter Complete WizPig Head (Main Area) 0166-Half Complete WizPig Head (Main Area) 0167-Three Quarter WizPig Head (Main Area) 0168-WizPig Head Open (Main Area) 0169-Small Pink Teradactyl 016A-WizPig Amulet Piece 016B-Half Complete WizPig Amulet 016C-Three Quarter Complete WizPig Amulet 016D-Completed WizPig Amulet 016E-T.T Amulet Piece 016F-Half Completed T.T Amulet 0170- 0171- 0172- 0173- 0174- 0175-HayStack 0176-Beta Hot Air Balloon 0177-Small Purple Spaceship 0178-Golden Trophy Race Statue 0179- 017A- 017B- 017C- 017D- 017E- 017F- 01FF-Skybox (Ancient Lake)
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Oich Oich. Last edited by Alice; 5th April 2011 at 11:01 PM. |
#143
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Glad you're still doing this. I'll take a look at the DKR model format later when I'm less busy and see what I can do with it.
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#144
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Don't hate me, but before I read who this was from, I expected it to be by mombi jombo.
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NO! None of that! Shame on you..... |
#145
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I think the name of this thread was the inspitation for his projects.
I'm glad you might start doing that, Coolboyman. Of course, you're busy with your own things, so I won't bug you about that.
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Oich Oich. |
#146
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Oich Oich. |
#147
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My God, Rare left all this stuff in? No wonder Ice found Stop 'n' Swop, Rare probably did a piss poor job of hiding it.
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I took the hinges and put em in the ****boy's hands Formerly Galactic Mario || Call me Max if you want [: Nintendo Network ID: Zeroman :banjo |
#148
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It was rushed for Christmas, but there's a fair amount of content in there I'd have not expected to still be in a final release. But it's not uncommon, thankfully, that developers do this.
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Oich Oich. Last edited by Alice; 6th April 2011 at 01:46 AM. |
#149
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How about replace the diddy kong racing logo with the Pro AM64 logo?
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(Sarcastic) My grammar is good for make fun, laugh about it, hate it or. (not sarcastic) CORRECT ME IF I DON'T MAKE SENSE! |
#150
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I'd like to do something like that, yes. But the title itself seems to be split into smaller textures, while the ProAM64 logo is all one texture. And I haven't figured out how to do it yet.
Still. I'm recreating the beta overworld, in hopes that one day custom levels can be imported.
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Oich Oich. |
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Tags |
beta, diddy kong racing, hack |
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