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  #136  
Old 27th January 2011, 06:29 PM
TheEpicGamehero
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Awww, it wasn't that bad.

Anyway, today I went ahead to figure how to fix the "Krash" name problem. Success!
I changed the checksum to this after I did that.

0x00000010 - 0153B77F
0x00000014 - D0C8E0D8

If it doesn't work, you can get the correct checksum by going in Nemu64, going into the commands window, and add breakpoints on address 8000017C and 188, then reset the game.

The correct checksum will be on registers A3, and S0. The old checksum will be under it.

Oh, and if you don't know how to add a breakpoint on the commands window, it's on the far left. a small space right beside the addresses.

Last edited by TheEpicGamehero; 27th January 2011 at 06:32 PM.
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  #137  
Old 27th January 2011, 07:12 PM
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Good info, I'll be sure to remember that. I also started a list of all the music ID's. Should have an unfinished one up tonight.
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  #138  
Old 27th January 2011, 10:02 PM
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Code:
Music ID List

00 - Nothing
01 - Nothing
02 - T.T. Amulet/Wizpig Amulet acquired
03 - End of race balloon awarded
04 - Mini-game door opened
05 - Main area bird ambience
06 - Intro Custscene
07 - Title Music
08 - Darkmoon Caverns/Ending 1
09 - Jungle Falls
0A - Ancient Lake
0B - Frosty Village
0C - Beta Crescent Island
0D - Fossil Canyon
0E - Hot Top Volcano
0F - Whale Bay
10 - Walrus Cove
11 - No Entry
12 - End Chime
13 - New Challenge
14 - Main Area
15 - Main Area Party
16 - Everfrost Peak
17 - Wizpig Party Interruption
18 - Menu Music
19 - Race Win
1A - Character Select
1B - Wizpig About to Interrupt the Party
1C - Boss Win
1D - Taj Challenge
1E - Pre-Race Start
1F - Greenwood Village
20 - Taj Menu
21 - Dino Area Ambience (I'm unsure if it's used so much in the final)
22 - Mini-Game
23 - Sea Ambience
24 - T.T. Menu
25 - Crescent Island
26 - 
27 - 
28 - 
29 - 
2A - 
2B - 
2C - 
2D - 
2E - 
2F - 
30 - 
31 - 
32 - 
33 - 
34 - Boss Door Opened
35 - 
36 - 
37 - 
38 - 
39 - 
3A - 
3B - 
3C - 
3D - 
3E - 
3F - 
40 - 
41 - Pirate Lagoon
42 - Nothing
Here is the current music ID list. It's still unfinished, but I've managed to add a fair amount to it. And I'll edit as I find out the rest.
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  #139  
Old 28th January 2011, 01:00 AM
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Mattress87 Mattress87 is offline
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Don't forget, I posted the music ID list earlier in this thread. All you have to do is convert the value on the left side of the list from decimal to hexadecimal.
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  #140  
Old 28th January 2011, 01:02 AM
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That would save time, thankyou for reminding me. I shall do so tomorrow afternoon.
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  #141  
Old 29th January 2011, 11:35 PM
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Right, finished the hex translation from Mattress87's list.

Code:
Music ID List

Value	Internal Name	Description
-----	-------------	-----------
00	silence1	-nothing-
01	silence1	-nothing-
02	finlp_1b	Fanfare: Earned Wizpig Amulet Piece
03	fanpht_c	Fanfare: Earned a Gold Balloon
04	balfan_2	Fanfare: Unlocked T.T. Challenge Door / Earned a Trophy / Complete Wizpig Amulet
05	dno_amb2	Ambience: Birds
06	kevs_3b		Intro Sequence
07	shrt_dkt	Title Screen
08	space_4		Darkmoon Caverns
09	boss_1a		Jungle Falls
0A	kart_1b		Ancient Lake
0B	icey_3e		Frosty Village
0C	sea_2b		Beta Crescent Island
0D	dno_rce2	Fossil Canyon
0E	indian2		Hot Top Volcano
0F	w_beach2	Whale Bay
10	santa_3a	Walrus Cove
11	dr_clsd3	Door Closed
12	choir2		Fanfare: Complete T.T. Amulet? (can't remember for sure)
13	sndlap		Fanfare: Taj gives advice
14	new_cnt2	Central Area
15	party_1a	Cutscene: Party, Wizpig lurks nearby
16	aust_ic2	Everfrost Peak / Snowball Valley
17	suprise3	Cutscene: Wizpig's surprise attack
18	selct_2b	Menu
19	finish_1	First place finish
1A	slt_dk6		Character Select
1B	ominous1	Cutscene: Wizpig Head opens its mouth
1C	boss_itr	Cutscene: Boss Intro
1D	turkish		Taj's challenges
1E	start_gn	Fanfare: Start race
1F	greenmn2	Windmill Plains / Greenwood Village
20	prk_wrdn	Taj's theme
21	central1	Ambience: Birds, crickets and dinosaurs
22	wtr_btle	T.T. challenge
23	seashore	Ambience: Seashore (heard at Nintendo / Rareware screen)
24	ticktck2	T.T.'s theme
25	cres_mn1	Crescent Island
26	boss_ls2	Lose to a boss
27	u_cstle3	Spacedust Alley / Star City
28	bould_1b	Boulder Canyon
29	wind2		Ambience: Wind
2A	space_25	Spaceport Alpha
2B	silver1		SFX: Silver Coin #1
2C	silver2		SFX: Silver Coin #2
2D	silver3		SFX: Silver Coin #3
2E	silver4		SFX: Silver Coin #4
2F	silver5		SFX: Silver Coin #5
30	silver6		SFX: Silver Coin #6
31	silver7		SFX: Silver Coin #7
32	silver8		SFX: Silver Coin #8
33	big_dr2		Fanfare: Wizpig Door Opening
34	hpy_door	Boss Door Opening
35	bos_tlk2	Cutscene: Wizpig Intro
36	getkey		SFX: Get T.T. Challenge Key
37	boss_3		Wizpig Race
38	boss_dft	Lose to Wizpig
39	boss_4		Boss Race
3A	end_bit		Ending Part 1: Wizpig's Demise
3B	conga		Ending Part 2: Conga Dance Part 1
3C	conga2		Ending Part 3: Conga Dance Part 2, The end?
3D	win_boss	Win against boss / win T.T. Challenge
3E	lse_boss	Lose against boss / lose T.T. Challenge
3F	spook_1		Haunted Woods
40	ghost		Ambience: Haunted Woods
41	lagoon		Pirate Lagoon / Treasure Caves
http://www.youtube.com/watch?v=Qmps_0M4wio
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  #142  
Old 4th April 2011, 11:01 PM
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Ok, spent some time completing the model list. Quite a lot of models in this game to document...

Code:
Model IDs.

-=UNFINISHED=-

0000-Skybox (Ancient Lake)
0001-Skybox (Ancient Lake)

0058-Krunch Driving Hovercraft
0059-Krunch Driving Hovercraft (Low Poly)

0080-
0081-
0082-
0083-
0084-
0085-
0086-
0087-
0088-
0089-
008A-
008B-
008C-
008D-
008E-Diddy Kong Driving (Low Poly)
008F-

00A0-
00A1-
00A2-
00A3-
00A4-
00A5-
00A6-
00A7-
00A8-
00A9-
00AA-
00AB-
00AC-
00AD-Conker Driving (Low Poly, Some Incorrect Textures)
00AE-Conker Driving (Low Poly, Some Missing Textures)
00AF-Conker Driving (Triangle)

00B0-
00B1-
00B2-
00B3-
00B4-
00B5-
00B6-
00B7-
00B8-
00B9-
00BA-
00BB-
00BC-
00BD-
00BE-
00BF-Drumstick Driving (Missing Face Texture)

00C0-Drumstick Driving (Very Low Poly)
00C1-Drumstick Driving (Triangle)
00C2-Pipsy Driving (Missing Face Texture)
00C3-Pipsy Driving (Wrong Face Texture)
00C4-Pipsy Driving (Missing Face Texture)
00C5-Pipsy Driving (Correct Face, But Other Wrong Textures)
00C6-Pipsy Driving (Some Wrong Textures)
00C7-Pipsy Driving (Triangle)
00C8-Empty Plane (Yellow)
00C9-Taj Hat? (Wrong Textures?)
00CA-Empty Hovercraft (Yellow)
00CB-Magic Carpet
00CC-Golden Balloon (No Blue Ring)
00CD-Silver Balloon (No Blue Ring)
00CE-Hub World T.T (Some Wrong Textures On Back)
00CF-T.T/Stopwatch

00D0-Taj (Some Missing Textures)
00D1-Taj Dancing And Holding Something? (Some Missing Textures)
00D2-Golden Taj Head (Ending B)
00D3-WizPig (Some Missing Textures)
00D4-WizPig (Some Missing Textures)
00D5-WizPig First Race Intro Anim (Some Missing Textures)
00D6-WizPig Final Race Intro Anim (Some Missing Textures)
00D7-WizPig Riding Rocket (Some Missing Textures)
00D8-WizPig's Race Rocket (Missing Textures)
00D9-WizPig's Race Rocket Tail (Missing Textures)
00DA-Purple Pyramid Shape
00DB-Purple Quadrilateral Shape
00DC-Purple Sphere Shape (Low Poly)
00DD-Purple SHape
00DE-Purple Shape
00DF-Purple Sphere Shape (Higher Poly)

00E0-WizPig Head (Wrong Textures)
00E1-Triceratops Boss
00E2-Triceratops Boss
00E3-Yellow Triceratops
00E4-Pink Triceratops
00E5-Dragon Boss
00E6-Dragon Boss
00E7-Pink Teradactyl
00E8-Moving Walrus Boss
00E9-Walrus Boss
00EA-Octopuss Boss
00EB-HUD Time Trial T.T
00EC-?
00ED-White Sphere
00EE-White Sphere
00EF-Yellow Dinosaur

00F0-Green Dinosaur
00F1-Yellow Dinosaur Long Neck
00F2-Yellow Dinosaur Head (Wrong Eye Textures)
00F3-Wood?
00F4-Purple Dinosaur Head
00F5-Door? (Incorrect Textures)
00F6-?
00F7-Door? (Incorrect Textures)
00F8-Door? (Incorrect Textures)
00F9-Door? (Lighter, Incorrect Textures)
00FA-Door? (Darker, Incorrect Textures)
00FB-?
00FC-Silver Balloon Door? (Incorrect Textures)
00FD-?
00FE-?
00FF-?

0110-Beta TipTup Balloon
0111-Beta Timber Balloon
0112-Beta Banjo Balloon
0113-Beta Drumstick Balloon
0114-Beta Pipsy Balloon
0115-Circle Shadow
0116-Beta 1st Place Balloon
0117-Beta 2nd Place Balloon
0118-Beta 3rd Place Balloon
0119-Beta 4th Place Balloon
011A-Bumper (Wrong Goggle Texture)
011B-Timber (Works With The Player Signs)
011C-TipTup (Missing Face Texture)
011D-RareWare Logo
011E-Frog
011F-Red Hair Frog

0120-Transparent Orange cylinder, Red Text 'CHECK'
0121-Blue Rectangle, Dark Blue Text 'MIDI'
0122-White Cylinder, Red Text 'NODE'
0123-Blue Cylinder, Red Text 'NODE'
0124-Blue Rectangle, Black Text 'BONUS'
0125-White Square, Orange Center
0126-Small White Cylinder
0127-Blue Rectangle
0128-Blue Sphere
0129-Water
012A-Water
012B-Green N Logo Section
012C-Black Rectangle
012D-Skybox
012E-Diddy Kong
012F-Electrical Effect

0130-Krunch/Krash
0131-Bumper
0132-Tiptup
0133-Banjo
0134-Timber
0135-Drumstick
0136-Pipsy
0137-Conker
0138-Tree
0139-Rocket Lighthouse
013A-Lighthouse
013B-Nothing?
013C-Large Yellow Rectangle?
013D-Yellow Ring
013E-Large Golden Object?
013F-Blue Rectangle, Two Pillars?

0140-Same As 013F
0141-Same As 013F
0142-Same As 013F
0143-Trophy Billboard
0144-Spinning Rings (Star City)
0145-Small Silver Propeller
0146-Red Spaceship
0147-Green Spaceship
0148-Purple Spaceship
0149-N64 Train
014A-Draw Bridge
014B-Pirate Ship
014C-HubWorld EXIT Door
014D-HubWorld EXIT Door
014E-HubWorld Door (No EXIT Text)
014F-HubWorld EXIT Door

0150-WizPig Door L
0151-WizPig Door R
0152-T.T Key Door L
0153-T.T Key Door R
0154-Brown Boss Door
0155-WizPig Brown Boss Door
0156-Taj Boss Door
0157-Beta WizPig Statue
0158-Beta Dragon Statue
0159-Beta Triceratops Statue
015A-Picture Frame (Track Select)
015B-Windmill Propeller
015C-Red/White Checkered Pyramid?
015D-Purple Boulder
015E-Trophy Case
015F-Small Golden Arrow

0160-Picture Frame (Track Select)
0161-Grey Picture Frame (Track Select)
0162-Golden Picture Frame (Track Select)
0163-Stone Background (Track Select)
0164-Incomplete WizPig Head (Main Area)
0165-Quarter Complete WizPig Head (Main Area)
0166-Half Complete WizPig Head (Main Area)
0167-Three Quarter WizPig Head (Main Area)
0168-WizPig Head Open (Main Area)
0169-Small Pink Teradactyl
016A-WizPig Amulet Piece
016B-Half Complete WizPig Amulet
016C-Three Quarter Complete WizPig Amulet
016D-Completed WizPig Amulet
016E-T.T Amulet Piece
016F-Half Completed T.T Amulet

0170-
0171-
0172-
0173-
0174-
0175-HayStack
0176-Beta Hot Air Balloon
0177-Small Purple Spaceship
0178-Golden Trophy Race Statue
0179-
017A-
017B-
017C-
017D-
017E-
017F-

01FF-Skybox (Ancient Lake)
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Last edited by Alice; 5th April 2011 at 11:01 PM.
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  #143  
Old 5th April 2011, 03:12 AM
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Coolboyman Coolboyman is offline
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Glad you're still doing this. I'll take a look at the DKR model format later when I'm less busy and see what I can do with it.
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  #144  
Old 5th April 2011, 05:59 AM
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Benihana Benihana is offline
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Don't hate me, but before I read who this was from, I expected it to be by mombi jombo.
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  #145  
Old 5th April 2011, 03:30 PM
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Alice Alice is offline
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I think the name of this thread was the inspitation for his projects.

I'm glad you might start doing that, Coolboyman. Of course, you're busy with your own things, so I won't bug you about that.
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  #146  
Old 5th April 2011, 11:01 PM
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Alice Alice is offline
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Updated the model ID list.

http://www.therwp.com/forums/showpos...&postcount=145
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  #147  
Old 5th April 2011, 11:40 PM
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Starblazer Starblazer is offline
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Join Date: Jun 2010
Location: Hyperbolic Time Chamber
My God, Rare left all this stuff in? No wonder Ice found Stop 'n' Swop, Rare probably did a piss poor job of hiding it.
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  #148  
Old 6th April 2011, 01:43 AM
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Alice Alice is offline
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It was rushed for Christmas, but there's a fair amount of content in there I'd have not expected to still be in a final release. But it's not uncommon, thankfully, that developers do this.
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Last edited by Alice; 6th April 2011 at 01:46 AM.
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  #149  
Old 1st July 2011, 11:15 PM
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Mombi Jombo Mombi Jombo is offline
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How about replace the diddy kong racing logo with the Pro AM64 logo?
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  #150  
Old 1st July 2011, 11:27 PM
Alice's Avatar
Alice Alice is offline
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I'd like to do something like that, yes. But the title itself seems to be split into smaller textures, while the ProAM64 logo is all one texture. And I haven't figured out how to do it yet.

Still.

I'm recreating the beta overworld, in hopes that one day custom levels can be imported.
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