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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #1  
Old 14th January 2010, 01:14 AM
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-=Goldeneye PC=- Anybody want to help?

Well the idea came to me when i was looking at Goldeneye XBLA screenshots, still mourning over the demise of the project "I am a huge Goldeneye nut i play it still". the idea came to me, well i bet if i could get a bunch of people together i could get this idea to happen.

I really don't know it sounded like a good idea to me yesterday. what i wanted to do was make goldeneye but have it a little different so it wouldn't be a total remake just like how the XBLA version would be and have online play and all that jazz. i dont know i have no programming skills nothing. id need help alot of help. and we all know how alot of fan made games turn out.

I'm crazy even thinking about this. Discuss this insane project

lets see if we can make this into a reality... sorta
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Last edited by Peroxwhy?gen; 14th January 2010 at 07:59 PM.
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  #2  
Old 14th January 2010, 04:11 AM
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http://en.wikipedia.org/wiki/Goldeneye_source
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  #3  
Old 14th January 2010, 04:17 AM
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I think he meant single player, which all the Source conversions lack.
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  #4  
Old 14th January 2010, 04:38 AM
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Quote:
Originally Posted by Tanjo View Post
Yes i am well aware of goldeneye source. but im talking about remaking it just like the original. same type of graphics and so on. not the updated version of source. for example like the screen shot of the XBLA version i want to make the graphics like that, and the gameplay like that.

Edit: in other words i want to make this feel like the original Goldeneye that was supposed to be on the 360. not the Spruced up Source version.
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Last edited by Peroxwhy?gen; 14th January 2010 at 04:44 AM.
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Old 14th January 2010, 04:58 AM
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Quote:
Originally Posted by Peroxwhy?gen View Post
Yes i am well aware of goldeneye source. but im talking about remaking it just like the original. same type of graphics and so on. not the updated version of source. for example like the screen shot of the XBLA version i want to make the graphics like that, and the gameplay like that.

Edit: in other words i want to make this feel like the original Goldeneye that was supposed to be on the 360. not the Spruced up Source version.
So, you want it to have the same graphics as the original, but also the same graphics of the XBLA port. They are two different things.

I guess people would want to know what you can bring to the table. If you've got no programming experience, you're going to have a hard job getting anybody to work for you.
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Old 14th January 2010, 02:17 PM
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Quote:
Originally Posted by Ice Mario View Post
So, you want it to have the same graphics as the original, but also the same graphics of the XBLA port. They are two different things.

I guess people would want to know what you can bring to the table. If you've got no programming experience, you're going to have a hard job getting anybody to work for you.
No, the graphics woulds be the same as the XBLA port. but same gamplay as the original "as in how the game was layed out how the AI was set up how you control 007 and so on"

And yes i know, this seems very very far away to me getting to work on this. and finding people to work on this with me wont be the easiest job in the world.
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Last edited by Peroxwhy?gen; 14th January 2010 at 02:26 PM.
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  #7  
Old 15th January 2010, 12:32 PM
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I would suggest using the Goldeneye setup editor to remodel the levels to look like the xbla version and then in project64/1964 use the hi-res texture plugin to place those lovly textures to the model.

This would use the power of the PC but the Origonal source code for the game to the instruction.

Ive always wanted to port GE to PD to make use of the advancments in the GE/PD Engine. (smarter AI, lights etc)

Trev
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Old 15th January 2010, 11:53 PM
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Quote:
Originally Posted by trevor View Post
I would suggest using the Goldeneye setup editor to remodel the levels to look like the xbla version and then in project64/1964 use the hi-res texture plugin to place those lovly textures to the model.

This would use the power of the PC but the Origonal source code for the game to the instruction.

Ive always wanted to port GE to PD to make use of the advancments in the GE/PD Engine. (smarter AI, lights etc)

Trev
I was thinking about doing that. or i was wondering how i could rip all the level structures in game? if thats even possible. if i cant i guess it will just have to be another Rom hack
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Old 15th January 2010, 11:58 PM
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Quote:
Originally Posted by Peroxwhy?gen View Post
I was thinking about doing that. or i was wondering how i could rip all the level structures in game? if thats even possible. if i cant i guess it will just have to be another Rom hack
http://www.youtube.com/watch?v=fBUTBTAr9ww

I haven't tried it, but if it can be combined with the RIce Video Plugin, you could get some good results.
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  #10  
Old 16th January 2010, 12:32 AM
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None of that is required, use the GoldenEye Setup Editor - extract level to obj - edit in a modeler - import background file (tutorial found on GoldenEyeVault.com)

Textures are done using a plugin.

Trev
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  #11  
Old 16th January 2010, 12:42 AM
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Heres a noob question. how do i Extract the level obj. i was fidiling around looking for it for hours yesterday.
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  #12  
Old 16th January 2010, 11:35 AM
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Open the setup editor.

File - Open Uncompressed. Select a file like USetupDamZ.bin, no Ump's or PD Levels. IMG

The main picture should change to a greyscale one.

Edit setup - Visual Editor

Mode - Edit Room Positions

Convert - Entire Level To Obj

done.

The result is like here http://86.27.100.180/Dam.zip

Trev

Last edited by trevor; 16th January 2010 at 11:53 AM.
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