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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #16  
Old 18th September 2011, 09:24 PM
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I think ive heard of this. The lavender town music is backwards and it is scary because (young people beware) it emits a message to your braint that could cause you to have suicide thoughts. but this only works on people 9 and under. the other scary part is that people 9 and under can only hear this music. sounds like something in a horror movie eh?
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  #17  
Old 18th September 2011, 10:36 PM
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I remember a link to a site that was posted here somewhere. Mandolin described it as "High octane nightmare fuel." The original story was told a lot better than the paraphrased version seen here (or it was just that I was reading it at 11:00 PM.)
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  #18  
Old 18th September 2011, 10:39 PM
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Originally Posted by zekrom View Post
I think ive heard of this. The lavender town music is backwards and it is scary because (young people beware) it emits a message to your braint that could cause you to have suicide thoughts. but this only works on people 9 and under. the other scary part is that people 9 and under can only hear this music. sounds like something in a horror movie eh?
*snort* Where the heck did you hear THAT?!?

A message to forum users. Remember Firezekrom made a(well not really) story here called "Pokemon Forgotten?" I learned there is a hack named exactly that. Creepy huh? I'm gonna research it, RWP deserves to know if the trolled story was on to something.

Results: It's a ROM for pokemon black. (The Xtransiever one) that's been hacked so Yamask seem to cry. Yamask will, after a time, stop attacking, you learn in Pokedex Yamask is a dead human, you realize you've forced a poor human to fight for you... blah blah blah. It has nothing to do with the trolled story.
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Last edited by DarkArceus; 18th September 2011 at 11:08 PM. Reason: Results.
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  #19  
Old 18th September 2011, 10:42 PM
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Originally Posted by Orange Peel View Post
I remember a link to a site that was posted here somewhere. Mandolin described it as "High octane nightmare fuel." The original story was told a lot better than the paraphrased version seen here (or it was just that I was reading it at 11:00 PM.)
*shrugs* I was rushed.
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  #20  
Old 18th September 2011, 11:50 PM
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zekrom zekrom is offline
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Quote:
Originally Posted by DarkArceus View Post
*snort* Where the heck did you hear THAT?!?

A message to forum users. Remember Firezekrom made a(well not really) story here called "Pokemon Forgotten?" I learned there is a hack named exactly that. Creepy huh? I'm gonna research it, RWP deserves to know if the trolled story was on to something.

Results: It's a ROM for pokemon black. (The Xtransiever one) that's been hacked so Yamask seem to cry. Yamask will, after a time, stop attacking, you learn in Pokedex Yamask is a dead human, you realize you've forced a poor human to fight for you... blah blah blah. It has nothing to do with the trolled story.
i guess what i said was just one of those stupid scam videos on youtube.
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  #21  
Old 19th September 2011, 12:01 AM
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Quote:
Originally Posted by zekrom View Post
The lavender town music is backwards and it is scary because (young people beware) it emits a message to your braint that could cause you to have suicide thoughts. but this only works on people 9 and under. the other scary part is that people 9 and under can only hear this music.
No.


My older brother played Pokemon a hell of a lot when he was, like, 7, and he's fine. Hell, I played Pokemon a hell of a lot when I was younger and I'm fine.
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  #22  
Old 19th September 2011, 12:26 AM
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Quote:
Originally Posted by DarkArceus View Post
*shrugs* I was rushed.
Stop posting multiple times in a row, dude.
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  #23  
Old 19th September 2011, 01:00 AM
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Quote:
Originally Posted by zekrom View Post
I think ive heard of this. The lavender town music is backwards and it is scary because (young people beware) it emits a message to your braint that could cause you to have suicide thoughts. but this only works on people 9 and under. the other scary part is that people 9 and under can only hear this music. sounds like something in a horror movie eh?
Shit, I think he's on to something. I read about tear blue; a story of Blue murdering Red and then doing suicide. Oddly, everyone who played this murder a close relative then commit suicide. The supplyer of this info has not yet faced thier fate. But she doesn't have long...
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  #24  
Old 19th September 2011, 01:14 AM
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Them making this ROM is really the last nail in this creepypasta's koffing.
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  #25  
Old 19th September 2011, 01:21 AM
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Originally Posted by Smouvy View Post
Them making this ROM is really the last nail in this creepypasta's koffing.
Koffing. Ha ha ha.
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  #26  
Old 19th September 2011, 01:43 AM
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Stop posting multiple times in a row, dude.
I keep telling him that, but he never listens.
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  #27  
Old 19th September 2011, 01:57 AM
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Originally Posted by Jinjonator_Dude View Post
No.


My older brother played Pokemon a hell of a lot when he was, like, 7, and he's fine. Hell, I played Pokemon a hell of a lot when I was younger and I'm fine.
Yeah same here, my younger brother just LOVED Lavender Town when he was like 4, and he constantly returned there in my Yellow, though I would always be annoyed when he saved whenever I hadn't played.
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  #28  
Old 19th September 2011, 06:26 PM
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Quote:
Originally Posted by Orange Peel View Post
I remember a link to a site that was posted here somewhere. Mandolin described it as "High octane nightmare fuel." The original story was told a lot better than the paraphrased version seen here (or it was just that I was reading it at 11:00 PM.)
I think you're referring to this: http://inuscreepystuff.blogspot.com/
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  #29  
Old 19th September 2011, 10:54 PM
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take a look a THIS!

Overview [$OVR]
The phenomenon of the “Lavender Town Tone” is a legend that involves a bizarre spate of medical cases and deaths from around the country that have been connected to the “Pocket Monsters” (Pokémon) series of games, in particular the first two games of the series, “Red” and “Green”. Though the event is largely unheard of due to disclosure laws for companies based in the Kyoto Prefecture, there is a large amount of information that has been brought into the open by a number of dedicated individuals, including 関 内直 (Seki Uchitada) 伊勢 満朝 (Ise Mitsutomo) and 佐藤 治情 (Satou Harue), to whom this page is dedicated. Thanks also go out to 安藤 景忠 (Andou Kagetada) for providing images and animated .gifs of the visual phenomena.
This analysis will discuss the other phenomena that is often confused with the “Lavender Town Tone”, known as “White Hand Sprite”, “Ghost Animation” and “buried alive model”, as well as the semi-related developer-tag that was inserted into the game, and how to safely perform these “easter eggs” in post-first wave cartridges.

History of the Game [$HIG]
The first cases of the “Lavender Town Tone” and associated events were reported a few months after the release of of “Pocket Monsters Red and Green” for the handheld “Game Boy” videogame console. These videogames were wildly popular with children between the ages of seven and twelve (their core demographic), which was no doubt one of the reasons why the “Lavender Town Tone” had the level of severity that it did. In the game, the player takes on the role of a “Trainer”, whose task it is to capture, tame and train wild creatures called “Pocket Monsters” for battle. These games, and the two newest additions to the series, “Pocket Monsters Gold and Silver”, an anime, manga, figurines, a collectible card-game and home console games have resulted in Pocket Monsters becoming a multi-billion dollar franchise.
In one part of the game, the Trainer comes to a small, out-of-the-way place called “Lavender Town” (シオンタウン). This town is one of the smallest hamlets in the game (aside from the Trainer’s own home town), and possesses very few of the services available to the Trainer in every other city in the game – indeed, the location would be unremarkable were it not for the “Pokémon Tower” (ポケモンタワー) located there – a colossal building that holds the graves of hundreds of deceased Pokémon.
It is theorised that, because of this location in the game, at least two hundred children lost their lives, and many more developed sudden illnesses and afflictons – and this does not consider the vast waves of unreported illnesses or deaths whose cause went unnoticed.

History of the Pathology [$HIP]
It was not until Spring/Summer of 1996 that the cases that would eventually become linked to the Lavender Town Tone began to surface. The earliest record of the acknowledgement of the effects of the Lavender Town Town that the author could find came from an internal report made in June 1996 by the company Game Freak Inc. (株式会社ゲームフリーク), which was then leaked by one of its former employees, Ms. Satou Harue. In it, an employee gives a list of names, dates and symptoms – records of children between the ages of 7 and 12 who had suffered various medical problems as a result of playing Pocket Monsters Red and Green versions. Some records are listed below, with the full listing in Appendix A [here]. (It should be noted that entries in the Appendix also include symptoms borne not from the “Lavender Town Tone” [an audio phenomenon] but from the so-called “White Hand Sprite”, “Ghost Animation” and “buried alive model”, all of which were visual phenomena that provoked similar but distinct symptoms. More details on Part Two [here]).

京极 勝女; April 12 1996 (11). Obstructive sleep apnea, severe migraines, otorrhagia, tinnitus.
千葉 広幸: May 23 1996 (12). General irritability, insomnia, addiction to videogame, nosebleeds. Developed into violent streaks against others and eventually himself. [自殺]
桃井 久江: April 27 1996 (11). Cluster headaches, irritability. Eventually took mixed painkillers. [自殺]
吉長 為真: March 4 1996 (7). Migraines, sluggish and slow behaviour, unresponsiveness. Developed into deafness, and went missing. Body discovered beside road April 20 1996. [死出]

The document that was circulated internally was the first time that these incidents had been connected with the Pocket Monsters videogames – until then, the cause had not been discovered or diagnosed by medical professionals. Indeed, it is uncertain how the company themselves managed to find the cases related to the event without seeking advice from health services.

Pathology Detail — “Lavender Town Tone” [$PAT]
The predominant symptoms related to what would become known as the “Lavender Town Town” included headaches and migraines, bleeding from eyes and ears, mood swings and irritability, addiction to the games, unprovoked violence, withdrawal and unresponsiveness, and in approximately 67% of cases, suicidal tendencies. However, these symptoms only manifested in children between the ages of 7 and 12 years old who had reached the area in game known as “Lavender Town”, most of whom were revealed to have been wearing headphones or earphones while playing the game (see Appendix A [here]).
As it turns out, the developers of the Lavender Town area had sought to make an area that would “leave an impression on the player”, according to Seki Uchitada, who was a member of the development team. Seki claimed that at the time of development, a number of the team were interested in making Lavender Town a little different to the rest of the game.
“The Pokémon Tower is a visible result of that,” Seki told ゲームの次元 (”Game’s Dimensions” Magazine) in an interview earlier this year. “That, and the fact that Lavender Town is so different from all the other cities in the game: it is smaller, it has fewer people occupying it, it didn’t have a gym… and, of course, the music was very, very eerie. In fact, in the first version of the game, we were told to slightly change the song played in the background of Lavender Town … because our manager told us it would make children upset. The music used in subsequent versions is different.”
Either Seki was unaware of the full impact of the Lavender Town Tone, or was vastly underexaggerating how “upset” children would get – no more is said of the music in the article, but there are mentions of Lavender Town’s other macabre features (see below).

What Seki failed to disclose to Game’s Dimensions Magazine was that the music used in the first-wave release of Pocket Monsters Red and Green was formulated out of an experiment in “binaural beats”: using slightly different frequencies of sound, each frequency played in one ear through earphones or headphones, various psychological effects can be induced upon the listener. In most versions of the first wave releases, this resulted in the player feeling uneasy, apprehensive, and mildly disturbed. However, for upwards of two-hundred children, it provoked a variety of disturbances in the brain that went undetected purely because it was undetectable by fully developed human ears – instead, only children fell victim to the tones , resulting in psychological and physiological problems that in some cases led to death – many of which were suicides.

Part 2:
Pathology Detail- Visual Overview

These visual effects are known among programming circles as “The White Hand Sprite”, the “Ghost Animation”, and the “Buried Alive Model”. Each has been found to cause headaches, nausea, and in severe cases, hemorrhaging of the brain and lungs. While around 70% of Lavender Town Syndrome (LTS) is due to the Lavender Tone, the remaining percentage is split among these visual phenomena. This is partly due to the visual stimuli occurring after the player is introduced to the Lavender Tone. It has been theorized that those unaffected by the aural stimulation, such as the deaf or the hard of hearing, make up the remaining 30%. While viewing these models can cause these effects, there are certain methods that allow a viewer to safely examine them in detail.

The White Hand Sprite

Known in the code as WhitHand.gif, this was scripted to appear as a Pokemon on the third floor of the Lavender Tower. It is divided into four separate animations: an introduction (the “cry” a Pokemon unleashes before a battle), an idle, and two attacks. These attacks are unknown, as they are listed simply as “Fist” and “Brutal”. While viewing the animation has been proven to be hazardous, viewing the frames of the model has been proven to have no adverse effects. The White Hand is depicted as a shriveled, slightly decayed hand, with surprising attention to detail: flesh is peeling back from the bone, and several tendons dangle realistically out of the wrist. The first attack is the hand balling into a fist, then swinging forward. However, the “brutal” animation is missing several frames: The hand seems to open up, then cuts out. After a few seconds, it reappears, closed again. No record has been found of these missing frames.
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  #30  
Old 20th September 2011, 11:50 PM
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DarkArceus DarkArceus is offline
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Join Date: Aug 2011
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Quote:
Originally Posted by zekrom View Post
take a look a THIS!

Overview [$OVR]
The phenomenon of the “Lavender Town Tone” is a legend that involves a bizarre spate of medical cases and deaths from around the country that have been connected to the “Pocket Monsters” (Pokémon) series of games, in particular the first two games of the series, “Red” and “Green”. Though the event is largely unheard of due to disclosure laws for companies based in the Kyoto Prefecture, there is a large amount of information that has been brought into the open by a number of dedicated individuals, including 関 内直 (Seki Uchitada) 伊勢 満朝 (Ise Mitsutomo) and 佐藤 治情 (Satou Harue), to whom this page is dedicated. Thanks also go out to 安藤 景忠 (Andou Kagetada) for providing images and animated .gifs of the visual phenomena.
This analysis will discuss the other phenomena that is often confused with the “Lavender Town Tone”, known as “White Hand Sprite”, “Ghost Animation” and “buried alive model”, as well as the semi-related developer-tag that was inserted into the game, and how to safely perform these “easter eggs” in post-first wave cartridges.

History of the Game [$HIG]
The first cases of the “Lavender Town Tone” and associated events were reported a few months after the release of of “Pocket Monsters Red and Green” for the handheld “Game Boy” videogame console. These videogames were wildly popular with children between the ages of seven and twelve (their core demographic), which was no doubt one of the reasons why the “Lavender Town Tone” had the level of severity that it did. In the game, the player takes on the role of a “Trainer”, whose task it is to capture, tame and train wild creatures called “Pocket Monsters” for battle. These games, and the two newest additions to the series, “Pocket Monsters Gold and Silver”, an anime, manga, figurines, a collectible card-game and home console games have resulted in Pocket Monsters becoming a multi-billion dollar franchise.
In one part of the game, the Trainer comes to a small, out-of-the-way place called “Lavender Town” (シオンタウン). This town is one of the smallest hamlets in the game (aside from the Trainer’s own home town), and possesses very few of the services available to the Trainer in every other city in the game – indeed, the location would be unremarkable were it not for the “Pokémon Tower” (ポケモンタワー) located there – a colossal building that holds the graves of hundreds of deceased Pokémon.
It is theorised that, because of this location in the game, at least two hundred children lost their lives, and many more developed sudden illnesses and afflictons – and this does not consider the vast waves of unreported illnesses or deaths whose cause went unnoticed.

History of the Pathology [$HIP]
It was not until Spring/Summer of 1996 that the cases that would eventually become linked to the Lavender Town Tone began to surface. The earliest record of the acknowledgement of the effects of the Lavender Town Town that the author could find came from an internal report made in June 1996 by the company Game Freak Inc. (株式会社ゲームフリーク), which was then leaked by one of its former employees, Ms. Satou Harue. In it, an employee gives a list of names, dates and symptoms – records of children between the ages of 7 and 12 who had suffered various medical problems as a result of playing Pocket Monsters Red and Green versions. Some records are listed below, with the full listing in Appendix A [here]. (It should be noted that entries in the Appendix also include symptoms borne not from the “Lavender Town Tone” [an audio phenomenon] but from the so-called “White Hand Sprite”, “Ghost Animation” and “buried alive model”, all of which were visual phenomena that provoked similar but distinct symptoms. More details on Part Two [here]).

京极 勝女; April 12 1996 (11). Obstructive sleep apnea, severe migraines, otorrhagia, tinnitus.
千葉 広幸: May 23 1996 (12). General irritability, insomnia, addiction to videogame, nosebleeds. Developed into violent streaks against others and eventually himself. [自殺]
桃井 久江: April 27 1996 (11). Cluster headaches, irritability. Eventually took mixed painkillers. [自殺]
吉長 為真: March 4 1996 (7). Migraines, sluggish and slow behaviour, unresponsiveness. Developed into deafness, and went missing. Body discovered beside road April 20 1996. [死出]

The document that was circulated internally was the first time that these incidents had been connected with the Pocket Monsters videogames – until then, the cause had not been discovered or diagnosed by medical professionals. Indeed, it is uncertain how the company themselves managed to find the cases related to the event without seeking advice from health services.

Pathology Detail — “Lavender Town Tone” [$PAT]
The predominant symptoms related to what would become known as the “Lavender Town Town” included headaches and migraines, bleeding from eyes and ears, mood swings and irritability, addiction to the games, unprovoked violence, withdrawal and unresponsiveness, and in approximately 67% of cases, suicidal tendencies. However, these symptoms only manifested in children between the ages of 7 and 12 years old who had reached the area in game known as “Lavender Town”, most of whom were revealed to have been wearing headphones or earphones while playing the game (see Appendix A [here]).
As it turns out, the developers of the Lavender Town area had sought to make an area that would “leave an impression on the player”, according to Seki Uchitada, who was a member of the development team. Seki claimed that at the time of development, a number of the team were interested in making Lavender Town a little different to the rest of the game.
“The Pokémon Tower is a visible result of that,” Seki told ゲームの次元 (”Game’s Dimensions” Magazine) in an interview earlier this year. “That, and the fact that Lavender Town is so different from all the other cities in the game: it is smaller, it has fewer people occupying it, it didn’t have a gym… and, of course, the music was very, very eerie. In fact, in the first version of the game, we were told to slightly change the song played in the background of Lavender Town … because our manager told us it would make children upset. The music used in subsequent versions is different.”
Either Seki was unaware of the full impact of the Lavender Town Tone, or was vastly underexaggerating how “upset” children would get – no more is said of the music in the article, but there are mentions of Lavender Town’s other macabre features (see below).

What Seki failed to disclose to Game’s Dimensions Magazine was that the music used in the first-wave release of Pocket Monsters Red and Green was formulated out of an experiment in “binaural beats”: using slightly different frequencies of sound, each frequency played in one ear through earphones or headphones, various psychological effects can be induced upon the listener. In most versions of the first wave releases, this resulted in the player feeling uneasy, apprehensive, and mildly disturbed. However, for upwards of two-hundred children, it provoked a variety of disturbances in the brain that went undetected purely because it was undetectable by fully developed human ears – instead, only children fell victim to the tones , resulting in psychological and physiological problems that in some cases led to death – many of which were suicides.

Part 2:
Pathology Detail- Visual Overview

These visual effects are known among programming circles as “The White Hand Sprite”, the “Ghost Animation”, and the “Buried Alive Model”. Each has been found to cause headaches, nausea, and in severe cases, hemorrhaging of the brain and lungs. While around 70% of Lavender Town Syndrome (LTS) is due to the Lavender Tone, the remaining percentage is split among these visual phenomena. This is partly due to the visual stimuli occurring after the player is introduced to the Lavender Tone. It has been theorized that those unaffected by the aural stimulation, such as the deaf or the hard of hearing, make up the remaining 30%. While viewing these models can cause these effects, there are certain methods that allow a viewer to safely examine them in detail.
Well, buried alive model rings a bell. The rest is bullshit. You only have a fraction of the story. Kids doing suicide had something to do with these games. But it wasn't the lavender town music. Shortly after the creation of this theory, detectives decided to see what caused it. Upon seeing the file, the child would have one Pokemon and 1-2 minutes of gameplay. They realized this was too early in the game for the child to have reached lavender town. And sure enough, when the game started, they have only just recieved thier starter. You know how on Pokemon Platinum, you are about to step on the grass but the proffesser stops you because a wild Pokemon might maul you? That's a lie. They do that becuase of the children suicides. They are not sure if the program used originally is on the new ones. Same with HG/SS. They are only preventing deaths.

Know why?








Come Follow Me. Mwuhuhahahahahahahahahaha.



Care to hear a story?
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Last edited by DarkArceus; 21st September 2011 at 01:23 AM.
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