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Action Replay/Gameshark hacking Come in and learn to hack like the pros. ahem. yes. |
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#1
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need a goldeneye code
I'm currently looking for a Golddeneye code. You know in levels how enemies seem to pop out of thin air? I'm looking for a code that blocks that. All the enemies that start out in the level will be there, however no new ones will come. Is there a code for this?
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#2
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That's an interesting idea. I don't know of that code, but you certainly can do it by adjusting action blocks in the GoldenEye Setup Editor.
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#3
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Hmm, well I play on my 64 not an emulator. I'm not quite sure how you would use the gameshark button to make a code like this.
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#4
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So enemies respawn when you kill them? Can't you search for 0 when the enemy is still alive then once you kill them search 1 or vice versa? ie 1 indicates that the enemy has been killed and a new one spawns?
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A.K.A Reborn |
#5
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Well, what you can do is, on each level that has spawning guards, use setup editor to find the place where it happens. Then end the action block instead of spawning guards, via GS code comparisons of that same action block section. It's not difficult if you know what you're doing but you'll need to learn how. It'll also be on a level by level basis.
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#6
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That could be a nifty ASM hack if someone would figure it out. Now the assembly on GE isn't always writable, granted, but it's been done. PD's assembly is all hackable though. Maybe somebody would want to take this idea and apply it to that.
In any case, it's always refreshing to hear an idea for hacking GE that hasn't been done. Hell, I don't think it's been done to any FPS. |
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