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Action Replay/Gameshark hacking Come in and learn to hack like the pros. ahem. yes.

 
 
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  #1  
Old 17th November 2008, 11:47 AM
shadowbulba's Avatar
shadowbulba shadowbulba is offline
Brash Breegull
 
Join Date: Apr 2008
Location: Canada
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INFECTED - B1K1 
need a goldeneye code

I'm currently looking for a Golddeneye code. You know in levels how enemies seem to pop out of thin air? I'm looking for a code that blocks that. All the enemies that start out in the level will be there, however no new ones will come. Is there a code for this?


  #2  
Old 18th November 2008, 01:27 PM
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SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
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INFECTED - B1K1 Awesome Default Medal Random Award 
That's an interesting idea. I don't know of that code, but you certainly can do it by adjusting action blocks in the GoldenEye Setup Editor.


  #3  
Old 18th November 2008, 10:39 PM
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shadowbulba shadowbulba is offline
Brash Breegull
 
Join Date: Apr 2008
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Hmm, well I play on my 64 not an emulator. I'm not quite sure how you would use the gameshark button to make a code like this.


  #4  
Old 19th November 2008, 05:21 AM
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Airman Airman is offline
The Hero of the Hour
 
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So enemies respawn when you kill them? Can't you search for 0 when the enemy is still alive then once you kill them search 1 or vice versa? ie 1 indicates that the enemy has been killed and a new one spawns?
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  #5  
Old 19th November 2008, 01:03 PM
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SubDrag SubDrag is offline
McLovin
 
Join Date: Apr 1999
Location: USA
Total Awards: 3
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Well, what you can do is, on each level that has spawning guards, use setup editor to find the place where it happens. Then end the action block instead of spawning guards, via GS code comparisons of that same action block section. It's not difficult if you know what you're doing but you'll need to learn how. It'll also be on a level by level basis.


  #6  
Old 13th December 2008, 03:57 AM
Viper187 Viper187 is offline
Glowbo
 
Join Date: Jun 2008
That could be a nifty ASM hack if someone would figure it out. Now the assembly on GE isn't always writable, granted, but it's been done. PD's assembly is all hackable though. Maybe somebody would want to take this idea and apply it to that.

In any case, it's always refreshing to hear an idea for hacking GE that hasn't been done. Hell, I don't think it's been done to any FPS.


 


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