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  #2431  
Old 8th August 2016, 08:18 AM
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One game I was a bit unsure about but took a gamble anyway...was Mirror's Edge: Catalyst. Recently picked it up for X1 for pretty cheap, and glad I did! Really love freerunning, so this was a must Story is pretty basic, but the graphics, freerunning, and combat are a joy to behold. The replayability is mostly through time trials, as I try to get through the level as fast as possible. Worth a look if you can get it cheap.

3.5/5

http://www.ign.com/articles/2016/06/...atalyst-review
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  #2432  
Old 8th August 2016, 09:11 PM
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Baten Kaitos: Eternal Wings and the Lost Ocean is essentially a typical JRPG story at first, until it starts becoming warped into a series of unfortunate accidents in which your entire party is continuously duped, outsmarted, and used by villains at every turn, where every inch of progress you make in the story is hard-fought and easily lost. So, it's really not about the victories, but what the characters go through when faced with loss. Gains only come in the form of getting better at combat.
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  #2433  
Old 9th August 2016, 11:25 PM
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I must make a confession, I cheated. I used a turbo button to beat that final button mashing segment in MGS2. In my defense, you have to mash for a solid minute on Hard and your life will drop at the speed of light. I'm too much of a weak piece of shit to keep mashing like a woodpecker for that long. Revolver Ocelot must be disappointed in me.
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  #2434  
Old 9th August 2016, 11:57 PM
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the mashing segment in MGS4 is brutal
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  #2435  
Old 10th August 2016, 02:48 AM
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I'm playing Zero Mission again. It's a great game, but after playing SotN, it's kind of hard playing Metroid. Larger weapon variety and maps that are more than just different colors of rock. That latter point especially, since I find it easy to know where I am in an Igavania, but a lot of Metroid looks the same.

Also it feels nowhere near as satisfying to control as Momodora: Reverie Under The Moonlight, but neither does Castlevania. Momodora 4 is seriously the shit.
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Last edited by Solid Snix; 11th August 2016 at 01:17 AM.
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  #2436  
Old 10th August 2016, 03:41 AM
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sotn is good but metroid offers way tighter action gameplay with more satisfying movement options
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  #2437  
Old 10th August 2016, 03:54 AM
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I agree that the movement is better. Metroid is more of a platformer and Castlevania is more of an RPG.
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Last edited by Solid Snix; 10th August 2016 at 04:02 AM.
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  #2438  
Old 10th August 2016, 06:18 PM
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If it's any consolation, I recall being able to pause during the MGS4 mashing segment. What makes it brutal is that it's like five minutes long, no joke.
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  #2439  
Old 12th August 2016, 11:31 PM
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misty maze in sonic megamix is like the level designers looked at the water levels in the 2d sonics and realize "oh shit guys we have too many good levels better even out that game quality" and put in a level where you move slow and run into corners constantly and the game lags like a mother****er
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  #2440  
Old 13th August 2016, 03:50 AM
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Since finishing Life is Strange I haven't been playing too much. I've dipped into War of the Monsters and Saints Row IV a little, but mostly I've been playing OpenRCT2 which is an Open source re-implementation of Roller Coaster Tycoon with loads of new features and bug fixes. It's really awesome.
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  #2441  
Old 13th August 2016, 06:19 AM
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killer7 is a timeless video game. it can never age in gameplay because the gameplay is too ****ing weird right from the start, and it can never age visually because its visual style looks absolutely beautiful in motion and scales perfectly to any rendering resolution you run it in in an emulator. also it has some of suda51's best writing in any game ever, it's so good i can't even figure out what the **** is happening sometimes because suda51 during the first half of his career was insane
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  #2442  
Old 13th August 2016, 06:41 AM
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As I have played and studied the game, I have concluded that
the plot of Killer7 exists on four different levels of
narrative reality. These four levels of narrative reality are:
the Cosmic level; the Political level; the Individual level;
and the Spiritual level. To simplify the distinction (and to
prevent this document from becoming confusing), I will refer
to each level of narrative reality by a nickname.


also Suda51 wrote a wrestling game for the SNES where your rival Ric Flair murders your coach and your tag team partner, and your girlfriend leaves you. You finally beat the nature boy and become the world title heavy weight champion, but it's an empty victory. The game ends with your character blowing their brains out at their home.
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  #2443  
Old 13th August 2016, 08:30 AM
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i'm extremely prepared for the remake of the silver case, suda's insane vn about an escaped mentally deranged super murderer
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  #2444  
Old 17th August 2016, 04:38 AM
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I'm playing some Raidou Kuzunoha Vs the Soulless Army, and modern demon fusion has spoiled the shit out of me.

This game is an action rpg, so demons only really have a few skills. But the skill inheritance system when fusing demons have been ****ing shit up for than anything.

Because demons only have a few skills, thus far I'm just wanting the skills they'd learn, but the inherited skills override those, and I don't think there's anything I can do to stop that from happening. You can reroll which skills they inherit, but you can't not inherit skills!

I don't want a pyro jack with null force, he's not even weak to force. Just let my have my all agi pyro jack, I can switch to moh shuvuu if I need force!

Also, this game has you using demon's race-specific skills to get information from NPCs. Only problem is if you're fusing demons all the time, which is a thing you're supposed to do in other SMTs, you're likely going to need to get the demons you used for fusion again in order to make progress.

edit: to clarify the pyro jack example, Null Force isn't a passive in this game. It's a team attack that you use once it charges. It's made even more situational by the fact that I can just avoid magic attacks on my own.
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Last edited by Solid Snix; 17th August 2016 at 05:58 AM.
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  #2445  
Old 18th August 2016, 01:52 AM
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i really liked grow home, and grow up is like the banjo-tooie of grow home except you don't have to walk halfway across the earth twice to progress, instead you just have to roll up into a ball and launch yourself into orbit and hang glide down when you see something glowy or you wanna litter the ground with man-eating plants

oh also there are cute bugs, and the cute bugs are cute because they make cute humming noises. considering this game is almost just as cheap as the first one and it still doesn't use uplay, i am appalled that ubisoft has decided to release another good game with no strings attached. this is not what i pay them for

Last edited by The Colonel; 18th August 2016 at 01:54 AM.
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