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Homebrew Games and Tools If you've created a trainer, texture editor, or a full-blown fangame we'd like to see it here. Show off your mad programming skills.

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  #46  
Old 12th May 2011, 10:19 PM
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Quote:
Originally Posted by TRBB View Post
Yep I remember that which inspired me to do this. And I'm going to do the opposite.

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Originally Posted by Smouvy View Post
Regardless, I think the whole new model with entire behavior and sounds will be something that is not going to happen for a looot of years provided anyone actually wants to spend time making that to begin with.
Well I know it's done with assembly, but I'm not sure how I'd incorporate that into the program. Since most people don't know assembly, it would be very difficult for most people to use that function.

Last edited by Coolboyman; 12th May 2011 at 10:21 PM.
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  #47  
Old 12th May 2011, 11:24 PM
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I'll be glad to see what people will make out of this. Those who just want to play around and those who want to make something huge. And those who want to make an extended version of Banjo-Kazooie or a beta restoration or something to that effect, like that Diddy Kong Racing restoration in effect.

However well it may or may not be able to work with outside content, like, from other games, may also determine its success. Someone may even make a Kazooie game.
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  #48  
Old 12th May 2011, 11:35 PM
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Diddy Kong Racing restoration
I promise to get back to that after my exams.

Getting nostalgia from over at Jul from this. Back when VL-Tone and Frauber were beginning to import levels to SM64.
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  #49  
Old 13th May 2011, 12:23 AM
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Originally Posted by Spyke4995 View Post
I promise to get back to that after my exams.

Getting nostalgia from over at Jul from this. Back when VL-Tone and Frauber were beginning to import levels to SM64.
Good times. My computer failures lead to this. I couldn't import it so VL-Tone and Frauber did. And then that model comes back to Bottle's Glasses.

Now I feel very slightly special.:o
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  #50  
Old 13th May 2011, 02:48 PM
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Originally Posted by JohnyT94 View Post
Hmm... it looks as if it would be posible to rip and texture a model such as ones from SM64, texture it, place notes and baddies around and play?

How far can you push this?

Can you freely create advanced 'objects' like doors, moving platforms such as the piping in Rusty Bucket Bay, objects that can grow like the flower in Click Clock Wood? Can you program a cutscene? How about a brand new bad guy with a brand new animation that is not currently in the game?

... what are the limits here? I'm a bit lost.
OBJ importing in Mumbo's Wand I'm writting in at the moment so you should be able to add your own models into the game. In fact Coolboyman has already shown this in the Mario picture but that was not actually done with MW, I can't say when that will be ready to show in the editor as there is still a lot of work to go in terms of collision and texturing etc.

Animation is in my knowledge not possible. Same as programming your own unique actions and cutscenes that being said you could make your own unique levels.
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  #51  
Old 14th May 2011, 06:14 PM
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Originally Posted by Skill View Post
Animation is in my knowledge not possible. Same as programming your own unique actions and cutscenes that being said you could make your own unique levels.
So, we'll never be able to put in new animations, actions and cutscenes with this program at all?

Well, even if you can't create legitimate cutscenes, I see that you can still do things with the speech text. Can you at least create new sequences of speech, as in, press "B" at a specific point to have an entirely new conversation in a spot that had nothing to talk to? Or, at the very least, be able to have such sequences in newly-created levels?
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  #52  
Old 14th May 2011, 09:00 PM
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I'm sure you can make some sort of cutscene using the in-game animations.
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  #53  
Old 16th May 2011, 01:11 AM
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Originally Posted by BobbyTheCat View Post
I'm sure you can make some sort of cutscene using the in-game animations.
What about making characters talk to each other in a place they didn't, before (such as Banjo talking to Tooty in Click Clock Wood)? Or make characters talk in custom-made levels?
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  #54  
Old 16th May 2011, 01:53 AM
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I'm guessing you can, it's not like the animations are forced to stay in the same area. I might be wrong, I'm kind of guessing here.
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  #55  
Old 16th May 2011, 02:39 AM
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This is probably out of the question, but I was wondering would it be possible to combine both games, Kazooie and Tooie, into one game? I already know it would be one he'll of a job, but is it possible, do you think?
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  #56  
Old 16th May 2011, 03:59 AM
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Everythings an incremental buildup process. Enjoy it as it builds up from simple to complexand hopefully it will eventually meet all your dreams. And don't hesitate to help the hacking, disassembling and discovery.
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  #57  
Old 7th August 2011, 02:41 AM
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Banjo-Kazooie in Peach's Castle Grounds:
http://www.youtube.com/watch?v=Hemu_J2hfWk
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  #58  
Old 7th August 2011, 03:21 AM
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  #59  
Old 7th August 2011, 08:52 AM
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This project is very promising. Even i was very dissapointed after cancellation of Unity, Mumbo's Wand is cool idea. Good Luck Guys!
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  #60  
Old 7th August 2011, 01:44 PM
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This project is very promising. Even i was very dissapointed after cancellation of Unity, Mumbo's Wand is cool idea. Good Luck Guys!
Unity's cancelled? Dear oh dear...why?
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