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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games

 
 
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  #2836  
Old 9th August 2008, 01:21 PM
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xherosonic xherosonic is offline
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Join Date: May 2007
hey, this is going to sound kindof stupid but i haven't been online for, oh, three months, and wanted to know what has happened in my absense, (since almost always SOMETHING is happening on here) i would really appreciate it, thanks
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  #2837  
Old 9th August 2008, 07:09 PM
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Fox McBanjo Fox McBanjo is offline
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Quote:
Originally Posted by xherosonic View Post
hey, this is going to sound kindof stupid but i haven't been online for, oh, three months, and wanted to know what has happened in my absense, (since almost always SOMETHING is happening on here) i would really appreciate it, thanks
Runehro123 found the Ice Key in DK64's memory. We haven't foiund the image, but we have found the text, and the menu slot.

Not much else has happened, unfortunatly.There isn't enough left for us to find, really.

One of out top dogs here, yamibakuragod, was banned, too.


  #2838  
Old 10th August 2008, 04:55 AM
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mikesgm6 mikesgm6 is offline
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Quote:
Originally Posted by Fox McBanjo View Post
Runehro123 found the Ice Key in DK64's memory. We haven't foiund the image, but we have found the text, and the menu slot.
I personally don't think the texture of the ice key is in the game in the first place, or even the model for that matter, because if Stop 'N' Swop was functional, the Banjo Kazooie game would most likely have transferred the model and texture data via RAM expansion pack.


  #2839  
Old 10th August 2008, 04:04 PM
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AndyNPC AndyNPC is offline
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Quote:
Originally Posted by mikesgm6 View Post
I personally don't think the texture of the ice key is in the game in the first place, or even the model for that matter, because if Stop 'N' Swop was functional, the Banjo Kazooie game would most likely have transferred the model and texture data via RAM expansion pack.
The only transfer that took place was setting flags in the memory that the other game would read. Sending textures and models would not be possible as the N64 can not make changes to the ROM.
I don't think we'll find an image for the ice key in DK64 as the game may have only been for testing the feature. Had it been the designated swapper then the switch to BT may have came too early for the ice key image to still exsist. It wouldn't hurt to check though.

Oh, and if you're ever looking to branch off onto the DS, I have some info on a few test maps for Mario & Luigi: Partners in Time if anyone is interested.

EDIT: Yami got banned? What for?

Last edited by AndyNPC; 10th August 2008 at 04:06 PM. Reason: I bringed back some pie


  #2840  
Old 10th August 2008, 07:18 PM
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Quicksilver Quicksilver is offline
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Yami got banned? for what?
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  #2841  
Old 10th August 2008, 11:10 PM
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Fox McBanjo Fox McBanjo is offline
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Making alternate accounts, spammy and baseless hate-filled threads, trolling and generally being an ass.


  #2842  
Old 11th August 2008, 12:06 AM
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mikesgm6 mikesgm6 is offline
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Quote:
Originally Posted by AndyNPC View Post
The only transfer that took place was setting flags in the memory that the other game would read.
Really? o.o I was never aware of that. So I guess DK in BK wouldn't be possible. Unless of course instead of making changes to the rom... the game just read data from the 4mb extra ram and applied those models and textures to already set ones ;D, yeah I sound way off but who cares its possible


  #2843  
Old 11th August 2008, 12:21 AM
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Banjo cracker Banjo cracker is offline
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K... it means that the only way that the ice key image could be in DK64 is if it's already in there. The flags are set up by data from BK, and DK64 gives you the icekey menu slot and image that were just unactive prior to when activated. So how did that secret room you guys found in DK64 go? Any idea what it's for yet :3


  #2844  
Old 11th August 2008, 12:36 AM
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mikesgm6 mikesgm6 is offline
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Quote:
Originally Posted by Banjo cracker View Post
K... it means that the only way that the ice key image could be in DK64 is if it's already in there. The flags are set up by data from BK, and DK64 gives you the icekey menu slot and image that were just unactive prior to when activated. So how did that secret room you guys found in DK64 go? Any idea what it's for yet :3
So, your saying BK sets flags to certain addresses, how would BK know what to set if DK wasn't finished... er I actually never looked into how all this worked XD.


  #2845  
Old 11th August 2008, 04:20 PM
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AndyNPC AndyNPC is offline
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Quote:
Originally Posted by Fox McBanjo View Post
Making alternate accounts, spammy and baseless hate-filled threads, trolling and generally being an ass.
Just when you think you know a guy...

Quote:
Originally Posted by mikesgm6 View Post
So, your saying BK sets flags to certain addresses, how would BK know what to set if DK wasn't finished... er I actually never looked into how all this worked XD.
It isn't very hard to make sure both games could understand each other. The real problem was the changes in the N64 RAM that made the cartridge swap humanly impossible.


  #2846  
Old 9th September 2008, 01:13 PM
arceusdude arceusdude is offline
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Join Date: Sep 2008
hi i'd like to join the twilight brigade because i have a theory if you notice banjo kazoies release date was delayed and delayed again however on its original release date diddy kong racing was released and there is one beta pic of mad monster mansion if you look in the backround of the pic you will see a framed picture of the windmill from the game conkers bad fur day if you go to the windmill and you moonjump around it you will see four doors that are impassable and the main door which is in relation with the fact that rare said you can only get four eggs or else stop n swop wont work so each door represents an egg and the main door is for the ice key that is my theory so you should also spend time working on conkers bad fur day

Last edited by arceusdude; 9th September 2008 at 01:30 PM.


  #2847  
Old 9th September 2008, 02:24 PM
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bobbynicjr bobbynicjr is offline
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Wait, Yami got banned? when was this?


  #2848  
Old 9th September 2008, 07:04 PM
Kratos Aurion Kratos Aurion is offline
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Quote:
Originally Posted by bobbynicjr View Post
Wait, Yami got banned? when was this?
Like, a month ago. Pretty inconsiderate if you ask me.


  #2849  
Old 9th September 2008, 10:16 PM
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Banjo-Man Banjo-Man is offline
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Hey Please let me help, I have a BT cart and Gameshark, just let me know what to do.
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  #2850  
Old 9th September 2008, 10:36 PM
hatrickpatrick hatrickpatrick is offline
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^ Someone REALLY needs to find an (M) code for BT... Without it hacking of any kind is a total nightmare. Ice Mario told me once that it involved patching the exception handler so as the cheat cart wouldn't conflict with it - does anyone have any idea how we might do this?


 

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