#1
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DK64 Levels, could they be originally for BK1?
I was just going through my mind when I found Dk64. The Levels were aewsome, especially FungiForest, CrystalCaverns, and CreepyCastle. But then I remembered that FungiForest was possibly orignially made for the First Banjo-Kazooie. So, ok, that was interesting. but then i realized, The other two levels, CrystalCaves and CreepyCastle, since those two levels don't seem "Dk-ish" could they have been levels originally for BK1?
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Infinite Head |
#2
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Well what determines a level to be "Dk-ish" or not?
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#3
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Code:
Bananas x trees^2 is > 472
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From where you're kneeling, it must seem like an 18-carat run of bad luck. Truth is... the game was rigged from the start -Benny |
#4
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Quote:
Besides, Donkey Kong Country had caves, don't you remember the mine cart levels? BTW, Fungi Forest was announced to originally have been for Banjo-Kazooie, so it's official. Last edited by Banjo-Korezooie; 24th May 2009 at 08:28 PM. |
#5
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This Does Make Sense,Creepy Castle Is Far Too Puzzle-ish for DK64
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#7
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not made of cryatal, besides, the mine cart levels, if they were originally form BK, could have been added...
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Infinite Head |
#8
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Quote:
What? How could the mine cart levels be from Banjo-Kazooie? They were made before the game even came out, in sidescrolling form, on the SNES.. As DragonBottles said, both games were made by Rare. They were also made around the same time, on the same system, with the same genre, and the same basic universe style. So of course they're going to be similar (especially since that was the DK universe's first 3D conversion). Last edited by Banjo-Korezooie; 27th May 2009 at 03:44 AM. |
#9
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Quote:
How could you tell these levels were originally from BK? Let's assume there was no mention of Fungi Forest as a level originally in Banjo-Kazooie. What are some things you would point out that seperate it from the rest of the levels in DK64? Quote:
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Tags |
banjo kazooie, dk64, donkey kong |
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