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Banjo Theories & Stop 'n' Swop SNS? Bottle's Revenge? Share your thoughts on the mysteries of the Banjo series and discuss the new Stop 'n' Swop features in Nuts and Bolts and the XBLA games |
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#2071
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Hey, where'd the Twilight Search site go? I went there and it mysteriously has disappeared.....
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On behalf of Gail Matthius and the entire Weekend Update team, I'm Charles Rocket. Good night and... watch out. 1949-2005 |
#2072
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^Are you sure you went to twilightbrigade.tk ? It works for me.
BTW, just in case you havent heard. I found a working object mod for DK64 kiosk! Go check the DK kiosk image mod thread for more info. |
#2073
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I heard, and I already called you a sexy beast for it. But anyway, something tells me, these next few days will be interesting.
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#2074
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^That was the one that didn't work, this one actually loads the "OBJECTS", not the images. So you can actually interact with them. Not just look at them. Well the one I tested so far loaded the Target object from gloomy galleon. The working code is in the DK64 kiosk image mod thread.
Remember image mod = images, object mod = interactable objects. So can we have someone look through the values with that code? SSJ? [Edit] Here are the codes to modify the DRAGON BOSS. Image mod (for dragon) 8070AA9F 00XX Also if you dont want an image for the dragon (because it could be distracting) use the value 0027 in the image mod. It's an empty image value so that way it won't interfere with any images that might pop up in the object modifier. OBject mod (for dragon) 8070AA9d 00XX I recommend looking through the object values first, and then by seeing what it does you might know what image value goes with it. Some don't have image values, for example that Gloomy galleon target, because the image is loaded in the object. Is that confusing, or did I explain it good enough? Potential discoveries? Possibly a beta k.rool fight, ice-key, shower, other beta boss's and enemies, characters, items, etc. Last edited by runehero123; 2nd October 2007 at 11:06 PM. |
#2075
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I can get onto the dragon boss scene without artmoney right? If so i'll start looking now
0001 - Areana has white flooring, boss is a small white object, cant make out what it is though, proberly diddy 002 - diddy kong waving a guitar (I think) 003- Dk with cocunut gun from dk rap 004- Lanky kong with a stick??? 005- Same as 004 but also has a trombone 006 - tiny kong 007- tiny kong dancing ( sort of) 008 - Chunky- But MUCH more chunkier than usual 009 - Same with a triangle ( thought it was an Ice key at first, damn) 00A - The kong with the elvis hair ( forgot his name lol) 00B - Cranky kong with no head, lol 00C - the kong with the big misile on his back ( i don't know the names for most of them) 00D- The woman kong, the tall one 00E- A big rhinoserus/ bull type dude 00f - a red snake 010 - No Idea, it looks like a green floating plant 011 - A pirate fish - the ones from the opening cutscene 012 - small blue fish 013 - Blue rodent 014- the same 015- same but yellow/ golden ( may not be a rodent/ cant really tell) Having a break now, back later Last edited by ssj; 3rd October 2007 at 12:28 AM. |
#2076
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Yep, use the gameshark codes I've provided above in project 64. The one that says object mod in the post above. I just need you to test out some values, and if possible make a list. Thanks. I'll help tommorow if you run out of time.
Note: You need to set the code before you load the dragon boss scene. Make a save state on the title screen before you enter it. [Edit] SSJ, are you using this code : 8070AA9d 00XX . It looks like your using the image modifier. Activate this code, and set the other code to 8070AA9F 0027 (the image mod). Just to be clear, this is the code you want to be looking throught: 8070AA9d 00XX (its the object mod) Last edited by runehero123; 3rd October 2007 at 01:33 AM. |
#2077
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there is a different object for values up to 9F, each one i have tested so far has been uber cool. Most notably a beta enemy
( I think) that has dominos as legs, i cant remember seing it before. I'm doing more testing later. I'm looking out for three potential things . An ICE KEY . BK SHOWER . Banjo kazooie themselves!!!! Theres still hundreds more values to test, so stay tuned 016- one of the orange crock minions from the opening cutscene ( discovered that the white flooring was just a bug in 1964, testing on project now) 017 - bee 018- the green bird from outside dk's house 019 - A barrel/ plant combination 01a - can't tell, its blue 01b - A big white rodent ( I think) 01c - red tnt barrel 01d - green crocodile that looks strikingly like mr vile 01e- same as above but purple 01f- same as above but red 020- red crocodiles mouth 021- An UBER big green thing from a toy box 022- Some green thing with a basket and a stick???? 023- An orange snake 024- a purple thing from a toy box 025- A punching glove 026- pig with pink sunglasses 027- Nothing- literaly! 028- the guy with the domino feet i mentioned 029- an orange dice with arms and legs 02a- Getting good now guys, an orange toy like thing with 4 shapes on it 02b- Some thing with a red and green ball and blue on the outside??? 02c- A wind-up grey thing ( from frantic factory i think) 02D- The blue guy from troff n scoff 02e- Some kind of evil green guy but with a purple shell 02f- A crocodiles head More coming soon!!!! Last edited by ssj; 3rd October 2007 at 09:33 PM. |
#2078
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SSJ that's the image modifier. I already went through all of those values.
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#2079
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nothing seems to be happening with that code, i'll look into it later
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#2080
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Ok, this is how an object mod works. An object mod DOES NOT change the image of an object. It changes it to a completely new object. An object doesn't even have to have an image attached to it. You know how you can change an object in BK to the base egg and collect it. Thats what the object mod in DK kiosk does. It changes the ACTUAL object, not just it's image.
Here is the current list for the object modifier. http://www.rarewitchproject.com/foru...5&postcount=39 Last edited by runehero123; 3rd October 2007 at 11:42 PM. |
#2081
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i am impressed with his tenacity, if he finds BK or any such thing among those, we may have something new to look into.
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otaku+convention=otacon Last edited by Otacon; 4th October 2007 at 02:43 PM. |
#2082
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ONE MORE DAY until the big reveal!
*runs and digs out Banjo Kazooie*
__________________
On behalf of Gail Matthius and the entire Weekend Update team, I'm Charles Rocket. Good night and... watch out. 1949-2005 |
#2083
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Ok I'm starting testing again
i'm using these codes 8070AA9F0027 AND 8070AA9D00XX |
#2084
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I'm 80% done with WRITING the article. Still have to collect some nice images to add in as well. Hopefully it will be done .
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#2085
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well i'm going through each value QUICKLY- so far I have found
. A BIG Cheato book from the haunted house . A warp portal, thats LIGHT BLUE!!!! this code needs to be tested by a better hacker other than me, beacause I don't understand it properly. I keep changing the object mod and its giving me the same results as the image mod, the only difference is the object is standing still on the ground instead of moving in the sky. However I have found an ICE KEY, well at least i think I have. One of the object values I found was a massive keychain, with an enormous Icy looking key inside. But I think thats used for troff n scoff. theres a golden 1 to. Last edited by ssj; 4th October 2007 at 08:56 PM. |
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hacking |
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